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Al-abara's Carpet
 ( 5)
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
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Amulet of Unmaking
 ( 5)
Artifact
, , Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
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Black Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
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Blessed Wine
  ( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Bottle Gnomes
 ( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice this creature: You gain 3 life.
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Captain Sisay
   ( 4)
Legendary Creature — Human Soldier
(2/2)
: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
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Charm School
  ( 3)
Enchantment
As this enchantment enters, choose a color and balance this enchantment on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When this enchantment falls off your head, sacrifice this enchantment.
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Coffin Queen
  ( 3)
Creature — Zombie Wizard
(1/1)
You may choose not to untap this creature during your untap step.  , : Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
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Cuombajj Witches
  ( 2)
Creature — Human Wizard
(1/3)
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Daring Apprentice
   ( 3)
Creature — Human Wizard
(1/1)
, Sacrifice this creature: Counter target spell.
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Elven Lyre
 ( 2)
Artifact
, , Sacrifice this artifact: Target creature gets +2/+2 until end of turn.
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Energy Flux
  ( 3)
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Eureka
   ( 4)
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Exhaustion
  ( 3)
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
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Field of Dreams
 ( 1)
World Enchantment
Players play with the top card of their libraries revealed.
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Flooded Woodlands
   ( 4)
Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
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Giant Tortoise
  ( 2)
Creature — Turtle
(1/1)
This creature gets +0/+3 as long as it's untapped.
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Gift of Estates
  ( 2)
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Harmony of Nature
  ( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Hurloon Wrangler
  ( 3)
Creature — Minotaur
(2/2)
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
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Hydroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Icatian Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Illusionary Presence
   ( 3)
Creature — Illusion
(2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. this creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
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Inheritance
 ( 1)
Enchantment
Whenever a creature dies, you may pay . If you do, draw a card.
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Initiates of the Ebon Hand
 ( 1)
Creature — Cleric
(1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
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Kismet
  ( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
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Kjeldoran Pride
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.  : Attach this Aura to target creature other than enchanted creature.
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Manta Riders
 ( 1)
Creature — Merfolk
(1/1)
: This creature gains flying until end of turn.
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Millstone
 ( 2)
Artifact
, : Target player mills two cards.
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Mirror Mirror
 ( 7)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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North Star
 ( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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Orcish Mine
   ( 3)
Enchantment — Aura
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
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Orim, Samite Healer
   ( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
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Primal Clay
 ( 4)
Artifact Creature — Shapeshifter
(*/*)
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Pyroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
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Rabid Wombat
   ( 4)
Creature — Wombat
(0/1)
Vigilance This creature gets +2/+2 for each Aura attached to it.
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Rainbow Vale
( 0)
Land
: Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.
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Renewal
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Revelation
 ( 1)
World Enchantment
Players play with their hands revealed.
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Shahrazad
  ( 2)
Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
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Silhouette
  ( 2)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
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Sorceress Queen
   ( 3)
Creature — Human Wizard
(1/1)
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
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Sorry
  ( 2)
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
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Spirit Link
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Suleiman's Legacy
  ( 2)
Enchantment
When this enchantment enters, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
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Summer Bloom
  ( 2)
Sorcery
You may play up to three additional lands this turn.
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Swords to Plowshares
 ( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
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Sylvan Tutor
 ( 1)
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
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Talas Researcher
  ( 5)
Creature — Human Pirate Wizard
(1/1)
: Draw a card. Activate only during your turn, before attackers are declared.
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Teferi's Puzzle Box
 ( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Thunderstaff
 ( 3)
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Trade Caravan
 ( 1)
Creature — Human Nomad
(1/1)
At the beginning of your upkeep, put a currency counter on this creature. Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
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Wind Spirit
  ( 5)
Creature — Elemental Spirit
(3/2)
Flying Menace (This creature can't be blocked except by two or more creatures.)
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Winter Blast
  ( 1)
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
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