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Sandals of Abdallah
( 4)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy this artifact. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Sandbar Crocodile
( 5)
Creature — Crocodile
(6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Sandbar Merfolk
( 1)
Creature — Merfolk
(1/1)
Cycling (, Discard this card: Draw a card.)
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Sandbar Serpent
( 5)
Creature — Serpent
(3/4)
Cycling (, Discard this card: Draw a card.)
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Sandblast
( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandcrafter Mage
( 3)
Creature — Human Wizard
(2/2)
When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Sands of Time
( 4)
Artifact
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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Sandskin
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sandsower
( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandstalker Moloch
( 3)
Creature — Lizard
(4/2)
Flash When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sandsteppe Mastodon
( 7)
Creature — Elephant
(5/5)
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandsteppe Outcast
( 3)
Creature — Human Warrior
(2/1)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.
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Sandsteppe Scavenger
( 5)
Creature — Dog Scout
(2/2)
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
( 3)
Artifact
, Sacrifice two lands and this artifact: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
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Sandstone Oracle
( 7)
Artifact Creature — Sphinx
(4/4)
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Sandstorm
( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Crasher
( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
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Sandstorm Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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Sandstorm Salvager
( 3)
Creature — Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Sandswirl Wanderglyph
( 0)
Artifact Creature — Golem
(5/3)
Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
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Sandwurm Convergence
( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Sangrite Backlash
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Sangrite Surge
( 6)
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
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Sangromancer
( 4)
Creature — Vampire Shaman
(3/3)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
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Sangrophage
( 2)
Creature — Zombie
(3/3)
At the beginning of your upkeep, tap this creature unless you pay 2 life.
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Sanguimancy
( 5)
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sanguinary Mage
( 2)
Creature — Vampire Wizard
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sanguinary Priest
( 4)
Creature — Astartes Cleric
(2/4)
Lifelink Blood Chalice — Whenever another creature you control dies, this creature deals 1 damage to any target.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Brushstroke
( 3)
Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
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Sanguine Evangelist
( 3)
Creature — Vampire Cleric
(2/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters or dies, create a 1/1 black Bat creature token with flying.
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Sanguine Glorifier
( 4)
Creature — Vampire Cleric
(3/3)
When this creature enters, put a +1/+1 counter on another target Vampire you control.
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Sanguine Guard
( 3)
Creature — Phyrexian Zombie Knight
(2/2)
First strike : Regenerate this creature.
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Sanguine Indulgence
( 4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
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Sanguine Praetor
( 8)
Creature — Avatar Praetor
(7/5)
, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
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Sanguine Sacrament
( 2)
Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
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Sanguine Savior
( 3)
Creature — Vampire Cleric
(2/1)
Flying, lifelink Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, another target creature you control gains lifelink until end of turn.
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Sanguine Sipper
( 2)
Creature — Vampire Guest
(3/1)
This creature has lifelink as long as you control a stickered permanent.
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Sanguine Spy
( 3)
Creature — Vampire Rogue
(2/3)
Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
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Sanguine Statuette
( 2)
Artifact
When this artifact enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
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Sanguine Syphoner
( 2)
Creature — Vampire Warlock
(1/3)
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
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Sanitarium Skeleton
( 1)
Creature — Skeleton
(1/2)
: Return this card from your graveyard to your hand.
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Sanitation Automaton
( 2)
Artifact Creature — Construct
(2/1)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sanity Gnawers
( 3)
Creature — Rat
(1/1)
When this creature enters, target player discards a card at random.
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Sanity Grinding
( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
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Sanwell, Avenger Ace
( 2)
Legendary Creature — Human Pilot
(3/1)
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
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Sap Sucker
( 0)
Artifact — Contraption
Whenever you crank this Contraption, add . Until end of turn, you don't lose this mana as steps and phases end.
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Sap Vitality
( 2)
Instant
Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
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Sapling of Colfenor
( 5)
Legendary Creature — Treefolk Shaman
(2/5)
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Sapphire Charm
( 1)
Instant
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Sapphire Dragon
( 7)
Creature — Dragon
(5/6)
Flying Whenever this creature attacks or blocks, scry 2.
