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+Halvor, +Arenson,, +Kjeldoran, +Priest (15)

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Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Ice Age (Common)
Other Versions
Fifth Edition (Uncommon)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Brine Shaman
Brine Shaman 1Black (2)
Creature — Human Cleric Shaman (1/1)

Tap, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1BlueBlue, Sacrifice a creature: Counter target creature spell.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Curse of Marit Lage
Curse of Marit Lage 3RedRed (5)
Enchantment

When Curse of Marit Lage enters the battlefield, tap all Islands.

Islands don't untap during their controllers' untap steps.

Ice Age (Rare)
Death Ward
Death Ward White (1)
Instant

Regenerate target creature.

Ice Age (Common)
Hallowed Ground
Hallowed Ground 1White (2)
Enchantment

WhiteWhite: Return target nonsnow land you control to its owner's hand.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Heal
Heal White (1)
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Hymn of Rebirth
Hymn of Rebirth 3GreenWhite (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Jokulhaups
Jokulhaups 4RedRed (6)
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Masters Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Prismatic Ward
Prismatic Ward 1White (2)
Enchantment — Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Ice Age (Common)
Reprisal
Reprisal 1White (2)
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

Classic Sixth Edition (Uncommon)
Sacred Boon
Sacred Boon 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Wrath of Marit Lage
Wrath of Marit Lage 3BlueBlue (5)
Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

Eighth Edition (Uncommon)
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