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Baloth Packhunter
Baloth Packhunter 3Green (4)
Creature — Beast (3/3)

Trample

When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.

Arena Base Set (Common)
Bronze Cudgels
Bronze Cudgels 1 (1)
Artifact — Equipment

2: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.

Equip 1 <i>(1: Attach to target creature you control. Equip only as a sorcery.)</i>

Kamigawa: Neon Dynasty (Uncommon)
Crippling Fear
Crippling Fear 2BlackBlack (4)
Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Dihada, Binder of Wills
Dihada, Binder of Wills 1RedWhiteBlack (4)
Legendary Planeswalker — Dihada (5)

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.

−3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.

−11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.

Dihada, Binder of Wills can be your commander.

Dominaria United Commander (Mythic Rare)
Dual Strike
Dual Strike RedRed (2)
Instant

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.

Foretell Red <i>(During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>

Kaldheim (Uncommon)
Edgar Markov's Coffin
Edgar Markov's Coffin (0)
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Innistrad: Crimson Vow (Rare)
Edgar, Charmed Groom
Edgar, Charmed Groom 2WhiteBlack (4)
Legendary Creature — Vampire Noble (4/4)

Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.

Innistrad: Crimson Vow (Rare)
Great Desert Prospector
Great Desert Prospector 4White (5)
Creature — Human Artificer (3/2)

When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. <i>(They're artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")</i>

The Brothers' War (Uncommon)
Grizzled Huntmaster
Grizzled Huntmaster 1GreenGreen (3)
Creature — — Human Warrior (4/3)

When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Hold for Ransom
Hold for Ransom 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and has "7: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Streets of New Capenna (Common)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

<i>(As this Saga enters and after your draw step, add a lore counter.)</i>

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Komainu Battle Armor
Komainu Battle Armor 2Red (3)
Artifact Creature — Equipment Dog (2/2)

Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure 4 <i>(4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>

Kamigawa: Neon Dynasty Commander (Rare)
Living Breakthrough
Living Breakthrough (0)
Enchantment Creature — Moonfolk (3/3)

Flying

Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

Kamigawa: Neon Dynasty (Rare)
Mirror Box
Mirror Box 3 (3)
Artifact

The "legend rule" doesn't apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Kamigawa: Neon Dynasty (Rare)
Olivia's Wrath
Olivia's Wrath 4Black (5)
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Innistrad: Crimson Vow Commander (Rare)
Rabble Rousing
Rabble Rousing 4White (5)
Enchantment

Hideaway 5 <i>(When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)</i>

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Riveteers Provocateur
Riveteers Provocateur BlackRed (2)
Creature — — Viashino Warrior (3/1)

Menace

When Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.

Blitz BlackRed <i>(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)</i>

Streets of New Capenna Alchemy (Rare)
Sigarda's Summons
Sigarda's Summons 4WhiteWhite (6)
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Innistrad: Crimson Vow (Rare)
Temporal Firestorm
Temporal Firestorm 3RedRed (5)
Sorcery

Kicker 1White and/or 1Blue <i>(You may pay an additional 1White and/or 1Blue as you cast this spell.)</i>

Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.

Temporal Firestorm deals 5 damage to each creature and each planeswalker.

Dominaria United (Rare)
Thrakkus the Butcher
Thrakkus the Butcher 3RedGreen (5)
Legendary Creature — Dragon Peasant (3/4)

Trample

Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Undead Butler
Undead Butler 1Black (2)
Creature — Zombie (1/2)

When Undead Butler enters the battlefield, mill three cards. <i>(Put the top three cards of your library into your graveyard.)</i>

When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.

Innistrad: Crimson Vow (Uncommon)
Unite the Coalition
Unite the Coalition 2WhiteBlueBlackRedGreen (7)
Instant

Choose five. You may choose the same mode more than once.

• Target permanent phases out.

• Target player draws a card.

• Exile target player's graveyard.

• Unite the Coalition deals 2 damage to any target.

• Destroy target artifact or enchantment.

Dominaria United Commander (Rare)
Valiant Veteran
Valiant Veteran 1White (2)
Creature — Kor Soldier (2/2)

Other Soldiers you control get +1/+1.

3WhiteWhite, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

Dominaria United (Rare)
Village Reavers
Village Reavers (0)
Creature — Werewolf (5/4)

Wolves and Werewolves you control have haste.

Nightbound <i>(If a player casts at least two spells during their own turn, it becomes day next turn.)</i>

Innistrad: Midnight Hunt (Uncommon)
Village Watch
Village Watch 4Red (5)
Creature — Human Werewolf (4/3)

Haste

Daybound <i>(If a player casts no spells during their own turn, it becomes night next turn.)</i>

Innistrad: Midnight Hunt (Uncommon)
Voice of the Woods
Voice of the Woods 3GreenGreen (5)
Creature — Elf (2/2)

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

Kaldheim Commander (Rare)

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