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Dusk Rose Reliquary
( 1)
Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature. Ward When Dusk Rose Reliquary enters, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
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Duskborne Skymarcher
( 1)
Creature — Vampire Cleric
(1/1)
Flying , : Target attacking Vampire gets +1/+1 until end of turn.
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Duskwielder
( 1)
Creature — Elf Berserker
(1/2)
Boast — : Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.)
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Dust Corona
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
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Dutiful Thrull
( 1)
Creature — Thrull
(1/1)
: Regenerate Dutiful Thrull.
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Duty-Bound Dead
( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Dwarven Armorer
( 1)
Creature — Dwarf
(0/2)
, , Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
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Dwarven Catapult
( 1)
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Dwarven Grunt
( 1)
Creature — Dwarf
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Dwarven Scorcher
( 1)
Creature — Dwarf
(1/1)
Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
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Dwarven Song
( 1)
Instant
One or more target creatures become red until end of turn.
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Dwell on the Past
( 1)
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
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Dynacharge
( 1)
Instant
Target creature you control gets +2/+0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Heaven // Earth (Earth)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying.
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Earthbind
( 1)
Enchantment — Aura
Enchant creature When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
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Earthlore
( 1)
Enchantment — Aura
Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
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Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Eaten Alive
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker.
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Eater of Virtue
( 1)
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip
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Ebony Charm
( 1)
Instant
Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Echoing Return
( 1)
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
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Ecstatic Awakener
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
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Edge of the Divinity
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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Edgewall Innkeeper
( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Ego Drain
( 1)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
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Eidolon of Philosophy
( 1)
Enchantment Creature — Spirit
(1/2)
, Sacrifice Eidolon of Philosophy: Draw three cards.
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Eladamri's Vineyard
( 1)
Enchantment
At the beginning of each player's first main phase, that player adds .
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Eldritch Immunity
( 1)
Kindred Instant — Eldrazi
Target creature you control gains protection from each color until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Electric Eel
( 1)
Creature — Fish
(1/1)
When Electric Eel enters, it deals 1 damage to you. : Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
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Electrickery
( 1)
Instant
Electrickery deals 1 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Electrostatic Bolt
( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Elephant Grass
( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Elixir of Immortality
( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
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Elspeth's Smite
( 1)
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
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Elusive Otter
( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
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Elven Bow
( 1)
Artifact — Equipment
When Elven Bow enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip
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Elven Farsight
( 1)
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
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Elven Fortress
( 1)
Enchantment
: Target blocking creature gets +0/+1 until end of turn.
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Elven Palisade
( 1)
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
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Elves of Deep Shadow
( 1)
Creature — Elf Druid
(1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
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Elvish Berserker
( 1)
Creature — Elf Berserker
(1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Eulogist
( 1)
Creature — Elf Shaman
(1/1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
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Elvish Fury
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Elvish Handservant
( 1)
Creature — Elf Warrior
(1/1)
Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
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Elvish Herder
( 1)
Creature — Elf
(1/1)
: Target creature gains trample until end of turn.
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Elvish Hexhunter
( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
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Elvish Lookout
( 1)
Creature — Elf
(1/1)
Shroud (This creature can't be the target of spells or abilities.)
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Elvish Lyrist
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
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Elvish Pioneer
( 1)
Creature — Elf Druid
(1/1)
When Elvish Pioneer enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Reclaimer
( 1)
Creature — Elf Warrior
(1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. , , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
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Elvish Scout
( 1)
Creature — Elf Scout
(1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
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Elvish Scrapper
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Scrapper: Destroy target artifact.
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Elvish Skysweeper
( 1)
Creature — Elf Warrior
(1/1)
, Sacrifice a creature: Destroy target creature with flying.
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Embereth Veteran
( 1)
Creature — Human Knight
(2/1)
, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Embiggen
( 1)
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
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Emerald Charm
( 1)
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
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Emerge Unscathed
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Empty City Ruse
( 1)
Sorcery
Target opponent skips all combat phases of their next turn.
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Empty-Shrine Kannushi
( 1)
Creature — Human Cleric
(1/1)
Empty-Shrine Kannushi has protection from the colors of permanents you control.
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Encampment Keeper
( 1)
Creature — Dog
(1/1)
First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
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Enchantment Alteration
( 1)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
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Enclave Cryptologist
( 1)
Creature — Merfolk Wizard
(0/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card. LEVEL 3+ 0/1 : Draw a card.
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Encroach
( 1)
Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
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End the Festivities
( 1)
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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Endless Scream
( 1)
Enchantment — Aura
Enchant creature Endless Scream enters with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
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Enduring Bondwarden
( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
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Energy Tap
( 1)
Sorcery
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
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Engulfing Flames
( 1)
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Enrage
( 1)
Instant
Target creature gets +X/+0 until end of turn.
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Enshrined Memories
( 1)
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Enshrouding Mist
( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Enslaved Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
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Enter the Enigma
( 1)
Sorcery
Target creature can't be blocked this turn. Draw a card.
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Enter the Unknown
( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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Entomb
( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Entrails Feaster
( 1)
Creature — Zombie Cat
(1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Envelop
( 1)
Instant
Counter target sorcery spell.
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Ephara's Radiance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", : You gain 3 life."
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Ephemerate
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Epiphany at the Drownyard
( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Epiphany Storm
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", , Discard a card: Draw a card."
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Equinox
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Counter target spell if it would destroy a land you control."
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Erase
( 1)
Instant
Exile target enchantment.
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Erebos's Intervention
( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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Errant, Street Artist
( 1)
Legendary Creature — Human Rogue
(0/3)
Flash Defender, haste , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
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Ertai's Meddling
( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Escape from Orthanc
( 1)
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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Escape Velocity
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Esper Sentinel
( 1)
Artifact Creature — Human Soldier
(1/1)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is Esper Sentinel's power.
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