+"John Avon" (217)
Untaidake, the Cloud Keeper enters tapped.
, Pay 2 life: Add . Spend this mana only to cast legendary spells.
Players don't lose unspent mana as steps and phases end.
Each land is a Swamp in addition to its other land types.
: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.
You may cast spells as though they had flash.
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
When Vessel of Endless Rest enters, put target card from a graveyard on the bottom of its owner's library.
: Add one mana of any color.
Vivid Marsh enters tapped with two charge counters on it.
, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender (This creature can't attack.)
: Turn Wall of Deceit face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
: Add or . Waterveil Cavern doesn't untap during your next untap step.
You gain 5 life.
, : You may cast creature spells this turn as though they had flash.
When Witchbane Orb enters, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
When Witching Well enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
, Sacrifice Witching Well: Draw two cards.
When Wormfang Turtle enters, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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