|
Dragonstalker
( 5)
Creature — Bird Soldier
(3/3)
Flying, protection from Dragons
|
|
|
Dragon-Style Twins
( 5)
Creature — Human Monk
(3/3)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Draining Whelk
( 6)
Creature — Illusion
(1/1)
Flash Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
|
|
|
Drakestown Forgotten
( 5)
Creature — Zombie
(0/0)
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
|
|
|
Drakuseth, Maw of Flames
( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
|
|
|
Dralnu, Lich Lord
( 5)
Legendary Creature — Zombie Wizard
(3/3)
If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. : Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <I>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</I>
|
|
|
Drana, Kalastria Bloodchief
( 5)
Legendary Creature — Vampire Shaman
(4/4)
Flying : Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
|
|
|
Drana, the Last Bloodchief
( 5)
Legendary Creature — Vampire Cleric
(4/4)
Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
|
|
|
Drana's Silencer
( 6)
Creature — Vampire Rogue
(3/2)
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Dread
( 6)
Creature — Elemental Incarnation
(6/6)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
|
|
|
Dread Cacodemon
( 10)
Creature — Demon
(8/8)
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
|
|
|
Dread Defiler
( 7)
Creature — Eldrazi
(6/8)
Devoid (This card has no color.) , Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ( represents colorless mana.)
|
|
|
Dread Drone
( 5)
Creature — Eldrazi Drone
(4/1)
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
|
|
|
Dread Linnorm
( 7)
Creature — Snake Dragon
(7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
|
|
|
Dread Reaper
( 6)
Creature — Horror
(6/5)
Flying When Dread Reaper enters the battlefield, you lose 5 life.
|
|
|
Dread Slag
( 5)
Creature — Horror
(9/9)
Trample Dread Slag gets -4/-4 for each card in your hand.
|
|
|
Dread Slaver
( 5)
Creature — Zombie Horror
(3/5)
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
|
|
|
Dread Wight
( 5)
Creature — Zombie
(3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
|
|
|
Dreadbringer Lampads
( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Dreadfeast Demon
( 7)
Creature — Demon
(6/6)
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
|
|
|
Dreadhound
( 6)
Creature — Demon Dog
(6/6)
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
|
|
|
Dreadwurm
( 5)
Creature — Wurm Horror
(5/4)
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Dream Eater
( 6)
Creature — Nightmare Sphinx
(4/3)
Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Dream Pillager
( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
|
|
|
Dream Trawler
( 6)
Creature — Sphinx
(3/5)
Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
|
|
|
Dreamshaper Shaman
( 6)
Enchantment Creature — Minotaur Shaman
(5/4)
At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
|
|
|
Dreamtail Heron
( 5)
Creature — Elemental Bird
(3/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
|
|
|
Drelnoch
( 5)
Creature — Yeti Mutant
(3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
|
|
|
Drey Keeper
( 5)
Creature — Elf Druid
(2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. : Squirrels you control get +1/+0 and gain menace until end of turn.
|
|
|
Drider
( 5)
Creature — Elf Spider
(4/3)
Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
|
|
|
Drifting Djinn
( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay . Cycling (, Discard this card: Draw a card.)
|
|
|
Dripping Dead
( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
|
|
|
Drizzt Do'Urden
( 5)
Legendary Creature — Elf Ranger
(3/3)
Double strike When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
|
|
|
Drogskol Cavalry
( 7)
Creature — Spirit Knight
(4/4)
Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. : Create a 1/1 white Spirit creature token with flying.
|
|
|
Drogskol Reaver
( 7)
Creature — Spirit
(3/5)
Flying, double strike, lifelink Whenever you gain life, draw a card.
|
|
|
Dromad Purebred
( 5)
Creature — Camel Beast
(1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
|
|
|
Dromar, the Banisher
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
|
|
|
Dromoka, the Eternal
( 5)
Legendary Creature — Dragon
(5/5)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
|
|
|
Dross Golem
( 5)
Artifact Creature — Golem
(3/2)
Affinity for Swamps (This spell costs less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Drowner of Hope
( 6)
Creature — Eldrazi
(5/5)
Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ." Sacrifice an Eldrazi Scion: Tap target creature.
|
|
|
Drowner of Truth
( 7)
Creature — Eldrazi
(7/6)
Devoid (This card has no color.) When you cast this spell, if was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add ."
