+Halvor, +Arenson,, +Kjeldoran, +Priest (15)
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
Regenerate target creature.
: Return target nonsnow land you control to its owner's hand.
Prevent the next 1 damage that would be dealt to any target this turn.
Put target creature card from a graveyard onto the battlefield under your control.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Destroy target creature with power 4 or greater. It can't be regenerated.
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
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