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Icatian Javelineers
( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
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Icatian Moneychanger
( 1)
Creature — Human
(0/2)
Icatian Moneychanger enters with three credit counters on it. When Icatian Moneychanger enters, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
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Icatian Scout
( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Icehide Golem
( 1)
Snow Artifact Creature — Golem
(2/2)
( can be paid with one mana from a snow source.)
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Ichor Drinker
( 1)
Creature — Phyrexian Vampire
(1/1)
Lifelink , Exile Ichor Drinker from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Icy Blast
( 1)
Instant
Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
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Imagecrafter
( 1)
Creature — Human Wizard
(1/1)
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Immolation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Immovable Rod
( 1)
Artifact
You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. , : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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Imperial Lancer
( 1)
Creature — Human Knight
(1/1)
Imperial Lancer has double strike as long as you control a Dinosaur.
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Imperial Seal
( 1)
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Implement of Combustion
( 1)
Artifact
, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
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Implement of Ferocity
( 1)
Artifact
, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
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Implement of Improvement
( 1)
Artifact
, Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
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Imposing Visage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
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Imprison
( 1)
Enchantment — Aura
Enchant creature Whenever a player activates an ability of enchanted creature with in its activation cost that isn't a mana ability, you may pay . If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay . If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
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Incendiary
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
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Inchblade Companion
( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Incite
( 1)
Instant
Target creature becomes red until end of turn and attacks this turn if able.
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Increasing Confusion
( 1)
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Incubation // Incongruity (Incubation)
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubation Sac
( 1)
Artifact
Incubation Sac enters with three oil counters on it. , , Remove an oil counter from Incubation Sac: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
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Indebted Spirit
( 1)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
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Indestructible Aura
( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Index
( 1)
Sorcery
Look at the top five cards of your library, then put them back in any order.
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Indulgent Aristocrat
( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Infantry Veteran
( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Infernal Plunge
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add .
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Infernal Reckoning
( 1)
Instant
Exile target colorless creature. You gain life equal to its power.
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Infestation Sage
( 1)
Creature — Elf Warlock
(1/1)
When this creature dies, create a 1/1 black and green Insect creature token with flying.
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Infiltrate
( 1)
Instant
Target creature can't be blocked this turn.
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Infiltration Lens
( 1)
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip
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Inflame
( 1)
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
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Infuriate
( 1)
Instant
Target creature gets +3/+2 until end of turn.
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Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Inheritance
( 1)
Enchantment
Whenever a creature dies, you may pay . If you do, draw a card.
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Initiates of the Ebon Hand
( 1)
Creature — Cleric
(1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
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Innocent Blood
( 1)
Sorcery
Each player sacrifices a creature of their choice.
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Inquisition of Kozilek
( 1)
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
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Inquisitive Puppet
( 1)
Artifact Creature — Construct
(0/2)
When Inquisitive Puppet enters, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
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Insatiable Avarice
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, then shuffle and put that card on top. + — Target player draws three cards and loses 3 life.
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Inscribed Tablet
( 1)
Artifact
, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Insidious Bookworms
( 1)
Creature — Worm
(1/1)
When Insidious Bookworms dies, you may pay . If you do, target player discards a card at random.
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Insidious Fungus
( 1)
Creature — Fungus
(1/2)
, Sacrifice Insidious Fungus: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
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Insist
( 1)
Sorcery
The next creature spell you cast this turn can't be countered. Draw a card.
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Insolent Neonate
( 1)
Creature — Vampire
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
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Instill Energy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.
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Instrument of the Bards
( 1)
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
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Intervene
( 1)
Instant
Counter target spell that targets a creature.
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Intimidator Initiate
( 1)
Creature — Goblin Shaman
(1/1)
Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.
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Into the Flood Maw
( 1)
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
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Into the Fray
( 1)
Instant — Arcane
Target creature attacks this turn if able. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Invasive Surgery
( 1)
Instant
Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
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Invert // Invent (Invent)
( 6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Inventor's Apprentice
( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Inventor's Axe
( 1)
Artifact — Equipment
Flash When Inventor's Axe enters, you get (two energy counters). When Inventor's Axe enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip—Pay .
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Inventor's Goggles
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever an Artificer you control enters, you may attach Inventor's Goggles to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Invert // Invent (Invert)
( 1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
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Iridescent Vinelasher
( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
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Iron Apprentice
( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Iron Will
( 1)
Instant
Target creature gets +0/+4 until end of turn. Cycling (, Discard this card: Draw a card.)
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Ironclaw Curse
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
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Irresistible Prey
( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Isolate
( 1)
Instant
Exile target permanent with mana value 1.
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Ivory Charm
( 1)
Instant
Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Tower
( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Ivy Elemental
( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters with X +1/+1 counters on it.
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Ixalli's Lorekeeper
( 1)
Creature — Human Druid
(1/1)
: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
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Jace's Phantasm
( 1)
Creature — Illusion
(1/1)
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Jackal Familiar
( 1)
Creature — Jackal
(2/2)
Jackal Familiar can't attack or block alone.
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jack-o'-Lantern
( 1)
Artifact
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. , Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
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Jaddi Offshoot
( 1)
Creature — Plant
(0/3)
Defender Landfall — Whenever a land you control enters, you gain 1 life.
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Jade Bearer
( 1)
Creature — Merfolk Shaman
(1/1)
When Jade Bearer enters, put a +1/+1 counter on another target Merfolk you control.
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Jadelight Spelunker
( 1)
Creature — Merfolk Scout
(1/1)
When Jadelight Spelunker enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Jailbreak Scheme
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Put a +1/+1 counter on target creature. It can't be blocked this turn. + — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.
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Jaspera Sentinel
( 1)
Creature — Elf Rogue
(1/2)
Reach , Tap an untapped creature you control: Add one mana of any color.
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Jawbone Skulkin
( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Jeweled Bird
( 1)
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante. : Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
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Joint Assault
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
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Joraga Treespeaker
( 1)
Creature — Elf Druid
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 : Add . LEVEL 5+ 1/4 Elves you control have ": Add ."
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Joraga Warcaller
( 1)
Creature — Elf Warrior
(1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) Joraga Warcaller enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
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Kellan, Daring Traveler (Journey On)
( 1)
Sorcery — Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
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Joust Through
( 1)
Instant
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
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Joven's Ferrets
( 1)
Creature — Ferret
(1/1)
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
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Judge's Familiar
( 1)
Creature — Bird
(1/1)
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays .
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