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Saberclaw Golem
( 5)
Artifact Creature — Golem
(4/2)
: Saberclaw Golem gains first strike until end of turn.
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Salvage Scout
( 1)
Creature — Human Scout
(1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
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Sangromancer
( 4)
Creature — Vampire Shaman
(3/3)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
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Scrapdiver Serpent
( 7)
Creature — Serpent
(5/5)
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
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Screeching Silcaw
( 2)
Creature — Bird
(1/2)
Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
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Seachrome Coast
( 0)
Land
Seachrome Coast enters tapped unless you control two or fewer other lands. : Add or .
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Seize the Initiative
( 1)
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
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Semblance Anvil
( 3)
Artifact
Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost less to cast.
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Shape Anew
( 4)
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
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Shimmer Myr
( 3)
Artifact Creature — Myr
(2/2)
Flash You may cast artifact spells as though they had flash.
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Shriekhorn
( 1)
Artifact
Shriekhorn enters with three charge counters on it. , Remove a charge counter from Shriekhorn: Target player mills two cards.
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Signal Pest
( 1)
Artifact Creature — Pest
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.
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Silver Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Silverskin Armor
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types. Equip
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Sky-Eel School
( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters, draw a card, then discard a card.
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Slagstorm
( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Slice in Twain
( 4)
Instant
Destroy target artifact or enchantment. Draw a card.
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Snapsail Glider
( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
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Soliton
( 5)
Artifact Creature — Construct
(3/4)
: Untap Soliton.
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Soul Parry
( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Spin Engine
( 3)
Artifact Creature — Construct
(3/1)
: Target creature can't block Spin Engine this turn.
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Spiraling Duelist
( 4)
Creature — Human Berserker
(3/1)
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
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Spire Serpent
( 5)
Creature — Serpent
(3/5)
Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
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Steel Hellkite
( 6)
Artifact Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn. : Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
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Stoic Rebuttal
( 3)
Instant
Metalcraft — This spell costs less to cast if you control three or more artifacts. Counter target spell.
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Strata Scythe
( 3)
Artifact — Equipment
Imprint — When Strata Scythe enters, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip
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Strider Harness
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sunblast Angel
( 6)
Creature — Angel
(4/5)
Flying When Sunblast Angel enters, destroy all tapped creatures.
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Sunspear Shikari
( 2)
Creature — Cat Soldier
(2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
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Sword of Body and Mind
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip
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Sword of Feast and Famine
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip
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Sword of War and Peace
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip
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Sylvok Lifestaff
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip
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Sylvok Replica
( 3)
Artifact Creature — Shaman
(1/3)
, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
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Tel-Jilad Defiance
( 2)
Instant
Target creature gains protection from artifacts until end of turn. Draw a card.
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Tempered Steel
( 3)
Enchantment
Artifact creatures you control get +2/+2.
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Thopter Assembly
( 6)
Artifact Creature — Thopter
(5/5)
Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
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Thrun, the Last Troll
( 4)
Legendary Creature — Troll Shaman
(4/4)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Thrun, the Last Troll.
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Titan Forge
( 3)
Artifact
, : Put a charge counter on Titan Forge. , Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
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Training Drone
( 3)
Artifact Creature — Drone
(4/4)
Training Drone can't attack or block unless it's equipped.
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Treasure Mage
( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Trinket Mage
( 3)
Creature — Human Wizard
(2/2)
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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True Conviction
( 6)
Enchantment
Creatures you control have double strike and lifelink.
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Tumble Magnet
( 3)
Artifact
Tumble Magnet enters with three charge counters on it. , Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
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Tunnel Ignus
( 2)
Creature — Elemental
(2/1)
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
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Turn Aside
( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn the Tide
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Turn to Slag
( 5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Twisted Image
( 1)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Untamed Might
( 1)
Instant
Target creature gets +X/+X until end of turn.
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Unwinding Clock
( 4)
Artifact
Untap all artifacts you control during each other player's untap step.
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Vault Skyward
( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Vedalken Certarch
( 1)
Creature — Vedalken Wizard
(1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
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Vedalken Infuser
( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
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Venser's Journal
( 5)
Artifact
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
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Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Viridian Claw
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has first strike. Equip
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Viridian Harvest
( 1)
Enchantment — Aura
Enchant artifact When enchanted artifact is put into a graveyard, you gain 6 life.
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Viridian Revel
( 3)
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
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Volition Reins
( 6)
Enchantment — Aura
Enchant permanent When Volition Reins enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
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Vulshok Heartstoker
( 3)
Creature — Human Shaman
(2/2)
When Vulshok Heartstoker enters, target creature gets +2/+0 until end of turn.
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Vulshok Replica
( 3)
Artifact Creature — Berserker
(3/1)
, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
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Wall of Tanglecord
( 2)
Artifact Creature — Wall
(0/6)
Defender : Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
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Whipflare
( 2)
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
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White Sun's Zenith
( 3)
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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Wing Puncture
( 1)
Instant
Target creature you control deals damage equal to its power to target creature with flying.
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Withstand Death
( 1)
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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