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Protective Sphere
Protective Sphere 2White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>

Invasion (Common)
Psychic Trance
Psychic Trance 2BlueBlue (4)
Instant

Until end of turn, Wizards you control gain "Tap: Counter target spell."

Onslaught (Rare)
Pulse of Llanowar
Pulse of Llanowar 3Green (4)
Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Invasion (Uncommon)
Quirion Trailblazer
Quirion Trailblazer 3Green (4)
Creature — Elf Scout (1/2)

When Quirion Trailblazer enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Invasion (Common)
Regenerate
Regenerate 1Green (2)
Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2010 (Common)
Renewing Touch
Renewing Touch Green (1)
Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Respite
Respite 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Tempest (Common)
Resuscitate
Resuscitate 1Green (2)
Instant

Until end of turn, creatures you control gain "1: Regenerate this creature."

Exodus (Uncommon)
Reverent Mantra
Reverent Mantra 3White (4)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

Mercadian Masques (Rare)
Root Maze
Root Maze Green (1)
Enchantment

Artifacts and lands enter tapped.

Tenth Edition (Rare)
Other Versions
Tempest (Rare)
Sacred Prey
Sacred Prey Green (1)
Creature — Horse (1/1)

Whenever Sacred Prey becomes blocked, you gain 1 life.

Mercadian Masques (Common)
Samite Blessing
Samite Blessing White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."

Stronghold (Common)
Saprazzan Cove
Saprazzan Cove (0)
Land

Saprazzan Cove enters tapped.

Tap: Put a storage counter on Saprazzan Cove.

Tap, Remove any number of storage counters from Saprazzan Cove: Add Blue for each storage counter removed this way.

Mercadian Masques (Uncommon)
Scryb Ranger
Scryb Ranger 1Green (2)
Creature — Faerie Ranger (1/1)

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Sea Drake
Sea Drake 2Blue (3)
Creature — Drake (4/3)

Flying

When Sea Drake enters, return two target lands you control to their owner's hand.

Modern Horizons 2 (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Rare)
Vintage Masters (Rare)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Fifth Edition (Uncommon)
Seedtime
Seedtime 1Green (2)
Instant

Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Judgment (Rare)
Seer's Vision
Seer's Vision 2BlueBlack (4)
Enchantment

Your opponents play with their hands revealed.

Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

Invasion (Uncommon)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

From the Vault: Angels (Mythic Rare)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Ninth Edition (Uncommon)
Serra's Hymn
Serra's Hymn White (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Urza's Saga (Uncommon)
Shimmering Mirage
Shimmering Mirage 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card.

Apocalypse (Common)
Silent Attendant
Silent Attendant 2White (3)
Creature — Human Cleric (0/2)

Tap: You gain 1 life.

Urza's Saga (Common)
Silkwing Scout
Silkwing Scout 2Blue (3)
Creature — Faerie Scout (2/1)

Flying

Green, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Dissension (Common)
Sky Spirit
Sky Spirit 1WhiteBlue (3)
Creature — Spirit (2/2)

Flying, first strike

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Spellstutter Sprite
Spellstutter Sprite 1Blue (2)
Creature — Faerie Wizard (1/1)

Flash

Flying

When Spellstutter Sprite enters, counter target spell with mana value X or less, where X is the number of Faeries you control.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Squee's Embrace
Squee's Embrace RedWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Apocalypse (Common)
Starlit Angel
Starlit Angel 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Portal (Uncommon)
Stream of Unconsciousness
Stream of Unconsciousness Blue (1)
Kindred Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Morningtide (Common)
Strongarm Thug
Strongarm Thug 2Black (3)
Creature — Human Mercenary (1/1)

When Strongarm Thug enters, you may return target Mercenary card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Sustaining Spirit
Sustaining Spirit 1White (2)
Creature — Angel Spirit (0/3)

Cumulative upkeep 1White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Magic: The Gathering Foundations (Land)
Other Versions
Commander 2016 (Land)
Commander 2017 (Land)
Commander Anthology 2018 (Land)
Commander Masters (Land)
Sylvan Echoes
Sylvan Echoes Green (1)
Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Taunting Elf
Taunting Elf Green (1)
Creature — Elf (0/1)

All creatures able to block Taunting Elf do so.

Game Night: Free-For-All (Common)
Other Versions
Onslaught (Common)
Tectonic Break
Tectonic Break Variable ColorlessRedRed (2)
Sorcery

Each player sacrifices X lands of their choice.

Mercadian Masques (Rare)
Thornwind Faeries
Thornwind Faeries 1BlueBlue (3)
Creature — Faerie (1/1)

Flying

Tap: Thornwind Faeries deals 1 damage to any target.

Commander Anthology (Common)
Other Versions
Urza's Legacy (Common)
Commander 2013 Edition (Common)
Thoughtleech
Thoughtleech GreenGreen (2)
Enchantment

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Seventh Edition (Uncommon)
Titania, Protector of Argoth
Titania, Protector of Argoth 3GreenGreen (5)
Legendary Creature — Elemental (5/3)

When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Mystery Booster 2: Convention Edition (Mythic Rare)
Transcendence
Transcendence 3WhiteWhiteWhite (6)
Enchantment

You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>

Torment (Rare)
Traveler's Cloak
Traveler's Cloak 2Blue (3)
Enchantment — Aura

Enchant creature

As Traveler's Cloak enters, choose a land type.

When Traveler's Cloak enters, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Invasion (Common)
Twiddle
Twiddle Blue (1)
Instant

You may tap or untap target artifact, creature, or land.

Seventh Edition (Common)
Vernal Equinox
Vernal Equinox 3Green (4)
Enchantment

Any player may cast creature and enchantment spells as though they had flash.

Mercadian Masques (Rare)
Vigilant Martyr
Vigilant Martyr White (1)
Creature — Human Cleric (1/1)

Sacrifice Vigilant Martyr: Regenerate target creature.

WhiteWhite, Tap, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.

Mirage (Uncommon)
Vitalizing Cascade
Vitalizing Cascade Variable ColorlessGreenWhite (2)
Instant

You gain X plus 3 life.

Mirage (Uncommon)
Vodalian Hypnotist
Vodalian Hypnotist 1Blue (2)
Creature — Merfolk Wizard (1/1)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Invasion (Uncommon)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Wall of Tears
Wall of Tears 1Blue (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Stronghold (Uncommon)
Wall of Wood
Wall of Wood Green (1)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Tenth Edition (Common)
Wanderlust
Wanderlust 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Fifth Edition (Uncommon)
Wilderness Hypnotist
Wilderness Hypnotist 2BlueBlue (4)
Creature — Merfolk Wizard (1/3)

Tap: Target red or green creature gets -2/-0 until end of turn.

Eventide (Common)
Wonder
Wonder 3Blue (4)
Creature — Incarnation (2/2)

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

Commander Anthology 2018 (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Eternal Masters (Uncommon)
Commander Anthology (Uncommon)
Wood Elves
Wood Elves 2Green (3)
Creature — Elf Scout (1/1)

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Portal (Rare)
Other Versions
Exodus (Common)
Starter 1999 (Uncommon)
Words of Worship
Words of Worship 2White (3)
Enchantment

1: The next time you would draw a card this turn, you gain 5 life instead.

Onslaught (Rare)
Yavimaya Dryad
Yavimaya Dryad 1GreenGreen (3)
Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

When Yavimaya Dryad enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Archenemy (Uncommon)
Ikoria Commander (Uncommon)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Archenemy: Nicol Bolas (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
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