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Agility
Agility 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Mirage (Common)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Ashes to Ashes
Ashes to Ashes 1BlackBlack (3)
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Masters Edition III (Uncommon)
Other Versions
Fourth Edition (Uncommon)
The Dark (Common)
Basal Sliver
Basal Sliver 2Black (3)
Creature — Sliver (2/2)

All Slivers have "Sacrifice this permanent: Add BlackBlack."

Time Spiral (Common)
Blowfly Infestation
Blowfly Infestation 2Black (3)
Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Shadowmoor (Uncommon)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Fourth Edition (Uncommon)
Other Versions
The Dark (Uncommon)
Chaos Moon
Chaos Moon 3Red (4)
Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional Red. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Ice Age (Rare)
Charcoal Diamond
Charcoal Diamond 2 (2)
Artifact

Charcoal Diamond enters the battlefield tapped.

Tap: Add Black.

Classic Sixth Edition (Uncommon)
Other Versions
Mirage (Uncommon)
City in a Bottle
City in a Bottle 2 (2)
Artifact

Whenever another nontoken permanent with a name originally printed in the Arabian Nights expansion is on the battlefield, its controller sacrifices it.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Arabian Nights (Rare)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Curse of Chains
Curse of Chains 1White or Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

Shadowmoor (Common)
Dandân
Dandân BlueBlue (2)
Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.

Time Spiral "Timeshifted" (Special)
Other Versions
Fifth Edition (Common)
Arabian Nights (Common)
Chronicles (Common)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Deathbringer Liege
Deathbringer Liege 2White or BlackWhite or BlackWhite or Black (5)
Creature — Horror (3/4)

Other white creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Whenever you cast a white spell, you may tap target creature.

Whenever you cast a black spell, you may destroy target creature if it's tapped.

Eventide (Rare)
Decomposition
Decomposition 1Green (2)
Enchantment — Aura

Enchant black creature

Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

When enchanted creature dies, its controller loses 2 life.

Mirage (Uncommon)
Dream Fighter
Dream Fighter 2Blue (3)
Creature — Human Soldier (1/1)

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Mirage (Common)
Dust to Dust
Dust to Dust 1WhiteWhite (3)
Sorcery

Exile two target artifacts.

Masters Edition IV (Uncommon)
Other Versions
The Dark (Common)
Masters Edition (Common)
Earthlore
Earthlore Green (1)
Enchantment — Aura

Enchant land you control

Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

Ice Age (Common)
Eternity Snare
Eternity Snare 5Blue (6)
Enchantment — Aura

Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Time Spiral (Common)
Exorcist
Exorcist WhiteWhite (2)
Creature — Human Cleric (1/1)

1White, Tap: Destroy target black creature.

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
Flare
Flare 2Red (3)
Instant

Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Fumarole
Fumarole 3BlackRed (5)
Sorcery

As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Game of Chaos
Game of Chaos RedRedRed (3)
Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Ice Age (Rare)
Goblin Caves
Goblin Caves 1RedRed (3)
Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Gravebind
Gravebind Black (1)
Instant

Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition IV (Common)
Other Versions
Ice Age (Rare)
Grazing Kelpie
Grazing Kelpie 3Green or Blue (4)
Creature — Beast (2/3)

Green or Blue, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Harmattan Efreet
Harmattan Efreet 2BlueBlue (4)
Creature — Efreet (2/2)

Flying

1BlueBlue: Target creature gains flying until end of turn.

Classic Sixth Edition (Uncommon)
Other Versions
Mirage (Uncommon)
High Tide
High Tide Blue (1)
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional Blue.

Fallen Empires (Common)
Holy Light
Holy Light 2White (3)
Instant

Nonwhite creatures get -1/-1 until end of turn.

Masters Edition (Common)
Other Versions
The Dark (Common)
Hungry Spriggan
Hungry Spriggan 2Green (3)
Creature — Goblin Warrior (1/1)

Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

Modern Masters 2017 Edition (Common)
Other Versions
Shadowmoor (Common)
Hurr Jackal
Hurr Jackal Red (1)
Creature — Jackal (1/1)

Tap: Target creature can't be regenerated this turn.

Fourth Edition (Rare)
Other Versions
Arabian Nights (Common)
Icatian Infantry
Icatian Infantry White (1)
Creature — Human Soldier (1/1)

1: Icatian Infantry gains first strike until end of turn.

1: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fallen Empires (Common)
Icatian Moneychanger
Icatian Moneychanger White (1)
Creature — Human (0/2)

Icatian Moneychanger enters the battlefield with three credit counters on it.

When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.

Fallen Empires (Common)
Icatian Priest
Icatian Priest White (1)
Creature — Human Cleric (1/1)

1WhiteWhite: Target creature gets +1/+1 until end of turn.

Fallen Empires (Uncommon)
Infernal Denizen
Infernal Denizen 7Black (8)
Creature — Demon (5/7)

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.

Tap: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.

Ice Age (Rare)
Leshrac's Sigil
Leshrac's Sigil BlackBlack (2)
Enchantment

Whenever an opponent casts a green spell, you may pay BlackBlack. If you do, look at that player's hand and choose a card from it. The player discards that card.

BlackBlack: Return Leshrac's Sigil to its owner's hand.

Ice Age (Uncommon)
Light of Day
Light of Day 3White (4)
Enchantment

Black creatures can't attack or block.

Classic Sixth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Merseine
Merseine 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Fallen Empires (Common)
Mind Whip
Mind Whip 2BlackBlack (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay 3. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.

Ice Age (Rare)
Murk Dwellers
Murk Dwellers 3Black (4)
Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Musician
Musician 2Blue (3)
Creature — Human Wizard (1/3)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay 1 for each music counter on it," it gains that ability.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Necrite
Necrite 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Fallen Empires (Common)
Night Soil
Night Soil GreenGreen (2)
Enchantment

1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Fallen Empires (Common)
People of the Woods
People of the Woods GreenGreen (2)
Creature — Human (1/*)

People of the Woods's toughness is equal to the number of Forests you control.

The Dark (Uncommon)
Plateau
Plateau (0)
Land — Mountain Plains

(Tap: Add Red or White.)

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Power Leak
Power Leak 1Blue (2)
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Psychotic Episode
Psychotic Episode 1BlackBlack (3)
Sorcery

Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral (Common)
Repentant Blacksmith
Repentant Blacksmith 1White (2)
Creature — Human (1/2)

Protection from red

Fifth Edition (Common)
Other Versions
Arabian Nights (Rare)
Chronicles (Common)
Total War
Total War 3Red (4)
Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Ice Age (Rare)
Vertigo
Vertigo Red (1)
Instant

Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Classic Sixth Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Viscid Lemures
Viscid Lemures 4Black (5)
Creature — Spirit (4/3)

0: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Warmth
Warmth 1White (2)
Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Classic Sixth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Winds of Rath
Winds of Rath 3WhiteWhite (5)
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Commander 2018 (Rare)
Other Versions
Tempest (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Vintage Masters (Rare)
Tempest Remastered (Rare)
Ydwen Efreet
Ydwen Efreet RedRedRed (3)
Creature — Efreet (3/6)

Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.

Masters Edition (Rare)
Other Versions
Arabian Nights (Rare)