+lavinia (16)
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
This land enters tapped.
: Add or .
Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Deathcult Rogue can't be blocked except by Rogues.
Flying
When Elite Guardmage enters, you gain 3 life and draw a card.
Destroy target artifact or enchantment. Scry 1.
Gutterbones enters tapped.
: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
When Senate Griffin enters, scry 1.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Enchant land
Enchanted land has ", Discard a card: Draw a card."
Defender (This creature can't attack.)
When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Gatherer works better in the Companion app!