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Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
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Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)</i>
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Aggressive Sabotage
  ( 3)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Altar of the Lost
 ( 3)
Artifact
Altar of the Lost enters the battlefield tapped. : Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
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Araumi of the Dead Tide
   ( 3)
Legendary Creature — Merfolk Wizard
(1/4)
, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. <i>(Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)</i>
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Arcane Denial
  ( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Arcbound Ravager
 ( 2)
Artifact Creature — Beast
(0/0)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Archfiend of Depravity
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Archwing Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand.
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Arguel's Blood Fast
  ( 2)
Legendary Enchantment
 , Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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Arrest
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Asceticism
   ( 5)
Enchantment
Creatures you control have hexproof.  : Regenerate target creature. <i>(The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)</i>
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Ashes of the Abhorrent
  ( 2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
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Ashiok, Sculptor of Fears
   ( 6)
Legendary Planeswalker — Ashiok
(4)
+2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. −11: Gain control of all creatures target opponent controls.
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Ashmouth Hound
  ( 2)
Creature — Elemental Dog
(2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
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Back for More
   ( 6)
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>
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Bala Ged Scorpion
  ( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
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Balduvian Horde
   ( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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Be'lakor, the Dark Master
    ( 6)
Legendary Creature — Demon Noble
(6/5)
Flying <i>Prince of Chaos</i> — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control. <i>Lord of Torment</i> — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
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Beledros Witherbloom
   ( 7)
Legendary Creature — Elder Dragon
(4/4)
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
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Reason // Believe (Believe)
  ( 5)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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Bellowing Mauler
  ( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
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Benevolent Geist
( 0)
Creature — Spirit Wizard
(2/2)
Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
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Benthic Biomancer
 ( 1)
Creature — Merfolk Wizard Mutant
(1/1)
 : Adapt 1. <i>(If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)</i>
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
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Bitter Ordeal
  ( 3)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm <i>(When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)</i>
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Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Blistergrub
  ( 3)
Creature — Phyrexian Horror
(2/2)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i> When Blistergrub dies, each opponent loses 2 life.
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Bloodcrazed Paladin
  ( 2)
Creature — Vampire Knight
(1/1)
Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
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Bloodghast
  ( 2)
Creature — Vampire Spirit
(2/1)
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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Bloodhusk Ritualist
  ( 3)
Creature — Vampire Shaman
(2/2)
Multikicker <i>(You may pay an additional any number of times as you cast this spell.)</i> When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Bloodsworn Steward
   ( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Blur Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. <i>(They can attack and as soon as they come under your control.)</i>
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Bog Tatters
  ( 5)
Creature — Wraith
(4/2)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Brainstorm
 ( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Briarpack Alpha
  ( 4)
Creature — Wolf
(3/3)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
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Bridge from Below
   ( 3)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
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Brood Butcher
   ( 5)
Creature — Eldrazi Drone
(3/3)
Devoid <i>(This card has no color.)</i> When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."  , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Brudiclad, Telchor Engineer
   ( 6)
Legendary Artifact Creature — Phyrexian Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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Call to the Grave
  ( 5)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
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Cavalier of Dawn
    ( 5)
Creature — Elemental Knight
(4/6)
Vigilance When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
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Cazur, Ruthless Stalker
  ( 4)
Legendary Creature — Human Warrior
(3/3)
Partner with Ukkima, Stalking Shadow <i>(When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)</i> Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Cemetery Prowler
   ( 3)
Creature — Wolf
(3/4)
Vigilance Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard. Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.
