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Prism Ring
( 1)
Artifact
As Prism Ring enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Prophetic Prism
( 2)
Artifact
When Prophetic Prism enters, draw a card. , : Add one mana of any color.
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Ral, Izzet Viceroy
( 5)
Legendary Planeswalker — Ral
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
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Rancid Rats
( 2)
Creature — Zombie Rat
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Reflective Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay . If you do, copy that spell. You may choose new targets for the copy.
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Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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Rift Bolt
( 3)
Sorcery
Rift Bolt deals 3 damage to any target. Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Root Out
( 3)
Sorcery
Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Saheeli's Silverwing
( 4)
Artifact Creature — Drake
(2/3)
Flying When Saheeli's Silverwing enters, look at the top card of target opponent's library.
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Samut, Vizier of Naktamun
( 3)
Legendary Creature — Human Warrior Cleric
(2/3)
First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
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Scapeshift
( 4)
Sorcery
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
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Scavenging Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Scavenging Harpy enters, exile target card from an opponent's graveyard.
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Scythe Leopard
( 1)
Creature — Cat
(1/1)
Landfall — Whenever a land you control enters, Scythe Leopard gets +1/+1 until end of turn.
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Sea Gate Colossus
( 7)
Artifact Creature — Golem Warrior
(7/5)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Sea Gate Oracle
( 3)
Creature — Human Wizard
(1/3)
When Sea Gate Oracle enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Searing Blood
( 2)
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
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Shield Broker
( 5)
Creature — Octopus Advisor
(3/4)
When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Silent Submersible
( 2)
Artifact — Vehicle
(2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Skeleton Key
( 1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip
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Skullclamp
( 1)
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip
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Skyclave Relic
( 3)
Artifact
Kicker Indestructible When Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color.
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Sky-Eel School
( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters, draw a card, then discard a card.
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Slayer's Cleaver
( 3)
Artifact — Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip
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Slingbow Trap
( 4)
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature with flying.
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Smokestack
( 4)
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on Smokestack.
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Soulstone Sanctuary
( 0)
Land
: Add . : This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
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Spider Spawning
( 5)
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Spine of Ish Sah
( 7)
Artifact
When Spine of Ish Sah enters, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
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Spined Megalodon
( 7)
Creature — Shark
(5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spire Monitor
( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Squirrel Nest
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."
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Staff of the Letter Magus
( 3)
Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Supply-Line Cranes
( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters, put a +1/+1 counter on target creature.
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Surveyor's Scope
( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Swarm Intelligence
( 7)
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
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Sword of the Animist
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip
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Sylvan Scrying
( 2)
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
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The Book of Vile Darkness
( 3)
Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
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Thought-Stalker Warlock
( 3)
Creature — Lizard Warlock
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
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Thraben Gargoyle
( 1)
Artifact Creature — Gargoyle
(2/2)
Defender : Transform Thraben Gargoyle.
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Trail of Evidence
( 3)
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Training Center
( 0)
Land
Training Center enters tapped unless you have two or more opponents. : Add or .
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Trawler Drake
( 3)
Creature — Phyrexian Drake
(0/0)
Flying Trawler Drake enters with an oil counter on it. Trawler Drake gets +1/+1 for each oil counter on it. Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.
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Trepanation Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip
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Trial of Solidarity
( 3)
Enchantment
When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return Trial of Solidarity to its owner's hand.
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Triumph of Gerrard
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
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Verdant Haven
( 3)
Enchantment — Aura
Enchant land When Verdant Haven enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Waildrifter
( 0)
Creature — Hippogriff Spirit
(2/2)
Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead.
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Waking the Trolls
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
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Walking Ballista
( 0)
Artifact Creature — Construct
(0/0)
Walking Ballista enters with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
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Wall of Resurgence
( 3)
Creature — Wall
(0/6)
Defender When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Warden of the Wall
( 3)
Artifact
Warden of the Wall enters tapped. : Add . During turns other than yours, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
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Wildest Dreams
( 1)
Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
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Witches' Eye
( 1)
Artifact — Equipment
Equipped creature has ", : Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom.) Equip
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Wolfhunter's Quiver
( 1)
Artifact — Equipment
Equipped creature has ": This creature deals 1 damage to any target" and ": This creature deals 3 damage to target Werewolf creature." Equip
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Wolfir Avenger
( 3)
Creature — Wolf Warrior
(3/3)
Flash (You may cast this spell any time you could cast an instant.) : Regenerate Wolfir Avenger.
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Xenograft
( 5)
Enchantment
As Xenograft enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
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