|
Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
|
|
|
Acquire
   ( 5)
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
|
|
|
Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. <i>(It can attack and this turn.)</i>
|
|
|
Act on Impulse
  ( 3)
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. <i>(If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)</i>
|
|
|
Advice from the Fae
   ( 6)
Sorcery
<i>( can be paid with any two mana or with . This card's mana value is 6.)</i> Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
|
|
|
Aether Helix
   ( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
|
|
|
Alchemist's Gambit
   ( 3)
Sorcery
Cleave    <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i> Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
|
|
|
Alchemist's Greeting
  ( 5)
Sorcery
Alchemist's Greeting deals 4 damage to target creature. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
|
|
|
Allure of the Unknown
   ( 5)
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
|
|
|
Alpha Brawl
   ( 8)
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
|
|
|
Amass the Components
  ( 4)
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
|
|
|
Ancestral Anger
 ( 1)
Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
|
|
|
Ancestral Vision
( 0)
Sorcery
Suspend 4— <i>(Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)</i> Target player draws three cards.
|
|
|
Anchor to Reality
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
|
|
|
Anchor to the Aether
  ( 3)
Sorcery
Put target creature on top of its owner's library. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
|
|
|
Angelfire Ignition
   ( 3)
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
|
|
|
Anger of the Gods
   ( 3)
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|
Angrath's Fury
   ( 5)
Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Angrath's Rampage
  ( 2)
Sorcery
Choose one — • Target player sacrifices an artifact. • Target player sacrifices a creature. • Target player sacrifices a planeswalker.
|
|
|
Apex of Power
    ( 10)
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color.
|
|
|
Aquitect's Will
 ( 1)
Tribal Sorcery — Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
|
|
|
Arc Lightning
  ( 3)
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
|
|
|
Arc Trail
  ( 2)
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
|
|
|
Arm with Æther (Arm with Aether)
  ( 3)
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
|
|
|
Armed // Dangerous (Armed)
  ( 2)
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
|
|
|
Arrow Storm
   ( 5)
Sorcery
Arrow Storm deals 4 damage to any target. <i>Raid</i> — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
|
|
|
Artful Dodge
 ( 1)
Sorcery
Target creature can't be blocked this turn. Flashback <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
|
|
|
Assault Strobe
 ( 1)
Sorcery
Target creature gains double strike until end of turn. <i>(It deals both first-strike and regular combat damage.)</i>
|
|
|
Avacyn's Judgment
  ( 2)
Sorcery
Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i> Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
|
|
|
Awaken the Blood Avatar
   ( 8)
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
|
|
|
Awaken the Sleeper
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
|
|
|
Balance of Power
   ( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
|
|
|
Baleful Stare
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
|
|
|
Banefire
  ( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
|
|
|
Baral's Expertise
   ( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
|
|
|
Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. <i>Ferocious</i> — If you control a creature with power 4 or greater, creatures can't block this turn.
|
|
|
Beacon Bolt
   ( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start <i>(You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)</i>
|
|
|
Beacon of Tomorrows
   ( 8)
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
|
|
|
Beck // Call (Beck)
  ( 2)
Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
|
|
|
Reason // Believe (Believe)
  ( 5)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
|
|
|
Biomantic Mastery
    ( 7)
Sorcery
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
|
|
|
Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
|
|
|
Blast of Genius
   ( 6)
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
|
|
|
Blaze
  ( 1)
Sorcery
Blaze deals X damage to any target.
|
|
|
Blazing Volley
 ( 1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
|
|
|
Blightning
   ( 3)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
|
|
|
Blinding Flare
 ( 1)
Sorcery
<i>Strive</i> — This spell costs more to cast for each target beyond the first. Any number of target creatures can't block this turn.
|
|
|
Flesh // Blood (Blood)
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to any target. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
|
|
|
Blood Feud
   ( 6)
Sorcery
Target creature fights another target creature. <i>(Each deals damage equal to its power to the other.)</i>
|
|
|
Bloody Betrayal
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i>
|
|
|
Blow Your House Down
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
|
|
|
Blue Sun's Twilight
   ( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
|
|
|
Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
|
|
|
Bond of Insight
  ( 4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
|
|
|
Bond of Passion
   ( 6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
|
|
|
Bonfire of the Damned
   ( 1)
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle  <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>
|
|
|
Boom // Bust (Boom)
  ( 2)
Sorcery
Destroy target land you control and target land you don't control.
|
|
|
Boulder Salvo
  ( 5)
Sorcery
Surge  <i>(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)</i> Boulder Salvo deals 4 damage to target creature.
|
|
|
Brainbite
   ( 4)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
|
|
|
Brass's Bounty
  ( 7)
Sorcery
For each land you control, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
|
|
|
Bribery
   ( 5)
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
|
|
|
Brilliant Spectrum
  ( 4)
Sorcery
<i>Converge</i> — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
|
|
|
Animating Faerie (Bring to Life)
  ( 3)
Sorcery — Adventure
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
|
|
|
Bring to Light
   ( 5)
Sorcery
<i>Converge</i> — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
|
|
|
Brood Birthing
  ( 2)
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.
|
|
|
Brotherhood's End
   ( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
|
|
|
Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
|
|
|
Burn at the Stake
    ( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
|
|
|
Burn Down the House
   ( 5)
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
|
|
|
Burn from Within
  ( 1)
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
|
|
|
Burn Trail
  ( 4)
Sorcery
Burn Trail deals 3 damage to any target. Conspire <i>(As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)</i>
|
|
|
Burning Inquiry
 ( 1)
Sorcery
Each player draws three cards, then discards three cards at random.
|
|
|
Burst of Speed
 ( 1)
Sorcery
Creatures you control gain haste until end of turn. <i>(They can attack and even if they just came under your control.)</i>
|
|
|
By Force
  ( 1)
Sorcery
Destroy X target artifacts.
|
|
|
Beck // Call (Call)
   ( 6)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
|
|
|
Call of the Nightwing
   ( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher <i>(Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)</i>
|
|
|
Call the Skybreaker
   ( 7)
Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace <i>(You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)</i>
|
|
|
Call to Mind
  ( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
|
|
|
Callous Dismissal
  ( 2)
Sorcery
Return target nonland permanent to its owner's hand. Amass 1. <i>(Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)</i>
|
|
|
Campus Renovation
   ( 5)
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
|
|
|
Captivating Gyre
   ( 6)
Sorcery
Return up to three target creatures to their owners' hands.
|
|
|
Catch // Release (Catch)
   ( 3)
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
|
|
|