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Abuna Acolyte
  ( 2)
Creature — Cat Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Abuna's Chant
  ( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Accorder Paladin
  ( 2)
Creature — Human Knight
(3/1)
Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i>
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Accorder's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. <i>(Attacking doesn't cause it to tap.)</i> Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Acid Web Spider
   ( 5)
Creature — Spider
(3/5)
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
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Acquire
   ( 5)
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
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Act of Aggression
   ( 5)
Instant
<i>( can be paid with either or 2 life.)</i> Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : Advanced Hoverguard gains shroud until end of turn. <i>(It can't be the target of spells or abilities.)</i>
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Aether Snap
   ( 5)
Sorcery
Remove all counters from all permanents and exile all tokens.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
, Sacrifice Aether Spellbomb: Draw a card.
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial. : You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
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Ageless Entity
   ( 5)
Creature — Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
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All Suns' Dawn
  ( 5)
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
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Alloy Myr
 ( 3)
Artifact Creature — Myr
(2/2)
: Add one mana of any color.
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Altar of Shadows
 ( 7)
Artifact
At the beginning of your precombat main phase, add for each charge counter on Altar of Shadows. , : Destroy target creature. Then put a charge counter on Altar of Shadows.
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Angel's Feather
 ( 2)
Artifact
Whenever a player casts a white spell, you may gain 1 life.
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Annul
 ( 1)
Instant
Counter target artifact or enchantment spell.
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Anodet Lurker
 ( 5)
Artifact Creature — Construct
(3/3)
When Anodet Lurker dies, you gain 3 life.
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Apostle's Blessing
  ( 2)
Instant
<i>( can be paid with either or 2 life.)</i> Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
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Arachnoid
 ( 6)
Artifact Creature — Spider
(2/6)
Reach <i>(This creature can block creatures with flying.)</i>
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Arc Trail
  ( 2)
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
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Arcane Spyglass
 ( 4)
Artifact
, , Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
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Arcbound Bruiser
 ( 5)
Artifact Creature — Golem
(0/0)
Modular 3 <i>(This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Crusher
 ( 4)
Artifact Creature — Juggernaut
(0/0)
Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Fiend
 ( 6)
Artifact Creature — Horror
(0/0)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 <i>(This creature enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Hybrid
 ( 4)
Artifact Creature — Beast
(0/0)
Haste Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Lancer
 ( 7)
Artifact Creature — Beast
(0/0)
First strike Modular 4 <i>(This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Overseer
 ( 8)
Artifact Creature — Golem
(0/0)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 <i>(This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Ravager
 ( 2)
Artifact Creature — Beast
(0/0)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Reclaimer
 ( 4)
Artifact Creature — Golem
(0/0)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Slith
 ( 2)
Artifact Creature — Slith
(0/0)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Stinger
 ( 2)
Artifact Creature — Insect
(0/0)
Flying Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Wanderer
 ( 6)
Artifact Creature — Golem
(0/0)
Modular—Sunburst <i>(This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Worker
 ( 1)
Artifact Creature — Construct
(0/0)
Modular 1 <i>(This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arc-Slogger
   ( 5)
Creature — Beast
(4/5)
, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
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Ardent Recruit
 ( 1)
Creature — Human Soldier
(1/1)
<i>Metalcraft</i> — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
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Argent Mutation
  ( 3)
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
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Argent Sphinx
   ( 4)
Creature — Sphinx
(4/3)
Flying <i>Metalcraft</i> — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
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Argentum Armor
 ( 6)
Artifact — Equipment
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip 
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Arm with Æther (Arm with Aether)
  ( 3)
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
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Armed Response
  ( 3)
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
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Arrest
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Artificer's Intuition
  ( 2)
Enchantment
, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
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Artillerize
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Artillerize deals 5 damage to any target.
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Asceticism
   ( 5)
Enchantment
Creatures you control have hexproof. <i>(They can't be the targets of spells or abilities your opponents control.)</i>  : Regenerate target creature.
