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Ochran Assassin
( 3)
Creature — Elf Assassin
(1/1)
Deathtouch All creatures able to block this creature do so.
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Ochre Jelly
( 1)
Creature — Ooze
(0/0)
Trample This creature enters with X +1/+1 counters on it. Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
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Octavia, Living Thesis
( 10)
Legendary Creature — Elemental Octopus
(8/8)
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Octo Opus
( 5)
Enchantment
When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.
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Octomancer
( 5)
Creature — Frog Druid
(3/3)
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
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Octoprophet
( 4)
Creature — Octopus
(3/3)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Octopus Umbra
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Ocular Halo
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Draw a card." : Enchanted creature gains vigilance until end of turn.
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Oculus
( 2)
Creature — Phyrexian Homunculus
(1/1)
When this creature dies, you may draw a card.
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Oculus Whelp
( 4)
Creature — Phyrexian Dragon
(3/2)
Flying As long as you control a transformed permanent, this creature has "When this creature dies, draw a card."
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Oddly Uneven
( 5)
Sorcery
Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.
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Oddric, Lunar Marquis (playtest)
( 3)
Legendary Creature — — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ."
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Odds // Ends (Odds)
( 2)
Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
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Odious Trow
( 1)
Creature — Troll
(1/1)
: Regenerate this creature.
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Odious Witch
( 0)
Creature — Human Warlock
(3/3)
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
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Odric, Blood-Cursed
( 3)
Legendary Creature — Vampire Soldier
(3/3)
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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Odric, Lunarch Marshal
( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Odric's Outrider
( 4)
Creature — Human Knight
(2/4)
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When this creature enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice this creature: Return target enchantment creature card from your graveyard to your hand.
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Odylic Wraith
( 4)
Creature — Wraith
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever this creature deals damage to a player, that player discards a card.
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Of Herbs and Stewed Rabbit
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Of One Mind
( 3)
Sorcery
This spell costs less to cast if you control a Human creature and a non-Human creature. Draw two cards.
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Off Balance
( 1)
Instant
Target creature can't attack or block this turn.
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Offalsnout
( 3)
Creature — Elemental
(2/2)
Flash When this creature leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Offer Immortality
( 2)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Offering to Asha
( 4)
Instant
Counter target spell unless its controller pays . You gain 4 life.
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Officious Interrogation
( 2)
Instant
This spell costs more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
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Offspring's Revenge
( 5)
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
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Oglor, Devoted Assistant
( 2)
Legendary Creature — — Homunculus
(1/1)
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard. Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
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Ognis, the Dragon's Lash
( 4)
Legendary Creature — Lizard Warrior
(3/3)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
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Ogre Arsonist
( 5)
Creature — Ogre
(3/3)
When this creature enters, destroy target land.
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Ogre Battlecaster
( 3)
Creature — Ogre Shaman
(3/3)
First strike Whenever this creature attacks, you may cast target instant or sorcery card from your graveyard by paying in addition to its other costs. If that spell would be put into a graveyard, exile it instead. When you cast that spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
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Ogre Battledriver
( 4)
Creature — Ogre Warrior
(3/3)
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
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Ogre Chitterlord
( 6)
Creature — Ogre Warrior
(6/5)
Menace Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
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Ogre Enforcer
( 5)
Creature — Ogre
(4/4)
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Ogre Errant
( 4)
Creature — Ogre Knight
(3/4)
Whenever this creature attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Ogre Gatecrasher
( 4)
Creature — Ogre Rogue
(3/3)
When this creature enters, destroy target creature with defender.
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Ogre Geargrabber
( 6)
Creature — Ogre Warrior
(4/4)
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
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Ogre Jailbreaker
( 4)
Creature — Ogre Rogue
(4/4)
Defender This creature can attack as though it didn't have defender as long as you control a Gate.
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Ogre Leadfoot
( 5)
Creature — Ogre
(3/3)
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
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Ogre Marauder
( 3)
Creature — Ogre Warrior
(3/1)
Whenever this creature attacks, it gains "this creature can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
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Ogre Menial
( 4)
Creature — Phyrexian Ogre
(0/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : This creature gets +1/+0 until end of turn.
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Ogre Recluse
( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap this creature.
