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"Agents of S.N.E.A.K." (33)

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Accessories to Murder
Accessories to Murder (0)
Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Unstable (Uncommon)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Deadly Poison Sampler
Deadly Poison Sampler (0)
Artifact — Contraption

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Unstable (Rare)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Dictation Quillograph
Dictation Quillograph (0)
Artifact — Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Unstable (Common)
Dispatch Dispensary
Dispatch Dispensary (0)
Artifact — Contraption

Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.

Unstable (Uncommon)
Faerie Aerie
Faerie Aerie (0)
Artifact — Contraption

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

Unstable (Mythic Rare)
Finders, Keepers
Finders, Keepers 5Black (6)
Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Five-Finger Discount
Five-Finger Discount 4BlueBlue (6)
Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Unstable (Uncommon)
Graveyard Busybody
Graveyard Busybody 4BlueBlue (6)
Creature — Human Spy (*/*)

All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Unstable (Rare)
Hypnotic Swirly Disc
Hypnotic Swirly Disc (0)
Artifact — Contraption

Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.

Unstable (Rare)
Insufferable Syphon
Insufferable Syphon (0)
Artifact — Contraption

Whenever you crank Insufferable Syphon, target player discards a card.

Unstable (Uncommon)
Magic Word
Magic Word 2Blue (3)
Enchantment — Aura

Enchant creature

As Magic Word enters the battlefield, choose a word.

Whisper the chosen word: Tap enchanted creature.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Masterful Ninja
Masterful Ninja 2Black (3)
Creature — Troll Ninja (1/1)

Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

1Black: Masterful Ninja gets +1/+1 until end of turn.

Unstable (Rare)
Overt Operative
Overt Operative 3Black (4)
Creature — Human Ninja Rigger (2/3)

Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Phoebe, Head of S.N.E.A.K.
Phoebe, Head of S.N.E.A.K. 1BlueBlack (3)
Legendary Creature — Human Spy (2/3)

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

2BlueBlack: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Unstable (Mythic Rare)
S.N.E.A.K. Dispatcher
S.N.E.A.K. Dispatcher 1Blue (2)
Creature — Human Spy (2/1)

2Blue, Tap: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

Unstable (Uncommon)
Secret Base
Secret Base (0)
Land

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.

Unstable (Common)
Sly Spy (Sly Spy (a))
Sly Spy (Sly Spy (a)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

Unstable (Uncommon)
Sly Spy (Sly Spy (b))
Sly Spy (Sly Spy (b)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

Unstable (Uncommon)
Sly Spy (Sly Spy (c))
Sly Spy (Sly Spy (c)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

Unstable (Uncommon)
Sly Spy (Sly Spy (d))
Sly Spy (Sly Spy (d)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

Unstable (Uncommon)
Sly Spy (Sly Spy (e))
Sly Spy (Sly Spy (e)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.

Unstable (Uncommon)
Sly Spy (Sly Spy (f))
Sly Spy (Sly Spy (f)) 2Black (3)
Creature — Human Spy (2/2)

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Unstable (Uncommon)
Spell Suck
Spell Suck 2BlueBlue (4)
Instant

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Split Screen
Split Screen 4 (4)
Artifact

When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.

Play with your libraries' top cards revealed.

When Split Screen leaves the battlefield, shuffle your libraries together.

Unstable (Rare)
Spy Eye
Spy Eye 2BlueBlue (4)
Creature — Eye Spy (1/3)

Flying

Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

Unstable (Uncommon)
Subcontract
Subcontract Black (1)
Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Unstable (Common)
Suspicious Nanny
Suspicious Nanny 4Blue (5)
Creature — Human Spy Rigger (3/4)

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

Unstable (Uncommon)
Time Out
Time Out 4Blue (5)
Instant

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Top-Secret Tunnel
Top-Secret Tunnel (0)
Artifact — Contraption

Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.

Unstable (Common)
Twiddlestick Charger
Twiddlestick Charger (0)
Artifact — Contraption

Whenever you crank Twiddlestick Charger, tap or untap target creature.

Unstable (Common)
X
X BlueBlack (2)
Legendary Creature — Human Spy (2/2)

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.

BlueBlack, Tap: Put X into target opponent's hand.

3BlueBlack: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Unstable (Rare)
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