|
Abzan Charm
   ( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
|
|
|
Activated Sleeper
  ( 3)
Creature — Phyrexian Shapeshifter
(0/0)
Flash You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
|
|
|
Archetype of Aggression
   ( 3)
Enchantment Creature — Human Warrior
(3/2)
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
|
|
|
Avalanche Caller
  ( 2)
Snow Creature — Human Wizard
(1/3)
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
|
|
|
Awaken the Maelstrom
( 0)
Sorcery
Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
|
|
|
Awaken the Sleeper
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
|
|
|
Baffling End
  ( 2)
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less. When this enchantment leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
|
|
|
Barrier Breach
  ( 3)
Instant
Exile up to three target enchantments. Cycling ( , Discard this card: Draw a card.)
|
|
|
Benthic Infiltrator
  ( 3)
Creature — Eldrazi Drone
(1/4)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) This creature can't be blocked.
|
|
|
Besmirch
   ( 3)
Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
|
|
|
Bioessence Hydra
   ( 5)
Creature — Hydra Mutant
(4/4)
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
|
|
|
Bloodborn Scoundrels
  ( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When this creature enters, target opponent loses 2 life and you gain 2 life.
|
|
|
Bothersome Quasit
  ( 3)
Creature — Demon
(3/2)
Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
|
|
|
Bouncer's Beatdown
  ( 3)
Instant
This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
|
|
|
Briarbridge Tracker
  ( 3)
Creature — Human Scout
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
|
|
|
Broodbirth Viper
  ( 5)
Creature — Snake
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
|
|
|
Broodlord
   ( 4)
Creature — Tyranid
(3/3)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
|
|
|
Burning Prophet
  ( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn, then scry 1.
|
|
|
Callous Dismissal
  ( 2)
Sorcery
Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Captain Ripley Vance
  ( 3)
Legendary Creature — Human Pirate
(3/2)
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
|
|
|
Careless Celebrant
  ( 2)
Creature — Satyr Shaman
(2/1)
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
|
|
|
Carrion Cruiser
  ( 3)
Artifact — Vehicle
(3/2)
When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Celestial Regulator
   ( 3)
Creature — Angel Advisor
(2/3)
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
|
|
|
Cephalopod Sentry
   ( 4)
Artifact Creature — Phyrexian Squid
(*/5)
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.
|
|
|
Chaos Warp
  ( 3)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
|
|
Cleansing Wildfire
  ( 2)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
|
|
|
Coerced Confession
  ( 5)
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
|
|
|
Consumed by Greed
   ( 3)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
|
|
|
Crystacean
  ( 4)
Creature — Crab
(1/6)
Flash (You may cast this spell any time you could cast an instant.)
|
|
|
Dark Depths
( 0)
Legendary Snow Land
Dark Depths enters with ten ice counters on it. : Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|
|
|
Deal Gone Bad
  ( 4)
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
|
|
|
Defiler of Flesh
   ( 4)
Creature — Phyrexian Horror
(4/4)
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
|
|
|
Desperate Sentry
  ( 3)
Creature — Human Soldier
(1/2)
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
|
|
|
Dire Fleet Warmonger
   ( 3)
Creature — Orc Pirate
(3/3)
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Dirgur Nemesis
  ( 6)
Creature — Serpent
(6/5)
Defender Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Eater of Hope
   ( 7)
Creature — Demon
(6/4)
Flying , Sacrifice another creature: Regenerate this creature.
 , Sacrifice two other creatures: Destroy target creature.
|
|
|
Eldrazi Aggressor
  ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) This creature has haste as long as you control another colorless creature.
|
|
|
Emergent Woodwurm
  ( 7)
Creature — Wurm
(4/4)
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Encase in Ice
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
End-Raze Forerunners
    ( 8)
Creature — Boar
(7/7)
Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
|
|
|
Breaking // Entering (Entering)
   ( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Erebos's Intervention
  ( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
|
|
|
Escape Velocity
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Essence Capture
  ( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
|
|
|
Expedition Skulker
  ( 2)
Creature — Vampire Rogue
(2/2)
This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Felhide Spiritbinder
  ( 4)
Creature — Minotaur Shaman
(3/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
|
|
|
Feral Invocation
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
|
|
|
Festergloom
  ( 3)
Sorcery
Nonblack creatures get -1/-1 until end of turn.
|
|
|
Fiery Justice
   ( 3)
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
|
|
|
Flamewright
  ( 2)
Creature — Human Artificer
(1/1)
, : Create a 1/1 colorless Construct artifact creature token with defender.