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Ogre Savant
( 5)
Creature — Ogre Wizard
(3/2)
When this creature enters, if was spent to cast it, return target creature to its owner's hand.
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Ogre Shaman
( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: This creature deals 2 damage to any target.
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Ogre Slumlord
( 5)
Creature — Ogre Rogue
(3/3)
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
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Ogre-Head Helm
( 2)
Artifact Creature — Equipment Ogre
(2/2)
Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Ogre's Cleaver
( 2)
Artifact — Equipment
Equipped creature gets +5/+0. Equip
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Ohabi Caleria
( 3)
Legendary Creature — Elf Archer
(1/3)
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay . If you do, draw a card.
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Ohran Frostfang
( 5)
Snow Creature — Snake
(2/6)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
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Ohran Viper
( 3)
Snow Creature — Snake
(1/3)
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Whenever this creature deals combat damage to a player, you may draw a card.
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Oildeep Gearhulk
( 4)
Artifact Creature — Construct
(4/4)
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
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Oil-Gorger Troll
( 5)
Creature — Phyrexian Troll Warrior
(3/4)
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
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Ojer Axonil, Deepest Might
( 4)
Legendary Creature — God
(4/4)
Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
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Ojer Kaslem, Deepest Growth
( 5)
Legendary Creature — God
(6/5)
Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
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Ojer Pakpatiq, Deepest Epoch
( 4)
Legendary Creature — God
(4/3)
Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
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Ojer Taq, Deepest Foundation
( 6)
Legendary Creature — God
(6/6)
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
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Oji, the Exquisite Blade
( 4)
Legendary Creature — Human Monk
(2/3)
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
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Ojutai Exemplars
( 4)
Creature — Human Monk
(4/4)
Whenever you cast a noncreature spell, choose one — • Tap target creature. • This creature gains first strike and lifelink until end of turn. • Exile this creature, then return it to the battlefield tapped under its owner's control.
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Ojutai Interceptor
( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Ojutai, Soul of Winter
( 7)
Legendary Creature — Dragon
(5/6)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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Ojutai's Breath
( 3)
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Ojutai's Command
( 4)
Instant
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
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Ojutai's Summons
( 5)
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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O-Kagachi Made Manifest
( 0)
Enchantment Creature — Dragon Spirit
(6/6)
O-Kagachi Made Manifest is all colors. Flying, trample Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card.
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O-Kagachi, Vengeful Kami
( 6)
Legendary Creature — Dragon Spirit
(6/6)
Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
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Okaun, Eye of Chaos
( 5)
Legendary Creature — Cyclops Berserker
(3/3)
Partner with Zndrsplt, Eye of Wisdom (When this creature enters, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
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Oketra the True
( 4)
Legendary Creature — God
(3/6)
Double strike, indestructible Oketra can't attack or block unless you control at least three other creatures. : Create a 1/1 white Warrior creature token with vigilance.
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Oketra's Avenger
( 2)
Creature — Human Warrior
(3/1)
You may exert this creature as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won't untap during your next untap step.)
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Oketra's Last Mercy
( 3)
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
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Oketra's Monument
( 3)
Legendary Artifact
White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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Okiba Reckoner Raid
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Okiba Salvage
( 5)
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
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Okina Nightwatch
( 5)
Creature — Human Monk
(4/3)
As long as you have more cards in hand than each opponent, this creature gets +3/+3.
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Okk
( 2)
Creature — Goblin
(4/4)
This creature can't attack unless a creature with greater power also attacks. This creature can't block unless a creature with greater power also blocks.
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Oko, the Ringleader
( 4)
Legendary Planeswalker — Oko
(3)
At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent.
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Oko, the Trickster
( 6)
Legendary Planeswalker — Oko
(4)
+1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. −7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
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Oko, Thief of Crowns
( 3)
Legendary Planeswalker — Oko
(4)
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.") +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. −5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
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Oko's Hospitality
( 5)
Instant
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ol' Buzzbark
( 2)
Legendary Creature — Goblin Warrior
(3/3)
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
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Olag, Ludevic's Hubris
( 0)
Legendary Creature — Zombie
(4/4)
As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
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Old Flitterfang
( 5)
Legendary Creature — Rat Faerie
(3/4)
Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.") , Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
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Old Gnawbone
( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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