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Assault Strobe
 ( 1)
Sorcery
Target creature gains double strike until end of turn. <i>(It deals both first-strike and regular combat damage.)</i>
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Assert Authority
   ( 7)
Instant
Affinity for artifacts <i>(This spell costs less to cast for each artifact you control.)</i> Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Atog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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Auriok Bladewarden
  ( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Auriok Champion
  ( 2)
Creature — Human Cleric
(1/1)
Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.
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Auriok Edgewright
  ( 2)
Creature — Human Soldier
(2/2)
<i>Metalcraft</i> — Auriok Edgewright has double strike as long as you control three or more artifacts.
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Auriok Glaivemaster
 ( 1)
Creature — Human Soldier
(1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
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Auriok Replica
 ( 3)
Artifact Creature — Cleric
(2/2)
, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
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Auriok Salvagers
  ( 4)
Creature — Human Soldier
(2/4)
 : Return target artifact card with mana value 1 or less from your graveyard to your hand.
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Auriok Siege Sled
 ( 6)
Artifact Creature — Juggernaut
(3/5)
: Target artifact creature blocks Auriok Siege Sled this turn if able.
: Target artifact creature can't block Auriok Siege Sled this turn.
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Auriok Steelshaper
  ( 2)
Creature — Human Soldier
(1/1)
Equip costs you pay cost less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
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Auriok Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
<i>Metalcraft</i> — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
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Auriok Survivors
  ( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Auriok Windwalker
  ( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Avarice Totem
 ( 1)
Artifact
: Exchange control of Avarice Totem and target nonland permanent.
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Awe Strike
 ( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Banishment Decree
   ( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Banshee's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip <i>( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)</i>
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Barbed Lightning
  ( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Barrage Ogre
   ( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
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Baton of Courage
 ( 3)
Artifact
Flash Sunburst <i>(This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)</i> Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
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Battered Golem
 ( 3)
Artifact Creature — Golem
(3/2)
Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem.
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Batterskull
 ( 5)
Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand.
Equip 
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Battlegrowth
 ( 1)
Instant
Put a +1/+1 counter on target creature.
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Beacon of Creation
  ( 4)
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
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Beacon of Destruction
   ( 5)
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
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Beacon of Immortality
  ( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Beacon of Tomorrows
   ( 8)
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Beacon of Unrest
   ( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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Beast Within
  ( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Other green creatures you control have intimidate.
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Betrayal of Flesh
  ( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. <i>(Choose both if you pay the entwine cost.)</i>
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Black Sun's Zenith
   ( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
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Blackcleave Cliffs
( 0)
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Blackcleave Goblin
  ( 4)
Creature — Phyrexian Goblin Zombie
(2/1)
Haste Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i>
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Blade Splicer
  ( 3)
Creature — Phyrexian Human Artificer
(1/1)
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
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Bladed Pinions
 ( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip 
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Bladed Sentinel
 ( 4)
Artifact Creature — Construct
(2/4)
: Bladed Sentinel gains vigilance until end of turn.
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Blade-Tribe Berserkers
  ( 4)
Creature — Human Berserker
(3/3)
<i>Metalcraft</i> — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
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Blasting Station
 ( 3)
Artifact
, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters the battlefield, you may untap Blasting Station.
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Bleak Coven Vampires
   ( 5)
Creature — Vampire Warrior
(4/3)
<i>Metalcraft</i> — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Blight Mamba
  ( 2)
Creature — Phyrexian Snake
(1/1)
Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i>  : Regenerate Blight Mamba.
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Blighted Agent
  ( 2)
Creature — Phyrexian Human Rogue
(1/1)
Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i> Blighted Agent can't be blocked.
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Blightsteel Colossus
 ( 12)
Artifact Creature — Phyrexian Golem
(11/11)
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
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Blightwidow
  ( 4)
Creature — Phyrexian Spider
(2/4)
Reach <i>(This creature can block creatures with flying.)</i> Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i>
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Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
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Blind Zealot
   ( 3)
Creature — Phyrexian Human Cleric
(2/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
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