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Abolish
   ( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
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Accursed Spirit
  ( 4)
Creature — Spirit
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Aether Snap
   ( 5)
Sorcery
Remove all counters from all permanents and exile all tokens.
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Alaborn Cavalier
   ( 4)
Creature — Human Knight
(2/2)
Whenever this creature attacks, you may tap target creature.
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Aleatory
  ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Altered Ego
    ( 4)
Creature — Shapeshifter
(0/0)
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
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Ambuscade
  ( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Ancestor's Prophet
  ( 5)
Creature — Human Cleric
(1/5)
Tap five untapped Clerics you control: You gain 10 life.
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Angel's Trumpet
 ( 3)
Artifact
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
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Annihilate
   ( 5)
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
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Apothecary Initiate
 ( 1)
Creature — Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Approach of the Second Sun
  ( 7)
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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Arcbound Ravager
 ( 2)
Artifact Creature — Beast
(0/0)
Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Ardoz, Cobbler of War
  ( 2)
Legendary Creature — Goblin Shaman
(1/1)
Haste Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.  : Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
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Argothian Wurm
  ( 4)
Creature — Wurm
(6/6)
Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
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Asphyxiate
   ( 3)
Sorcery
Destroy target untapped creature.
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Assassinate
  ( 3)
Sorcery
Destroy target tapped creature.
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Assault Strobe
 ( 1)
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Atraxa, Praetors' Voice
    ( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Balance
  ( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Barkweave Crusher
  ( 4)
Creature — Elemental Warrior
(2/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Battleflight Eagle
  ( 5)
Creature — Bird
(2/2)
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
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Beluna Grandsquall
   ( 3)
Legendary Creature — Giant Noble
(4/4)
Trample Permanent spells you cast that have an Adventure cost less to cast.
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Blade-Tribe Berserkers
  ( 4)
Creature — Human Berserker
(3/3)
Metalcraft — When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.
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Bladewing the Risen
     ( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.  : Dragon creatures get +1/+1 until end of turn.
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Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
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Blessed Reincarnation
  ( 4)
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Blood-Toll Harpy
  ( 3)
Creature — Harpy
(2/1)
Flying When this creature enters, each player loses 1 life.
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Bludgeon Brawl
  ( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
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Bone Saw
 ( 0)
Artifact — Equipment
Equipped creature gets +1/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Book Devourer
  ( 6)
Creature — Beast
(4/5)
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Boros Mastiff
  ( 2)
Creature — Dog
(2/2)
Battalion — Whenever this creature and at least two other creatures attack, this creature gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Bottle Golems
 ( 4)
Artifact Creature — Golem
(3/3)
Trample When this creature dies, you gain life equal to its power.
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Bottomless Pit
   ( 3)
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
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Brain Gorgers
  ( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brazen Scourge
   ( 3)
Creature — Gremlin
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Breath of Fury
   ( 4)
Enchantment — Aura
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
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Bronze Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Budoka Gardener
  ( 2)
Creature — Human Monk
(2/1)
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
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Bull Aurochs
  ( 2)
Creature — Aurochs
(2/1)
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Bump in the Night
 ( 1)
Sorcery
Target opponent loses 3 life. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Burning-Tree Bloodscale
   ( 4)
Creature — Lizard Berserker
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)  : Target creature can't block this creature this turn.
 : Target creature blocks this creature this turn if able.
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Butcher Orgg
    ( 7)
Creature — Orgg
(6/6)
You may assign this creature's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Capashen Knight
  ( 2)
Creature — Human Knight
(1/1)
First strike (This creature deals combat damage before creatures without first strike.)  : This creature gets +1/+0 until end of turn.
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Carrion Imp
  ( 4)
Creature — Imp
(2/3)
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
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Catch // Release (Catch)
   ( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Cavalry Pegasus
  ( 2)
Creature — Pegasus
(1/1)
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
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Centaur Battlemaster
   ( 5)
Creature — Centaur Warrior
(3/3)
Heroic — Whenever you cast a spell that targets this creature, put three +1/+1 counters on this creature.
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Cerebral Eruption
   ( 4)
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Certain Death
  ( 6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Chainer, Dementia Master
   ( 5)
Legendary Creature — Human Minion
(3/3)
All Nightmares get +1/+1.   , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
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Chandra Nalaar
   ( 5)
Legendary Planeswalker — Chandra
(6)
+1: Chandra Nalaar deals 1 damage to target player or planeswalker. −X: Chandra Nalaar deals X damage to target creature. −8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Charging Paladin
  ( 3)
Creature — Human Knight
(2/2)
Whenever this creature attacks, it gets +0/+3 until end of turn.
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Char-Rumbler
   ( 4)
Creature — Elemental
(-1/3)
Double strike : This creature gets +1/+0 until end of turn.
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City of Traitors
( 0)
Land
When you play another land, sacrifice this land. : Add  .
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Clever Combo
  ( 2)
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
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Clickslither
    ( 4)
Creature — Insect
(3/3)
Haste Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
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Clone
  ( 4)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature on the battlefield.
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Cloudreach Cavalry
  ( 2)
Creature — Human Soldier
(1/1)
As long as you control a Bird, this creature gets +2/+2 and has flying.
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Cloudreader Sphinx
  ( 5)
Creature — Sphinx
(3/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Commander Greven il-Vec
    ( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
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Confront the Unknown
 ( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Conqueror's Pledge
    ( 5)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
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Copper Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Corpse Traders
  ( 4)
Creature — Human Rogue
(3/3)
 , Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Council's Judgment
   ( 3)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Cover of Darkness
  ( 2)
Enchantment
As this enchantment enters, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Covert Operative
  ( 5)
Creature — Human Wizard
(3/2)
This creature can't be blocked.
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Crackling Cyclops
  ( 3)
Creature — Cyclops Wizard
(0/4)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
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Crocodile of the Crossing
  ( 4)
Creature — Crocodile
(5/4)
Haste When this creature enters, put a -1/-1 counter on target creature you control.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Cruel Somnophage
  ( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Tutor
  ( 3)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Cunning
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
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Cyclops Gladiator
    ( 4)
Creature — Cyclops Warrior
(4/4)
Whenever this creature attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to this creature.
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Cystbearer
  ( 3)
Creature — Phyrexian Beast
(2/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Damnation
   ( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
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Darksteel Reactor
 ( 4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.
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Dauthi Warlord
  ( 2)
Creature — Dauthi Soldier
(*/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.
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Dead Weight
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
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Deathgaze Cockatrice
   ( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Demon
( 0)
Creature — Demon
(*/*)
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Deranged Hermit
   ( 5)
Creature — Elf
(1/1)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
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Destructive Revelry
  ( 2)
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Detention Sphere
   ( 3)
Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Devour Flesh
  ( 2)
Instant
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
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Devouring Sugarmaw
   ( 4)
Creature — Horror
(6/6)
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap this creature.
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Dimir Cutpurse
   ( 3)
Creature — Spirit
(2/2)
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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