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Sapphire Drake
( 6)
Creature — Drake
(4/4)
Flying Each creature you control with a +1/+1 counter on it has flying.
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Sapphire Leech
( 2)
Creature — Leech
(2/2)
Flying Blue spells you cast cost more to cast.
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Saprazzan Bailiff
( 5)
Creature — Merfolk
(2/2)
When this creature enters, exile all artifact and enchantment cards from all graveyards. When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Saprazzan Breaker
( 5)
Creature — Beast
(3/3)
: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
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Saprazzan Cove
( 0)
Land
This land enters tapped. : Put a storage counter on this land. , Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Saprazzan Heir
( 2)
Creature — Merfolk
(1/1)
Whenever this creature becomes blocked, you may draw three cards.
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Saprazzan Legate
( 4)
Creature — Merfolk Soldier
(1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying
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Saprazzan Outrigger
( 4)
Creature — Merfolk
(5/5)
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
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Saprazzan Raider
( 3)
Creature — Merfolk
(1/2)
When this creature becomes blocked, return it to its owner's hand.
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Saprazzan Skerry
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
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Saproling Burst
( 5)
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst." When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
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Saproling Cluster
( 2)
Enchantment
, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
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Saproling Infestation
( 2)
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
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Saproling Migration
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
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Saproling Symbiosis
( 4)
Sorcery
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
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Sapseep Forest
( 0)
Land — Forest
(: Add .) This land enters tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Sarah Jane Smith
( 2)
Legendary Creature — Human Detective
(2/1)
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)
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Sarah's Wings (playtest)
( 1)
Tribal Instant — — Angel
Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
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Sarcatog
( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn. Sacrifice an artifact: This creature gets +1/+1 until end of turn.
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Sarcomancy
( 1)
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
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Sarcomite Myr
( 3)
Artifact Creature — Phyrexian Myr
(2/1)
: This creature gains flying until end of turn. , Sacrifice this creature: Draw a card.
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Sardian Avenger
( 2)
Creature — Goblin Warrior
(1/1)
First strike, trample Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
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Sardian Cliffstomper
( 2)
Creature — Minotaur Barbarian
(0/4)
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
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Sarevok, Deathbringer
( 4)
Legendary Creature — Human Knight
(3/4)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
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Sarinth Greatwurm
( 6)
Creature — Wurm
(7/6)
Trample Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Sarinth Steelseeker
( 2)
Creature — Human Artificer Scout
(1/2)
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Sarkhan the Mad
( 5)
Legendary Planeswalker — Sarkhan
(7)
0: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value. −2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. −4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
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Sarkhan the Masterless
( 5)
Legendary Planeswalker — Sarkhan
(5)
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying.
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Sarkhan Unbroken
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan Vol
( 4)
Legendary Planeswalker — Sarkhan
(4)
+1: Creatures you control get +1/+1 and gain haste until end of turn. −2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. −6: Create five 4/4 red Dragon creature tokens with flying.
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Sarkhan, Dragonsoul
( 6)
Legendary Planeswalker — Sarkhan
(5)
+2: Sarkhan deals 1 damage to each opponent and each creature your opponents control. −3: Sarkhan deals 4 damage to target player or planeswalker. −9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, Fireblood
( 3)
Legendary Planeswalker — Sarkhan
(3)
+1: You may discard a card. If you do, draw a card. +1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. −7: Create four 5/5 red Dragon creature tokens with flying.
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Sarkhan, Soul Aflame
( 3)
Legendary Creature — Human Shaman
(2/4)
Dragon spells you cast cost less to cast. Whenever a Dragon you control enters, you may have Sarkhan become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Sarkhan, the Dragonspeaker
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sarkhan's Catharsis
( 5)
Instant
Sarkhan's Catharsis deals 5 damage to target player or planeswalker.
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