|
|
|
Drownyard Amalgam
( 5)
Creature — Zombie Horror
(3/6)
When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Drownyard Amalgam can't be blocked this turn.
|
|
|
Drownyard Behemoth
( 9)
Creature — Eldrazi Crab
(5/7)
Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
|
|
|
Duke Ulder Ravengard
( 6)
Legendary Creature — Human Noble Soldier
(5/5)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Dukhara Scavenger
( 6)
Creature — Crocodile
(4/6)
When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library.
|
|
|
Duplicant
( 6)
Artifact Creature — Shapeshifter
(2/4)
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
|
|
|
Dusk Feaster
( 7)
Creature — Vampire
(4/5)
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Flying
|
|
|
Dusk Mangler
( 7)
Creature — Horror
(5/4)
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
|
|
|
Duskana, the Rage Mother
( 5)
Legendary Creature — Bear
(5/5)
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
|
|
|
Duskdale Wurm
( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Dutiful Griffin
( 5)
Creature — Griffin
(4/4)
Flying , Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
|
|
|
Dwarven Lightsmith
( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
|
|
|
Dwarven Strike Force
( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
|
|
|
Eagle of Deliverance
( 6)
Creature — Bird Soldier
(5/5)
Flying When Eagle of Deliverance enters the battlefield, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.
|
|
|
Eagles of the North
( 6)
Creature — Bird Soldier
(3/3)
Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
|
|
|
Earl of Squirrel
( 6)
Creature — Squirrel Noble Advisor
(4/4)
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
|
|
|
Earth Servant
( 6)
Creature — Elemental
(4/4)
Earth Servant gets +0/+1 for each Mountain you control.
|
|
|
Earth-Cult Elemental
( 6)
Creature — Elemental
(6/6)
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1–9 | Each player sacrifices a permanent. 10–19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.
|
|
|
Earthquake Dragon
( 15)
Creature — Elemental Dragon
(10/10)
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
|
|
|
Earthshaker
( 6)
Creature — Spirit
(4/5)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
|
|
|
Earthshaker Dreadmaw
( 6)
Creature — Dinosaur
(6/6)
Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
|
|
|
Earthshaker Giant
( 6)
Creature — Giant Druid
(6/6)
Trample When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
|
|
|
Earthshaking Si
( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Earwig Squad
( 5)
Creature — Goblin Rogue
(5/3)
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
|
|
|
Eater of Hope
( 7)
Creature — Demon
(6/4)
Flying , Sacrifice another creature: Regenerate Eater of Hope. , Sacrifice two other creatures: Destroy target creature.
|
|
|
Eater of the Dead
( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
|
|
|
Ebon Dragon
( 7)
Creature — Dragon
(5/4)
Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
|
|
|
Ebon Praetor
( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
|
|
|
Edgar Markov
( 6)
Legendary Creature — Vampire Knight
(4/4)
Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
|
|
|
Elder Brain
( 7)
Creature — Horror
(6/6)
Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
|
|
|
Elder Deep-Fiend
( 8)
Creature — Eldrazi Octopus
(5/6)
Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
|
|
|
Elder Gargaroth
( 5)
Creature — Beast
(6/6)
Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
|
|
|
Elder Land Wurm
( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
|
|
|
Elder Spawn
( 7)
Creature — Spawn
(6/6)
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.
|
|
|
Elderscale Wurm
( 7)
Creature — Wurm
(7/7)
Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
|
|
|
Elderwood Scion
( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target Elderwood Scion cost less to cast. Spells your opponents cast that target Elderwood Scion cost more to cast.
|
|
|
Eldrazi Ravager
( 6)
Creature — Eldrazi
(6/6)
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) Sacrifice two Eldrazi: Return Eldrazi Ravager from your graveyard to your hand. Cycling (, Discard this card: Draw a card.)
|
|
|
Electryte
( 5)
Creature — Trilobite Beast
(3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
|
|
|
Elegant Edgecrafters
( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
|
|
|
Elesh Norn, Grand Cenobite
( 7)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
|
|
|
Elesh Norn, Mother of Machines
( 5)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
|
|
|
Eligeth, Crossroads Augur
( 6)
Legendary Creature — Sphinx
(5/6)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
|
|
|
Elite Archers
( 6)
Creature — Human Soldier Archer
(3/3)
: Elite Archers deals 3 damage to target attacking or blocking creature.
|
|
|