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Aladdin's Ring
( 8)
Artifact
, : Aladdin's Ring deals 4 damage to any target.
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Amulet of Quoz
( 6)
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante. , Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
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Ancestral Memories
( 5)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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An-Havva Constable
( 3)
Creature — Human
(2/1+*)
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
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Animate Wall
( 1)
Enchantment — Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
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Arrest
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Ashes of the Fallen
( 2)
Artifact
As Ashes of the Fallen enters, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
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Awakening
( 4)
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
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Benalish Infantry
( 3)
Creature — Human Soldier
(1/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Black Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Blazing Blade Askari
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Blazing Blade Askari becomes colorless until end of turn.
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Blue Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Brassclaw Orcs
( 3)
Creature — Orc
(3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
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Burning Shield Askari
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Burning Shield Askari gains first strike until end of turn.
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Cockatrice
( 5)
Creature — Cockatrice
(2/4)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Crown of the Ages
( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Death Bomb
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Death Ward
( 1)
Instant
Regenerate target creature.
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Dingus Egg
( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
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Dirtcowl Wurm
( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
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Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
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Duplicity
( 5)
Enchantment
When Duplicity enters, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
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Dwarven Song
( 1)
Instant
One or more target creatures become red until end of turn.
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Elite Archers
( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
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Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Fire Covenant
( 3)
Instant
As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Firebreathing
( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
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Forcefield
( 3)
Artifact
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gauntlets of Chaos
( 5)
Artifact
, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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Glarecaster
( 6)
Creature — Bird Cleric
(3/3)
Flying : The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
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Glittering Lynx
( 1)
Creature — Cat
(1/1)
Prevent all damage that would be dealt to Glittering Lynx. : Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
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Gloom
( 3)
Enchantment
White spells cost more to cast. Activated abilities of white enchantments cost more to activate.
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Goblin Chirurgeon
( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Gardener
( 4)
Creature — Goblin
(2/1)
When Goblin Gardener dies, destroy target land.
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Goblin Grenade
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
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Goblin Grenadiers
( 4)
Creature — Goblin
(2/2)
Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
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Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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Grapeshot Catapult
( 4)
Artifact Creature — Construct
(2/3)
: Grapeshot Catapult deals 1 damage to target creature with flying.
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Green Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Gustcloak Harrier
( 3)
Creature — Bird Soldier
(2/2)
Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
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Gustcloak Skirmisher
( 4)
Creature — Bird Soldier
(2/3)
Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
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Harvest Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
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Hasran Ogress
( 2)
Creature — Ogre
(3/2)
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Horn of Deafening
( 4)
Artifact
, : Prevent all combat damage that would be dealt by target creature this turn.
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Hyperion Blacksmith
( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Ice Cauldron
( 4)
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. , Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
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Ingenious Thief
( 2)
Creature — Human Rogue
(1/1)
Flying When Ingenious Thief enters, look at target player's hand.
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Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Jack-in-the-Mox
( 0)
Artifact
: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add . 3 — Add . 4 — Add . 5 — Add . 6 — Add .
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Jade Statue
( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
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Jandor's Ring
( 6)
Artifact
, , Discard the last card you drew this turn: Draw a card.
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Jester's Cap
( 4)
Artifact
, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
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Jester's Mask
( 5)
Artifact
Jester's Mask enters tapped. , , Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.
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Jester's Sombrero
( 2)
Artifact
, , Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
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Jeweled Amulet
( 0)
Artifact
, : Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. , Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
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Jhoira's Timebug
( 2)
Artifact Creature — Insect
(1/2)
: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
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Juggernaut
( 4)
Artifact Creature — Juggernaut
(5/3)
This creature attacks each combat if able. This creature can't be blocked by Walls.
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Last-Ditch Effort
( 1)
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
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Lunge
( 3)
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Mahamoti Djinn
( 6)
Creature — Djinn
(5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Master of Arms
( 3)
Creature — Human Soldier
(2/2)
First strike : Tap target creature blocking Master of Arms.
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Mercadian Atlas
( 5)
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
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Mesmeric Trance
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Discard a card: Draw a card.
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Moonbow Illusionist
( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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Mountain Yeti
( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mox Diamond
( 0)
Artifact
If Mox Diamond would enter, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.
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Opportunist
( 3)
Creature — Human Soldier
(2/2)
: Opportunist deals 1 damage to target creature that was dealt damage this turn.
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Oracle en-Vec
( 2)
Creature — Human Wizard
(1/1)
: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
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Orcish Artillery
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Orcish Cannoneers
( 3)
Creature — Orc Warrior
(1/3)
: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
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Orcish Farmer
( 3)
Creature — Orc
(2/2)
: Target land becomes a Swamp until its controller's next untap step.
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