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Abbey Gargoyles
Abbey Gargoyles 2WhiteWhiteWhite (5)
Creature — Gargoyle (3/4)

Flying, protection from red

Masters Edition II (Uncommon)
Other Versions
Homelands (Uncommon)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Aysen Abbey
Aysen Abbey (0)
Land

Tap: Add Colorless.

1, Tap: Add White.

2, Tap: Add Green or Blue.

Homelands (Uncommon)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Catastrophe
Catastrophe 4WhiteWhite (6)
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Battle Royale Box Set (Rare)
Other Versions
Urza's Saga (Rare)
Copper-Leaf Angel
Copper-Leaf Angel 5 (5)
Artifact Creature — Angel (2/2)

Flying

Tap, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

Prophecy (Rare)
Crystal Chimes
Crystal Chimes 3 (3)
Artifact

3, Tap, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Commander 2015 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Daughter of Autumn
Daughter of Autumn 2GreenGreen (4)
Legendary Creature — Avatar (2/4)

White: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Homelands (Rare)
Defiling Tears
Defiling Tears 2Black (3)
Instant

Until end of turn, target creature becomes black, gets +1/-1, and gains "Black: Regenerate this creature."

Invasion (Uncommon)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Urza's Saga (Common)
Divine Presence
Divine Presence 2White (3)
Enchantment

If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.

Invasion (Rare)
Dry Spell
Dry Spell 1Black (2)
Sorcery

Dry Spell deals 1 damage to each creature and each player.

Homelands (Common)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Seventh Edition (Rare)
False Prophet
False Prophet 2WhiteWhite (4)
Creature — Human Cleric (2/2)

When False Prophet dies, exile all creatures.

Magic: The Gathering-Commander (Rare)
Other Versions
Urza's Destiny (Rare)
Promo set for Gatherer (Rare)
Goblin War Drums
Goblin War Drums 2Red (3)
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Fallen Empires (Common)
Hazduhr the Abbot
Hazduhr the Abbot 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/5)

Variable Colorless, Tap: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

Homelands (Rare)
Healing Grace
Healing Grace White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

Dominaria (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Urza's Saga (Common)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Tenth Edition (Common)
Hope and Glory
Hope and Glory 1White (2)
Instant

Untap two target creatures. Each of them gets +1/+1 until end of turn.

Urza's Legacy (Uncommon)
Humble
Humble 1White (2)
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Urza's Saga (Uncommon)
Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Masters Edition II (Rare)
Other Versions
Homelands (Uncommon)
Intrepid Hero
Intrepid Hero 2White (3)
Creature — Human Soldier (1/1)

Tap: Destroy target creature with power 4 or greater.

Urza's Saga (Rare)
Isolated Chapel
Isolated Chapel (0)
Land

Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black.

Dominaria (Rare)
Mask of Law and Grace
Mask of Law and Grace White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

Urza's Destiny (Common)
Mesa Falcon
Mesa Falcon 1White (2)
Creature — Bird (1/1)

Flying

1White: Mesa Falcon gets +0/+1 until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Mesa Unicorn
Mesa Unicorn 1White (2)
Creature — Unicorn (2/2)

Lifelink

Game Night (Common)
Other Versions
Dominaria (Common)
Metathran Soldier
Metathran Soldier 1Blue (2)
Creature — Metathran Soldier (1/1)

Metathran Soldier can't be blocked.

Urza's Destiny (Common)
On Serra's Wings
On Serra's Wings 3White (4)
Legendary Enchantment — Aura

Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Dominaria (Uncommon)
Pacifism
Pacifism 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Urza's Saga (Common)
Reliquary Monk
Reliquary Monk 2White (3)
Creature — Human Monk Cleric (2/2)

When Reliquary Monk dies, destroy target artifact or enchantment.

Urza's Destiny (Common)
Resurrection
Resurrection 2WhiteWhite (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Ultimate Masters (Common)
Samite Alchemist
Samite Alchemist 3White (4)
Creature — Human Cleric (0/2)

WhiteWhite, Tap: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

Homelands (Common)
Sanctum Custodian
Sanctum Custodian 2White (3)
Creature — Human Cleric (1/2)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Serra Ascendant
Serra Ascendant White (1)
Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Iconic Masters (Rare)
Serra Avatar
Serra Avatar 4WhiteWhiteWhite (7)
Creature — Avatar (*/*)

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Commander 2018 (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2014 (Mythic Rare)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Serra Disciple
Serra Disciple 1White (2)
Creature — Bird Cleric (1/1)

Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Fifth Edition (Uncommon)
Serra Sphinx
Serra Sphinx 3BlueBlue (5)
Creature — Sphinx (4/4)

Flying, vigilance

Planar Chaos (Rare)
Serra's Boon
Serra's Boon 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Embrace
Serra's Embrace 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Guardian
Serra's Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Core Set 2020 (Rare)
Other Versions
Core Set 2019 (Rare)
Solidarity
Solidarity 3White (4)
Instant

Creatures you control get +0/+5 until end of turn.

Urza's Destiny (Common)
Witch's Mist
Witch's Mist 2Black (3)
Enchantment

2Black, Tap: Destroy target creature that was dealt damage this turn.

Future Sight (Uncommon)
Worship
Worship 3White (4)
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)