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Absolute Grace
  ( 2)
Enchantment
All creatures have protection from black.
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Acidic Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Ageless Entity
   ( 5)
Creature — Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
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Auratog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
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Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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B.O.B. (Bevy of Beebles)
   ( 5)
Legendary Planeswalker — B.O.B.
(*)
As B.O.B. enters the battlefield, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.
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Binding Grasp
  ( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay  . You control enchanted creature. Enchanted creature gets +0/+1.
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Blurry Beeble
 ( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
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Bouncing Beebles
  ( 3)
Creature — Beeble
(2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
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Bubbling Beebles
  ( 5)
Creature — Beeble
(3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
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Buoyancy
  ( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has flying.
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Chainbreaker
 ( 2)
Artifact Creature — Scarecrow
(3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
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Changeling Hero
  ( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Crystal Spray
  ( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Dakmor Plague
   ( 5)
Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
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Deep Wood
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
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Dogpile
  ( 4)
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
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Donate
  ( 3)
Sorcery
Target player gains control of target permanent you control.
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Egon, God of Death
  ( 3)
Legendary Creature — God
(6/6)
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
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Elven Rite
  ( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
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Equilibrium
   ( 3)
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
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Fade Away
  ( 3)
Sorcery
For each creature, its controller sacrifices a permanent unless they pay .
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Familiar Ground
  ( 3)
Enchantment
Each creature you control can't be blocked by more than one creature.
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Fatigue
  ( 2)
Sorcery
Target player skips their next draw step.
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Fire Whip
  ( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has " : This creature deals 1 damage to any target." Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.
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Firestorm
 ( 1)
Instant
As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets.
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Floodgate
  ( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
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Flowering Field
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has " : Prevent the next 1 damage that would be dealt to any target this turn."
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Flowstone Wall
  ( 3)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Flowstone Wall gets +1/-1 until end of turn.
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Fog of Gnats
  ( 2)
Creature — Insect
(1/1)
Flying : Regenerate Fog of Gnats.
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Fountain Watch
   ( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Frantic Search
  ( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Furnace Brood
  ( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Spirit
  ( 3)
Creature — Spirit
(1/1)
Haste : Furnace Spirit gets +1/+0 until end of turn.
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Hidetsugu's Second Rite
  ( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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Hollow Dogs
  ( 5)
Creature — Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
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Honorable Passage
  ( 2)
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Horn of Greed
 ( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Ivory Giant
   ( 7)
Creature — Giant
(3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Jagged Poppet
   ( 3)
Creature — Ogre Warrior
(3/4)
Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
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Kardur, Doomscourge
   ( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Knight of Valor
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
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Krark's Other Thumb
 ( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Manabarbs
  ( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
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Manamorphose
  ( 2)
Instant
Add two mana in any combination of colors. Draw a card.
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Marble Diamond
 ( 2)
Artifact
Marble Diamond enters the battlefield tapped. : Add .
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Might Sliver
  ( 5)
Creature — Sliver
(2/2)
All Sliver creatures get +2/+2.
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Mindlash Sliver
 ( 1)
Creature — Sliver
(1/1)
All Slivers have " , Sacrifice this permanent: Each player discards a card."
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Mindwhip Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: Target player discards a card at random. Activate only as a sorcery."
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Misers' Cage
 ( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
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Mongrel Pack
  ( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Nameless Inversion
  ( 2)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.
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Naturalize
  ( 2)
Instant
Destroy target artifact or enchantment.
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Nausea
  ( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Nightcreep
  ( 2)
Instant
Until end of turn, all creatures become black and all lands become Swamps.
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Off Balance
 ( 1)
Instant
Target creature can't attack or block this turn.
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Opal Archangel
  ( 5)
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
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Orcish Artillery
   ( 3)
Creature — Orc Warrior
(1/3)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
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Overrun
    ( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Pendrell Drake
  ( 4)
Creature — Drake
(2/3)
Flying Cycling ( , Discard this card: Draw a card.)
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Pious Warrior
  ( 4)
Creature — Human Rebel Warrior
(2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
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Power Sink
  ( 1)
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Precognition
  ( 5)
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
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Primal Forcemage
  ( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
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Propaganda
  ( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Raging Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Righteous Aura
  ( 2)
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Rise of the Hobgoblins
  ( 2)
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Saprazzan Raider
  ( 3)
Creature — Merfolk
(1/2)
When Saprazzan Raider becomes blocked, return it to its owner's hand.
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Sauté
   ( 3)
Instant
Sauté deals 3½ damage to any target.
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Scavenger Folk
 ( 1)
Creature — Human
(1/1)
, , Sacrifice Scavenger Folk: Destroy target artifact.
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Seed Spark
  ( 4)
Instant
Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.
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Segmented Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
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Sek'Kuar, Deathkeeper
    ( 5)
Legendary Creature — Orc Shaman
(4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Sell-Sword Brute
  ( 2)
Creature — Human Mercenary
(2/2)
When Sell-Sword Brute dies, it deals 2 damage to you.
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Shaman en-Kor
  ( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
 : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
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Shock Troops
  ( 4)
Creature — Human Soldier
(2/2)
Sacrifice Shock Troops: It deals 2 damage to any target.
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Sivvi's Valor
  ( 3)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead.
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Skyshroud Archer
 ( 1)
Creature — Elf Archer
(1/1)
: Target creature with flying gets -1/-1 until end of turn.
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Soul Rend
  ( 2)
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
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Squeaking Pie Sneak
  ( 2)
Creature — Goblin Rogue
(2/2)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Steamflogger Temp
  ( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Sterling Grove
  ( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put the card on top.
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Stoneshaker Shaman
  ( 3)
Creature — Human Shaman
(1/1)
At the beginning of each player's end step, that player sacrifices an untapped land.
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Sulfurous Blast
   ( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
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Suq'Ata Lancer
  ( 3)
Creature — Human Knight
(2/2)
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Symbiosis
  ( 2)
Instant
Two target creatures each get +2/+2 until end of turn.
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Thermal Flux
 ( 1)
Instant
Choose one — • Target nonsnow permanent becomes snow until end of turn. • Target snow permanent isn't snow until end of turn. Draw a card at the beginning of the next turn's upkeep.
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