+"Chippy" (110)
Players don't lose unspent mana as steps and phases end.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
Wanderbrine Rootcutters can't be blocked by green creatures.
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
Multikicker (You may pay an additional any number of times as you cast this spell.)
When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
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