|
Adarkar Valkyrie
   ( 6)
Snow Creature — Angel
(4/5)
Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
|
|
|
Admonition Angel
    ( 6)
Creature — Angel
(6/6)
Flying <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
|
|
|
Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. <i>(Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)</i>
|
|
|
Angel of Fury
   ( 6)
Creature — Angel
(3/5)
Flying When Angel of Fury dies, you may shuffle it into its owner's library.
|
|
|
Angelic Guardian
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Whenever one or more creatures you control attack, they gain indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy them.)</i>
|
|
|
Angelic Skirmisher
   ( 6)
Creature — Angel
(4/4)
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
|
|
|
Aurelia, the Warleader
     ( 6)
Legendary Creature — Angel
(3/4)
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
|
|
|
Breathkeeper Seraph
   ( 6)
Creature — Angel
(4/4)
Flying, soulbond <i>(You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)</i> As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
|
|
|
Bruna, Light of Alabaster
    ( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
|
|
|
Dawnbreak Reclaimer
   ( 6)
Creature — Angel
(5/5)
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
|
|
|
Deathless Angel
   ( 6)
Creature — Angel
(5/7)
Flying  : Target creature gains indestructible until end of turn.
|
|
|
Do-It-Yourself Seraph
   ( 6)
Artifact Creature — Cyborg Angel
(4/4)
Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
|
|
|
Ethereal Valkyrie
   ( 6)
Creature — Spirit Angel
(4/4)
Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . <i>(On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)</i>
|
|
|
Exalted Angel
   ( 6)
Creature — Angel
(4/5)
Flying Whenever Exalted Angel deals damage, you gain that much life. Morph   <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
|
|
|
Flameblade Angel
   ( 6)
Creature — Angel
(4/4)
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
|
|
|
Heavenly Blademaster
  ( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
|
|
|
Light of the Legion
   ( 6)
Creature — Angel
(5/5)
Flying Mentor <i>(Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</i> When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
|
|
|
Linvala, the Preserver
   ( 6)
Legendary Creature — Angel
(5/5)
Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
|
|
|
Magister of Worth
   ( 6)
Creature — Angel
(4/4)
Flying <i>Will of the council</i> — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
|
|
|
Pristine Angel
   ( 6)
Creature — Angel
(4/4)
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel.
|
|
|
Radiant Solar
  ( 6)
Creature — Angel
(3/6)
Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> , Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
|
|
|
Regna, the Redeemer
  ( 6)
Legendary Creature — Angel
(4/4)
Partner with Krav, the Unredeemed <i>(When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)</i> Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
|
|
|
Requiem Angel
  ( 6)
Creature — Angel
(5/5)
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
|
|
|
Rodolf Duskbringer
  ( 6)
Legendary Creature — Vampire Angel
(4/4)
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay  . When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
|
|
|
Sanctuary Warden
   ( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
|
|
|
Serra's Guardian
   ( 6)
Creature — Angel
(5/5)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Vigilance <i>(Attacking doesn't cause this creature to tap.)</i> Other creatures you control have vigilance.
|
|
|
Steel Seraph
 ( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech//   
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 3/3
|
|
|
Sunblast Angel
   ( 6)
Creature — Angel
(4/5)
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
|
|
|
Twilight Shepherd
    ( 6)
Creature — Angel
(5/5)
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
|
|
|
Valkyrie Harbinger
   ( 6)
Creature — Angel Cleric
(4/5)
Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
|
|
|
Victory's Herald
    ( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
|
|
|
Warrior Angel
   ( 6)
Creature — Angel Warrior
(3/4)
Flying Whenever Warrior Angel deals damage, you gain that much life.
|
|
|
Wayward Angel
   ( 6)
Creature — Angel Horror
(4/4)
Flying, vigilance <i>Threshold</i> — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
|
|
|