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Abdel Adrian, Gorion's Ward
  ( 5)
Legendary Creature — Human Warrior
(4/4)
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
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Academy Raider
  ( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.
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Acidic Slime
   ( 5)
Creature — Ooze
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. : You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
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Arachnus Spinner
  ( 6)
Creature — Spider
(5/7)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Arachnus Web
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
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Armory Guard
  ( 4)
Creature — Giant Soldier
(2/5)
This creature has vigilance as long as you control a Gate.
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Atarka, World Render
   ( 7)
Legendary Creature — Dragon
(6/4)
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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Baneful Omen
    ( 7)
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
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Barricade Breaker
 ( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) This creature attacks each combat if able.
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Battle Brawler
  ( 2)
Creature — Orc Warrior
(2/2)
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
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Bayou
( 0)
Land — Swamp Forest
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Beastbreaker of Bala Ged
  ( 2)
Creature — Human Warrior
(2/2)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
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Bitterheart Witch
  ( 5)
Creature — Human Shaman
(1/2)
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
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Blood Cultist
   ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to target creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Blood Tyrant
    ( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
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Blood-Chin Rager
  ( 2)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.  , Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Squire
  ( 4)
Creature — Vampire Soldier
(3/3)
 , Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
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Bold Impaler
 ( 1)
Creature — Vampire Knight
(1/2)
 : This creature gets +2/+0 until end of turn.
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Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Break of Day
  ( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Bred for the Hunt
   ( 3)
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
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Brutal Cathar
  ( 3)
Creature — Human Soldier Werewolf
(2/2)
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Butcher of the Horde
    ( 4)
Creature — Demon
(5/4)
Flying Sacrifice another creature: This creature gains your choice of vigilance, lifelink, or haste until end of turn.
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Calculated Dismissal
  ( 3)
Instant
Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Caress of Phyrexia
   ( 5)
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
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Cathars' Crusade
   ( 5)
Enchantment
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
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Chord of Calling
    ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Clear a Path
 ( 1)
Sorcery
Destroy target creature with defender.
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Constricting Sliver
  ( 6)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
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Consuming Aberration
   ( 5)
Creature — Horror
(*/*)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Corpse Knight
  ( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature you control enters, each opponent loses 1 life.
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Dack's Duplicate
   ( 4)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Defy Death
   ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
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Distant Memories
   ( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Dragonlord Atarka
   ( 7)
Legendary Creature — Elder Dragon
(8/8)
Flying, trample When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
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Drana's Emissary
   ( 3)
Creature — Vampire Cleric Ally
(2/2)
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
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Elvish Archdruid
   ( 3)
Creature — Elf Druid
(2/2)
Other Elf creatures you control get +1/+1. : Add for each Elf you control.
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Endless Obedience
   ( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
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Endrider Catalyzer
  ( 2)
Creature — Human Warrior
(3/1)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — : Add  .
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Executioner's Swing
  ( 2)
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
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Eyetwitch
 ( 1)
Creature — Eye Bat
(1/1)
Flying When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Faithless Looting
 ( 1)
Sorcery
Draw two cards, then discard two cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Five-Alarm Fire
   ( 3)
Enchantment
Whenever a creature you control deals combat damage, put a blaze counter on this enchantment. Remove five blaze counters from this enchantment: It deals 5 damage to any target.
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Forced Worship
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack.  : Return this Aura to its owner's hand.
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Foundry Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
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From the Ashes
  ( 4)
Sorcery
Destroy all nonbasic lands. For each land destroyed this way, its controller may search their library for a basic land card and put it onto the battlefield. Then each player who searched their library this way shuffles.
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Furnace Scamp
 ( 1)
Creature — Phyrexian Beast
(1/1)
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, this creature deals 3 damage to that player.
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Garruk, Caller of Beasts
   ( 6)
Legendary Planeswalker — Garruk
(4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Gatekeeper of Malakir
  ( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
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Gavony Ironwright
  ( 3)
Creature — Human Soldier
(1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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Glen Elendra Archmage
  ( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Goblin
( 0)
Creature — Goblin
(1/1)
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Goblin War Paint
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Goblin Warchief
   ( 3)
Creature — Goblin Warrior
(2/2)
Goblin spells you cast cost less to cast. Goblins you control have haste.
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Goldnight Redeemer
   ( 6)
Creature — Angel
(4/4)
Flying When this creature enters, you gain 2 life for each other creature you control.
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Ground Assault
  ( 2)
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
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Gruesome Scourger
   ( 5)
Creature — Orc Warrior
(3/3)
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
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Guard Duty
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender.
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Guild Feud
  ( 6)
Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
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Guul Draz Overseer
   ( 6)
Creature — Vampire
(3/4)
Flying Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
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Hagra Diabolist
  ( 5)
Creature — Ogre Shaman Ally
(3/2)
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
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Hellraiser Goblin
  ( 3)
Creature — Goblin Berserker
(2/2)
Creatures you control have haste and attack each combat if able.
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Hell's Thunder
   ( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice this creature. Unearth  ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hinterland Harbor
( 0)
Land
This land enters tapped unless you control a Forest or an Island. : Add or .
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Hinterland Logger
  ( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Hobgoblin Captain
  ( 2)
Creature — Goblin Barbarian
(3/1)
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
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Horizon Scholar
  ( 6)
Creature — Sphinx
(4/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Ignition Team
   ( 7)
Creature — Goblin Warrior
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.  , Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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Infest
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn.
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Kazuul's Fury
  ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
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Kor Aeronaut
  ( 2)
Creature — Kor Soldier
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
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Krenko, Mob Boss
   ( 4)
Legendary Creature — Goblin Warrior
(3/3)
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
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Krenko's Enforcer
   ( 3)
Creature — Goblin Warrior
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Launch the Fleet
 ( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Lay Bare the Heart
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Liliana's Reaver
   ( 4)
Creature — Zombie
(4/3)
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
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Mage-Ring Bully
  ( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) This creature attacks each combat if able.
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Magmaw
   ( 5)
Creature — Elemental
(4/4)
, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
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Malfegor
     ( 6)
Legendary Creature — Demon Dragon
(6/6)
Flying When Malfegor enters, discard your hand. Each opponent sacrifices a creature of their choice for each card discarded this way.
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Mangara of Corondor
   ( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara and target permanent.
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Mardu Heart-Piercer
  ( 4)
Creature — Human Archer
(2/3)
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
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Master of Waves
  ( 4)
Creature — Merfolk Wizard
(2/1)
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Memory Leak
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling ( , Discard this card: Draw a card.)
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Militant Inquisitor
  ( 3)
Creature — Human Cleric
(2/3)
This creature gets +1/+0 for each Equipment you control.
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Mindless Null
  ( 3)
Creature — Zombie
(2/2)
This creature can't block unless you control a Vampire.
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Mind's Eye
 ( 5)
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
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