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Champion of the Perished
 ( 1)
Creature — Zombie
(1/1)
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
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Clan Defiance
   ( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Combustible Gearhulk
   ( 6)
Artifact Creature — Construct
(6/6)
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
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Command the Dreadhorde
   ( 6)
Sorcery
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
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Consul's Lieutenant
  ( 2)
Creature — Human Soldier
(2/1)
First strike Renown 1 <i>(When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)</i> Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Contagion Engine
 ( 6)
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. , : Proliferate, then proliferate again. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)</i>
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Containment Membrane
  ( 3)
Enchantment — Aura
Surge <i>(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)</i> Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Corrosive Mentor
  ( 3)
Creature — Elemental Rogue
(1/3)
Black creatures you control have wither. <i>(They deal damage to creatures in the form of -1/-1 counters.)</i>
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Cradle Clearcutter
 ( 6)
Artifact Creature — Golem
(3/6)
: Add an amount of equal to Cradle Clearcutter's power.
//PRT-Prototype_Mech//  
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 1/3
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Crescendo of War
  ( 4)
Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
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Crypsis
  ( 2)
Instant
Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
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Curse of Fool's Wisdom
   ( 6)
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Curse of the Nightly Hunt
  ( 3)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
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Dark Revenant
  ( 4)
Creature — Spirit
(2/2)
Flying When Dark Revenant dies, put it on top of its owner's library.
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Darkness
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Davriel, Rogue Shadowmage
  ( 3)
Legendary Planeswalker — Davriel
(3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card.
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Dementia Bat
  ( 5)
Creature — Phyrexian Bat
(2/2)
Flying  , Sacrifice Dementia Bat: Target player discards two cards.
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Desecrated Earth
  ( 5)
Sorcery
Destroy target land. Its controller discards a card.
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Devourer of Memory
  ( 2)
Creature — Nightmare
(2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.   : Mill a card.
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Dictate of Kruphix
   ( 3)
Enchantment
Flash At the beginning of each player's draw step, that player draws an additional card.
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Dire Tactics
  ( 2)
Instant
Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
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Disciple of Deceit
  ( 2)
Creature — Human Rogue
(1/3)
<i>Inspired</i> — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
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Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
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Dragon Throne of Tarkir
 ( 4)
Legendary Artifact — Equipment
Equipped creature has defender and " , : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip 
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Dragonsguard Elite
  ( 2)
Creature — Human Druid
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.   : Double the number of +1/+1 counters on Dragonsguard Elite.
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Dread Warlock
   ( 3)
Creature — Human Wizard Warlock
(2/2)
Dread Warlock can't be blocked except by black creatures.
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Dream Eater
   ( 6)
Creature — Nightmare Sphinx
(4/3)
Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. <i>(To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i>
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Drudge Skeletons
  ( 2)
Creature — Skeleton
(1/1)
: Regenerate Drudge Skeletons. <i>(The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)</i>
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Druids' Repository
   ( 3)
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
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Duskwielder
 ( 1)
Creature — Elf Berserker
(1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. <i>(Activate only if this creature attacked this turn and only once each turn.)</i>
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Dutiful Thrull
 ( 1)
Creature — Thrull
(1/1)
: Regenerate Dutiful Thrull.
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Echo Circlet
 ( 2)
Artifact — Equipment
Equipped creature can block an additional creature each combat. Equip 
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Elder Brain
   ( 7)
Creature — Horror
(6/6)
Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
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Eldrazi Displacer
  ( 3)
Creature — Eldrazi
(3/3)
Devoid <i>(This card has no color.)</i>  : Exile another target creature, then return it to the battlefield tapped under its owner's control. <i>( represents colorless mana.)</i>
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Embereth Skyblazer
  ( 4)
Creature — Human Knight
(4/3)
As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay  . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
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Essence Feed
  ( 6)
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Essence Harvest
  ( 3)
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
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Ethereal Armor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
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Ethereal Escort
  ( 3)
Creature — — Spirit
(3/3)
Lifelink Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.
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Ethereal Valkyrie
   ( 6)
Creature — Spirit Angel
(4/4)
Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . <i>(On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)</i>
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Ethersworn Shieldmage
   ( 3)
Artifact Creature — Vedalken Wizard
(2/2)
Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
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Everflame Eidolon
  ( 2)
Enchantment Creature — Spirit
(1/1)
Bestow  <i>(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)</i> : Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
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Fact or Fiction
  ( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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