, Sacrifice a creature with defender: This creature deals 1 damage to any target.
|
|
|
From Beyond
  ( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."  , Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
|
|
|
Gargos, Vicious Watcher
    ( 6)
Legendary Creature — Hydra
(8/7)
Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
|
|
|
Grasping Longneck
  ( 3)
Enchantment Creature — Horror
(4/2)
Reach When this creature dies, you gain 2 life.
|
|
|
Greater Good
   ( 4)
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
|
|
|
Grim Flayer
  ( 2)
Creature — Human Warrior
(2/2)
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
|
|
|
Grunn, the Lonely King
   ( 6)
Legendary Creature — Ape Warrior
(5/5)
Kicker (You may pay an additional as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
|
|
|
Guttersnipe
  ( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
|
|
|
Hardened Scales
 ( 1)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
|
|
|
Harvesttide Assailant
( 0)
Creature — Werewolf
(4/4)
Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Harvesttide Infiltrator
  ( 3)
Creature — Human Werewolf
(3/2)
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
|
|
|
Hunt the Weak
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
|
|
|
Hydradoodle
    ( 2)
Creature — Hydra Dog
(0/0)
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
|
|
|
Illusionary Armor
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
|
|
|
Inner Struggle
  ( 4)
Instant
Target creature deals damage to itself equal to its power.
|
|
|
Interdisciplinary Mascot
   ( 8)
Creature — Elemental Fractal
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Ward  When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
|
|
|
Invert // Invent (Invent)
   ( 6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
|
|
|
Invert // Invent (Invert)
 ( 1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
|
|
|
Jeskai Charm
   ( 3)
Instant
Choose one — • Put target creature on top of its owner's library. • Jeskai Charm deals 4 damage to target opponent or planeswalker. • Creatures you control get +1/+1 and gain lifelink until end of turn.
|
|
|
Kathril, Aspect Warper
    ( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
|
|
|
Kiora's Dambreaker
  ( 6)
Creature — Leviathan
(5/6)
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Kiora's Dismissal
 ( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Return any number of target enchantments to their owners' hands.
|
|
|
Krark, the Thumbless
  ( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
|
|
|
Mage Hunter
  ( 4)
Creature — Horror
(3/4)
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
|
|
|
Mantle of Webs
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
|
|
|
Mardu Charm
   ( 3)
Instant
Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
|
|
|
Mark for Death
  ( 4)
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
|
|
|
Mawloc
   ( 2)
Creature — Tyranid
(2/2)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
|
|
|
Mazirek, Kraul Death Priest
   ( 5)
Legendary Creature — Insect Shaman
(2/2)
Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
|
|
|
Merciless Eternal
  ( 3)
Creature — Zombie Cleric
(2/2)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)  , Discard a card: This creature gets +2/+2 until end of turn.
|
|
|
Miasma Demon
   ( 6)
Creature — Demon
(5/4)
Flying When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
|
|
|
Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
|
|
|
Mistvault Bridge
( 0)
Artifact Land
This land enters tapped. Indestructible : Add or .
|
|
|
Murasa Rootgrazer
  ( 2)
Creature — Beast
(2/3)
Vigilance : You may put a basic land card from your hand onto the battlefield.
: Return target basic land you control to its owner's hand.
|
|
|
Nivix Barrier
  ( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
|
|
|
Old One Eye
  ( 6)
Legendary Creature — Tyranid
(6/6)
Trample Other creatures you control have trample. When Old One Eye enters, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your first main phase, you may discard two cards. If you do, return this card from your graveyard to your hand.
|
|
|
Oreskos Sun Guide
  ( 2)
Creature — Cat Monk
(2/2)
Inspired — Whenever this creature becomes untapped, you gain 2 life.
|
|
|