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Ancient Ziggurat
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Arctic Flats
( 0)
Snow Land
Arctic Flats enters the battlefield tapped. : Add or .
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Azorius Chancery
( 0)
Land
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .
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Boros Garrison
( 0)
Land
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .
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City of Ass
( 0)
Land
City of Ass enters the battlefield tapped. : Add one and one-half mana of any one color.
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Clifftop Retreat
( 0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or .
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Coral Atoll
( 0)
Land
Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. : Add .
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Dakmor Salvage
( 0)
Land
Dakmor Salvage enters the battlefield tapped. : Add . Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Dimir Aqueduct
( 0)
Land
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .
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Dormant Volcano
( 0)
Land
Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add .
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Drownyard Temple
( 0)
Land
: Add . : Return Drownyard Temple from your graveyard to the battlefield tapped.
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Forest
( 0)
Basic Land — Forest
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Ghitu Encampment
( 0)
Land
Ghitu Encampment enters the battlefield tapped. : Add . : Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
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Gods' Eye, Gate to the Reikai
( 0)
Legendary Land
: Add . When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
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Golgari Rot Farm
( 0)
Land
Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .
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Grasslands
( 0)
Land
Grasslands enters the battlefield tapped. , Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Gruul Turf
( 0)
Land
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .
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Highland Weald
( 0)
Snow Land
Highland Weald enters the battlefield tapped. : Add or .
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Island
( 0)
Basic Land — Island
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .
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Jungle Basin
( 0)
Land
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add .
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Lotus Field
( 0)
Land
Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. : Add three mana of any one color.
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Lotus Vale
( 0)
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. : Add three mana of any one color.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Orzhov Basilica
( 0)
Land
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. : Add .
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Orzhov Guildgate
( 0)
Land — Gate
Orzhov Guildgate enters the battlefield tapped. : Add or .
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Plains
( 0)
Basic Land — Plains
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rakdos Carnarium
( 0)
Land
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add .
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .
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Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
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Strip Mine
( 0)
Land
: Add . , Sacrifice Strip Mine: Destroy target land.
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Swamp
( 0)
Basic Land — Swamp
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Tranquil Cove
( 0)
Land
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. : Add or .
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Unstable Frontier
( 0)
Land
: Add . : Target land you control becomes the basic land type of your choice until end of turn.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells.
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Vivid Marsh
( 0)
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Marsh: Add one mana of any color.
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