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Abyssal Hunter
Abyssal Hunter 3Black (4)
Creature — Human Assassin (1/1)

Black, Tap: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Classic Sixth Edition (Rare)
Other Versions
Mirage (Rare)
Bog Raiders
Bog Raiders 2Black (3)
Creature — Zombie (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal (Common)
Bösium Strip
Bösium Strip 3 (3)
Artifact

3, Tap: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.

Weatherlight (Rare)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Fifth Edition (Uncommon)
Chaos Charm
Chaos Charm Red (1)
Instant

Choose one —

• Destroy target Wall.

• Chaos Charm deals 1 damage to target creature.

• Target creature gains haste until end of turn.

Mirage (Common)
Chaosphere
Chaosphere 2Red (3)
World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Mirage (Rare)
Coral Fighters
Coral Fighters 1Blue (2)
Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Mirage (Uncommon)
Coral Helm
Coral Helm 3 (3)
Artifact

3, Discard a card at random: Target creature gets +2/+2 until end of turn.

Fifth Edition (Rare)
Devastation
Devastation 5RedRed (7)
Sorcery

Destroy all creatures and lands.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Portal (Rare)
Dirtwater Wraith
Dirtwater Wraith 3Black (4)
Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Dirtwater Wraith gets +1/+0 until end of turn.

Mirage (Common)
Ertai's Meddling
Ertai's Meddling Variable ColorlessBlue (1)
Instant

X can't be 0.

Target spell's controller exiles it with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

Tempest (Rare)
Femeref Healer
Femeref Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Mirage (Common)
Fire Snake
Fire Snake 4Red (5)
Creature — Snake (3/1)

When Fire Snake dies, destroy target land.

Portal (Common)
Fruition
Fruition Green (1)
Sorcery

You gain 1 life for each Forest on the battlefield.

Portal (Common)
Gossamer Chains
Gossamer Chains WhiteWhite (2)
Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Visions (Common)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Uncommon)
Merfolk Raiders
Merfolk Raiders 1Blue (2)
Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Merfolk Seer
Merfolk Seer 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Merfolk Seer dies, you may pay 1Blue. If you do, draw a card.

Mirage (Common)
Mind Rot
Mind Rot 2Black (3)
Sorcery

Target player discards two cards.

Welcome Deck 2016 (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Portal (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Magic 2015 Core Set (Common)
Magic Origins (Common)
Psychic Vortex
Psychic Vortex 2BlueBlue (4)
Enchantment

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, sacrifice a land and discard your hand.

Weatherlight (Rare)
Redwood Treefolk
Redwood Treefolk 4Green (5)
Creature — Treefolk (3/6)

Classic Sixth Edition (Common)
Other Versions
Portal (Common)
Sapphire Charm
Sapphire Charm Blue (1)
Instant

Choose one —

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Mirage (Common)
Scalebane's Elite
Scalebane's Elite 3GreenWhite (5)
Creature — Human Soldier (4/4)

Protection from black

Visions (Uncommon)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Masters Edition IV (Common)
Other Versions
Fifth Edition (Uncommon)
Shimmering Wings
Shimmering Wings Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Blue: Return Shimmering Wings to its owner's hand.

Tempest (Common)
Skyshroud Ranger
Skyshroud Ranger Green (1)
Creature — Elf Ranger (1/1)

Tap: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Tempest (Common)
Spell Blast
Spell Blast Variable ColorlessBlue (1)
Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is 3BlueBlue, X is 5.)

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Undying Beast
Undying Beast 3Black (4)
Creature — Beast (3/2)

When Undying Beast dies, put it on top of its owner's library.

Portal (Common)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Classic Sixth Edition (Rare)
Other Versions
Visions (Rare)
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