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Avacyn, Guardian Angel
Avacyn, Guardian Angel 2WhiteWhiteWhite (5)
Legendary Creature — Angel (5/4)

Flying, vigilance

1White: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

5WhiteWhite: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.

Magic 2015 Core Set (Rare)
Cautery Sliver
Cautery Sliver RedWhite (2)
Creature — Sliver (2/2)

All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to any target."

All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."

Planar Chaos (Uncommon)
Channel Harm
Channel Harm 5White (6)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Fate Reforged (Uncommon)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Comeuppance
Comeuppance 3White (4)
Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Commander 2014 (Rare)
Consulate Surveillance
Consulate Surveillance 3White (4)
Enchantment

When Consulate Surveillance enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Pay EnergyEnergy: Prevent all damage that would be dealt to you this turn by a source of your choice.

Kaladesh (Uncommon)
Decorated Griffin
Decorated Griffin 4White (5)
Creature — Griffin (2/3)

Flying

1White: Prevent the next 1 combat damage that would be dealt to you this turn.

Theros (Uncommon)
Divine Deflection
Divine Deflection Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

Avacyn Restored (Rare)
Endure
Endure 3WhiteWhite (5)
Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

Eventide (Uncommon)
Festival of the Guildpact
Festival of the Guildpact Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Ravnica: City of Guilds (Uncommon)
Gideon's Intervention
Gideon's Intervention 2WhiteWhite (4)
Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

Amonkhet (Rare)
Noble Vestige
Noble Vestige 2White (3)
Creature — Spirit (1/2)

Flying

Tap: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.

Zendikar (Common)
Personal Sanctuary
Personal Sanctuary 2White (3)
Enchantment

During your turn, prevent all damage that would be dealt to you.

Magic 2012 (Rare)
Protective Sphere
Protective Sphere 2White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Invasion (Common)
Riot Control
Riot Control 2White (3)
Instant

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Dragon's Maze (Common)
Safe Passage
Safe Passage 2White (3)
Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Security Blockade
Security Blockade 2White (3)
Enchantment — Aura

Enchant land

When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to you this turn."

Return to Ravnica (Uncommon)
Selfless Squire
Selfless Squire 3White (4)
Creature — Human Soldier (1/1)

Flash

When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

Commander 2016 (Rare)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Judgment (Rare)
Spirit of Resistance
Spirit of Resistance 2White (3)
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Invasion (Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

War of the Spark (Uncommon)
Vengeful Archon
Vengeful Archon 4WhiteWhiteWhite (7)
Creature — Archon (7/7)

Flying

Variable Colorless: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

Magic 2011 (Rare)