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Lotus Field
( 0)
Land
Hexproof Lotus Field enters tapped. When Lotus Field enters, sacrifice two lands. : Add three mana of any one color.
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Lotus Vale
( 0)
Land
If Lotus Vale would enter, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. : Add three mana of any one color.
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Luminescent Rain
( 3)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
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Maelstrom Pulse
( 3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Magus of the Moat
( 4)
Creature — Human Wizard
(0/3)
Creatures without flying can't attack.
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Melt Terrain
( 4)
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Midnight Charm
( 1)
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mindblaze
( 6)
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
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Mirrorworks
( 5)
Artifact
Whenever another nontoken artifact you control enters, you may pay . If you do, create a token that's a copy of that artifact.
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Mist Raven
( 4)
Creature — Bird
(2/2)
Flying When Mist Raven enters, return target creature to its owner's hand.
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Monastery Flock
( 3)
Creature — Bird
(0/5)
Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Moonlit Strider
( 4)
Creature — Spirit
(1/4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Nature's Panoply
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Opalescence
( 4)
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Orzhov Basilica
( 0)
Land
Orzhov Basilica enters tapped. When Orzhov Basilica enters, return a land you control to its owner's hand. : Add .
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Patrician's Scorn
( 4)
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
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Piracy Charm
( 1)
Instant
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
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Plains
( 0)
Basic Land — Plains
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Primal Amulet
( 4)
Artifact
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Prismatic Omen
( 2)
Enchantment
Lands you control are every basic land type in addition to their other types.
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Prophetic Prism
( 2)
Artifact
When Prophetic Prism enters, draw a card. , : Add one mana of any color.
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Purify
( 5)
Sorcery
Destroy all artifacts and enchantments.
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Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Quick Sliver
( 2)
Creature — Sliver
(1/1)
Flash Any player may cast Sliver spells as though they had flash.
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Quiet Speculation
( 2)
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Rakdos Carnarium
( 0)
Land
Rakdos Carnarium enters tapped. When Rakdos Carnarium enters, return a land you control to its owner's hand. : Add .
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Raven Familiar
( 3)
Creature — Bird
(1/2)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Renewing Dawn
( 2)
Sorcery
You gain 2 life for each Mountain target opponent controls.
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Restore
( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Runechanter's Pike
( 2)
Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip
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Sapling of Colfenor
( 5)
Legendary Creature — Treefolk Shaman
(2/5)
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Savage Twister
( 2)
Sorcery
Savage Twister deals X damage to each creature.
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Scent of Ivy
( 1)
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
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Scent of Nightshade
( 2)
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
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Scepter of Empires
( 3)
Artifact
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
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Seedguide Ash
( 5)
Creature — Treefolk Druid
(4/4)
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters tapped. When Selesnya Sanctuary enters, return a land you control to its owner's hand. : Add .
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Serrated Arrows
( 4)
Artifact
Serrated Arrows enters with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. , Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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Shimmering Glasskite
( 4)
Creature — Spirit
(2/3)
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. : Add .
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Singe
( 1)
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
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Slithery Stalker
( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sliversmith
( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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Spark Elemental
( 1)
Creature — Elemental
(3/1)
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental.
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Spectral Shift
( 2)
Instant
Choose one — • Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.) • Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Entwine (Choose both if you pay the entwine cost.)
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Spell Syphon
( 2)
Instant
Counter target spell unless its controller pays for each blue permanent you control.
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Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
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Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Sprouting Vines
( 3)
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Starlight
( 2)
Sorcery
You gain 3 life for each black creature target opponent controls.
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Stream of Consciousness
( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Strength of Night
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
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Strip Mine
( 0)
Land
: Add . , Sacrifice Strip Mine: Destroy target land.
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Suppression Field
( 2)
Enchantment
Activated abilities cost more to activate unless they're mana abilities.
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Swamp
( 0)
Basic Land — Swamp
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Tangle
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step.
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Tectonic Rift
( 4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
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Thoughts of Ruin
( 4)
Sorcery
Each player sacrifices a land of their choice for each card in your hand.
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Throne of Empires
( 4)
Artifact
, : Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Time Machine
( 5)
Artifact
: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
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Totem-Guide Hartebeest
( 5)
Creature — Antelope
(2/5)
When Totem-Guide Hartebeest enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Tranquil Cove
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Unstable Frontier
( 0)
Land
: Add . : Target land you control becomes the basic land type of your choice until end of turn.
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