+"Matthew D. Wilson" (43)
Flying
When this creature dies, you may put it on top of its owner's library.
, : This creature deals X damage to target attacking or blocking creature.
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
This creature can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Sacrifice a creature: This creature gets +2/+1 until end of turn.
Target player discards a card at random. Then that player discards another card at random unless they pay .
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this creature enters, if you cast it from your hand, exile all artifacts.
, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Haste
At the beginning of each player's upkeep, that player untaps Karona and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
First strike
At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Green creatures and white creatures have protection from Gorgons.
Threshold — This creature has protection from green and from white as long as seven or more cards are in your graveyard.
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Protection from black
: Target creature gains protection from black until end of turn.
Enchant creature
Enchanted creature can't attack or block.
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Return target green card from your graveyard to your hand.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Whenever this creature attacks, you may tap target creature.
Pay 2 life: Return Selenia to its owner's hand.
: Target attacking or blocking creature gets +2/+2 until end of turn.
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
: Regenerate this creature.
This creature has first strike as long as it's attacking.
Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
This creature can't block.
: Target green or blue creature gets +0/+1 until end of turn.
, Sacrifice a creature: Destroy target nonblack creature.
Your opponents play with their hands revealed.
Protection from artifacts
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Return all permanents of the color of your choice to their owners' hands.
This creature gets +1/+1 for each enchantment on the battlefield.
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