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Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash This creature enters with three +1/+1 counters on it.
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Aether Meltdown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When this Aura enters, you get  (two energy counters). Enchanted creature gets -4/-0.
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All Is Dust
 ( 7)
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
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Amaranthine Wall
 ( 4)
Artifact Creature — Wall
(0/6)
Defender : This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Applied Aeronautics
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
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Arcane Infusion
  ( 2)
Instant
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Archive Trap
   ( 5)
Instant — Trap
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost. Target opponent mills thirteen cards.
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Artisan of Kozilek
 ( 9)
Creature — Eldrazi
(10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
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Auto-Key
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains " : You gain 3 life."
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Butcher's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 
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Charging Binox
  ( 8)
Creature — Beast
(7/5)
Assist (Another player can pay up to of this spell's cost.) Trample
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Chittering Host
( 0)
Creature — Eldrazi Horror
(5/6)
Haste Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
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Chitterspitter
  ( 3)
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. , : Create a 1/1 green Squirrel creature token.
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Coalition Relic
 ( 3)
Artifact
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
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Codex Shredder
 ( 1)
Artifact
: Target player mills a card. (They put the top card of their library into their graveyard.)
, , Sacrifice this artifact: Return target card from your graveyard to your hand.
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Conjurer's Closet
 ( 5)
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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Corridor Monitor
  ( 2)
Artifact Creature — Construct
(1/4)
When this creature enters, untap target artifact or creature you control.
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Crown of Skemfar
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach.  : Return this card from your graveyard to your hand.
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Crux of Fate
   ( 5)
Sorcery
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
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Crystalline Crawler
 ( 4)
Artifact Creature — Construct
(1/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. : Put a +1/+1 counter on this creature.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Cyclops Electromancer
  ( 5)
Creature — Cyclops Wizard
(4/2)
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Deathless Behemoth
 ( 6)
Creature — Eldrazi
(6/6)
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
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Demonmail Hauberk
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Duplication Device
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
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Elder Deep-Fiend
 ( 8)
Creature — Eldrazi Octopus
(5/6)
Flash Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
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Eldrazi Obligator
  ( 3)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) When you cast this spell, you may pay  . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) Haste
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Emrakul's Evangel
  ( 3)
Creature — Human Horror
(3/2)
, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
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Encrust
   ( 3)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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Endless One
 ( 0)
Creature — Eldrazi
(0/0)
This creature enters with X +1/+1 counters on it.
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Essence Symbiote
  ( 2)
Creature — Beast
(2/2)
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
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Ethereal Elk
   ( 5)
Creature — Elk Spirit
(3/3)
Trample When this creature enters, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Fall of the Thran
  ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
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Feast of Blood
  ( 2)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
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Fragmentize
 ( 1)
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
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Ghostly Touch
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
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Gisa's Bidding
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gleaming Barrier
 ( 2)
Artifact Creature — Wall
(0/4)
Defender When this creature dies, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Gnomeball Machine
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.
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Graf Rats
  ( 2)
Creature — Rat
(2/1)
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Grim Initiate
 ( 1)
Creature — Zombie Warrior
(1/1)
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Harvest Hand
 ( 3)
Artifact Creature — Scarecrow
(2/2)
When this creature dies, return it to the battlefield transformed under your control.
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
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Hedron Rover
 ( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Hedron Scrabbler
 ( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Herald's Horn
 ( 3)
Artifact
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Humbler of Mortals
   ( 6)
Enchantment Creature — Elemental
(5/5)
Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
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Hydroid Krasis
   ( 2)
Creature — Jellyfish Hydra Beast
(0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
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Intrusive Packbeast
  ( 5)
Creature — Beast
(3/3)
Vigilance When this creature enters, tap up to two target creatures your opponents control.
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Invasion of the Giants
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Inventor's Goggles
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach this Equipment to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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It of the Horrid Swarm
 ( 8)
Creature — Eldrazi Insect
(4/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.
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Journey to Oblivion
  ( 5)
Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Kozilek's Shrieker
  ( 3)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.)
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Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Lampad of Death's Vigil
  ( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Lashwrithe
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip  ( can be paid with either or 2 life.)
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Living Lore
  ( 4)
Creature — Avatar
(*/*)
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
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Lore Seeker
 ( 2)
Artifact Creature — Construct
(2/2)
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
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Lucille
  ( 2)
Legendary Artifact — Equipment
Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token. Equip 
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Magma Hellion
  ( 7)
Creature — Hellion
(5/4)
Assist (Another player can pay up to of this spell's cost.) Trample, haste
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Mask of Griselbrand
   ( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip 
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Midnight Scavengers
  ( 5)
Creature — Human Rogue
(3/3)
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
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Mind Unbound
   ( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
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Mindmelter
   ( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) This creature can't be blocked.  : Target opponent exiles a card from their hand. Activate only as a sorcery. ( represents colorless mana.)
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Nessian Hornbeetle
  ( 2)
Creature — Insect
(2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
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Ob Nixilis, the Fallen
   ( 5)
Legendary Creature — Demon
(3/3)
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
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Optical Optimizer
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains " : Draw a card."
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Parasitic Implant
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
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Peel from Reality
  ( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Perilous Myr
 ( 2)
Artifact Creature — Phyrexian Myr
(1/1)
When this creature dies, it deals 2 damage to any target.
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Pharika's Libation
  ( 3)
Instant
Choose one — • Target opponent sacrifices a creature of their choice. • Target opponent sacrifices an enchantment of their choice.
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Possibility Storm
   ( 5)
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
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Prakhata Pillar-Bug
 ( 3)
Artifact Creature — Insect
(2/3)
: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Quag Vampires
 ( 1)
Creature — Vampire Rogue
(1/1)
Multikicker  (You may pay an additional  any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
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Rakdos Ringleader
   ( 6)
Creature — Skeleton Warrior
(3/1)
First strike Whenever this creature deals combat damage to a player, that player discards a card at random. : Regenerate this creature.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank this Contraption, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Reality Spasm
   ( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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Record Store
( 0)
Artifact — Contraption
Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Relic Vial
 ( 3)
Artifact
, , Sacrifice a creature: Draw a card.
As long as you control a Cleric, this artifact has "Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life."
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Ruin in Their Wake
  ( 2)
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
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Ruins of Oran-Rief
( 0)
Land
This land enters tapped. : Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
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Runaway Steam-Kin
  ( 2)
Creature — Elemental
(1/1)
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add   .
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Rusted Sentinel
 ( 4)
Artifact Creature — Golem
(3/4)
This creature enters tapped.
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Scorchmark
  ( 2)
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Scrounged Scythe
( 0)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Secrets of the Golden City
   ( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Shadowed Caravel
 ( 2)
Artifact — Vehicle
(2/2)
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Shocking Grasp
  ( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Sickleslicer
 ( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip 
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Silverflame Ritual
  ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
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