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Moment of Triumph
( 1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
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Monastery Swiftspear
( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Monk of the Open Hand
( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
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Monstrous Rage
( 1)
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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Moonlace
( 1)
Instant
Target spell or permanent becomes colorless.
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More or Less
( 1)
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
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Mortal Obstinacy
( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortal Wound
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mortal's Ardor
( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mortician Beetle
( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Mossdog
( 1)
Creature — Plant Dog
(1/1)
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
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Mothdust Changeling
( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mother of Runes
( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
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Mountain Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mtenda Herder
( 1)
Creature — Human Scout
(1/1)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
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Mtenda Lion
( 1)
Creature — Cat
(2/1)
Whenever Mtenda Lion attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
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Mudbutton Clanger
( 1)
Creature — Goblin Warrior
(1/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
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Mugging
( 1)
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
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Multani's Harmony
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": Add one mana of any color."
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Multani's Presence
( 1)
Enchantment
Whenever a spell you've cast is countered, draw a card.
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Multiclass Baldric
( 1)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip
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Multiple Choice
( 1)
Sorcery
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
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Mutagenic Growth
( 1)
Instant
( can be paid with either or 2 life.) Target creature gets +2/+2 until end of turn.
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Mutant's Prey
( 1)
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Mutiny
( 1)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
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Mutual Destruction
( 1)
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Mwonvuli Ooze
( 1)
Creature — Ooze
(1+*/1+*)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay for each age counter on it.) Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
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Myr Mindservant
( 1)
Artifact Creature — Myr
(1/1)
, : Shuffle your library.
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Myr Moonvessel
( 1)
Artifact Creature — Myr
(1/1)
When Myr Moonvessel dies, add .
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Myr Scrapling
( 1)
Artifact Creature — Myr
(1/1)
Sacrifice Myr Scrapling: Put a +1/+1 counter on target creature.
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Myr Servitor
( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
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Mysterious Egg
( 1)
Creature — Egg
(0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
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Mystic Might
( 1)
Enchantment — Aura
Enchant land you control Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has ": Target creature gets +2/+2 until end of turn."
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Mystic Penitent
( 1)
Creature — Human Nomad Mystic
(1/1)
Vigilance Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
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Mystic Remora
( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Mystic Repeal
( 1)
Instant
Put target enchantment on the bottom of its owner's library.
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Mystic Speculation
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Mystical Tutor
( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
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Myth Realized
( 1)
Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized. : Put a lore counter on Myth Realized. : Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
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Nafs Asp
( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Narnam Renegade
( 1)
Creature — Elf Warrior
(1/2)
Deathtouch Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
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Natural Selection
( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
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Natural State
( 1)
Instant
Destroy target artifact or enchantment with mana value 3 or less.
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Nature's Chosen
( 1)
Enchantment — Aura
Enchant creature you control : Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
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Nature's Claim
( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
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Nature's Panoply
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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Navigator's Compass
( 1)
Artifact
When Navigator's Compass enters, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Necrogen Spellbomb
( 1)
Artifact
, Sacrifice Necrogen Spellbomb: Target player discards a card. , Sacrifice Necrogen Spellbomb: Draw a card.
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Necrotic Wound
( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Need for Speed
( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Needle Drop
( 1)
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
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Neglected Heirloom
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip
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Nested Shambler
( 1)
Creature — Zombie
(1/1)
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
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Nethergoyf
( 1)
Creature — Lhurgoyf
(*/1+*)
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
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Netter en-Dal
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target creature can't attack this turn.
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Nettle Sentinel
( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Network Disruptor
( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When Network Disruptor enters, tap target permanent.
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Neurok Hoversail
( 1)
Artifact — Equipment
Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Neverwinter Dryad
( 1)
Creature — Dryad
(1/1)
, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
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New Frontiers
( 1)
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
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Nezumi Linkbreaker
( 1)
Creature — Rat Warlock
(1/1)
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Nezumi Shadow-Watcher
( 1)
Creature — Rat Warrior
(1/1)
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
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Night Market Lookout
( 1)
Creature — Human Rogue
(1/1)
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
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Nighthaze
( 1)
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
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Nightmare's Thirst
( 1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Nightshade Stinger
( 1)
Creature — Faerie Rogue
(1/1)
Flying Nightshade Stinger can't block.
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Nihil Spellbomb
( 1)
Artifact
, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
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Nip Gwyllion
( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Niveous Wisps
( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Nix
( 1)
Instant
Counter target spell if no mana was spent to cast it.
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Nomads en-Kor
( 1)
Creature — Kor Nomad Soldier
(1/1)
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
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Norin the Wary
( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norin, Swift Survivalist
( 1)
Legendary Creature — Human Coward
(2/1)
Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Not Dead After All
( 1)
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Novice Inspector
( 1)
Creature — Human Detective
(1/2)
When Novice Inspector enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Novice Knight
( 1)
Creature — Human Knight
(2/3)
Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
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Now You See Me . . .
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
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Noxious Revival
( 1)
Instant
( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library.
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Null Elemental Blast
( 1)
Instant
Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.
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Nurgle's Rot
( 1)
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
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