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Temporal Trespass
( 11)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Take an extra turn after this one. Exile Temporal Trespass.
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Temur Ascendancy
( 3)
Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
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Temur Battle Rage
( 2)
Instant
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Temur Charger
( 2)
Creature — Horse
(3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn.
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Temur Charm
( 3)
Instant
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
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Temur Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Temur War Shaman
( 6)
Creature — Human Shaman
(4/5)
When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
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Teysa Karlov
( 4)
Legendary Creature — Human Advisor
(2/4)
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.
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Teysa, Envoy of Ghosts
( 7)
Legendary Creature — Human Advisor
(4/4)
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
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Teysa, Orzhov Scion
( 3)
Legendary Creature — Human Advisor
(2/3)
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
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Tezzeret's Gambit
( 4)
Sorcery
( can be paid with either or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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The Big Idea
( 6)
Legendary Creature — Brainiac Villain
(4/4)
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The Countdown Is at One
( 5)
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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The Grand Calcutron
( 2)
Legendary Artifact
The Grand Calcutron can be your commander. When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
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Theater of Horrors
( 3)
Enchantment
At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. : Theater of Horrors deals 1 damage to target opponent or planeswalker.
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Thief of Sanity
( 3)
Creature — Specter
(2/2)
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Thopter Assembly
( 6)
Artifact Creature — Thopter
(5/5)
Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
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Thought Erasure
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thoughtbound Phantasm
( 1)
Creature — Spirit
(2/2)
Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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Thoughtflare
( 5)
Instant
Draw four cards, then discard two cards.
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Thousand Winds
( 6)
Creature — Elemental
(5/6)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Three-Headed Goblin
( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Thresher Lizard
( 3)
Creature — Lizard
(3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thrill-Kill Assassin
( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Throne of Geth
( 2)
Artifact
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thrull Parasite
( 1)
Creature — Thrull
(1/1)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent.
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Thrummingbird
( 2)
Creature — Phyrexian Bird Horror
(1/1)
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thrun, the Last Troll
( 4)
Legendary Creature — Troll Shaman
(4/4)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Thrun, the Last Troll.
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Thud-for-Duds
( 0)
Artifact — Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
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Thunderbreak Regent
( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Thunderheads
( 3)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
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Thundering Tanadon
( 6)
Artifact Creature — Phyrexian Beast
(5/4)
( can be paid with either or 2 life.) Trample
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Thundersong Trumpeter
( 2)
Creature — Human Soldier
(2/1)
: Target creature can't attack or block this turn.
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Tibor and Lumia
( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Time Out
( 5)
Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
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Timely Hordemate
( 4)
Creature — Human Warrior
(3/2)
Raid — When Timely Hordemate enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Tin Street Hooligan
( 2)
Creature — Goblin Rogue
(2/1)
When Tin Street Hooligan enters, if was spent to cast it, destroy target artifact.
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Tine Shrike
( 4)
Creature — Phyrexian Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Titan Forge
( 3)
Artifact
, : Put a charge counter on Titan Forge. , Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
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Tithe Drinker
( 2)
Creature — Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Tithe Taker
( 2)
Creature — Human Soldier
(2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Tolsimir Wolfblood
( 6)
Legendary Creature — Elf Warrior
(3/4)
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. : Create Voja, a legendary 2/2 green and white Wolf creature token.
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Top-Secret Tunnel
( 0)
Artifact — Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
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Torch Drake
( 4)
Creature — Drake
(2/2)
Flying : Torch Drake gets +1/+0 until end of turn.
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Tormentor Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Tormentor Exarch enters, choose one — • Target creature gets +2/+0 until end of turn. • Target creature gets -0/-2 until end of turn.
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Torpor Orb
( 2)
Artifact
Creatures entering don't cause abilities to trigger.
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Torrent Elemental
( 5)
Creature — Elemental
(3/5)
Flying Whenever Torrent Elemental attacks, tap all creatures defending player controls. : Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
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Totally Lost
( 5)
Instant
Put target nonland permanent on top of its owner's library.
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Tower Drake
( 3)
Creature — Drake
(2/1)
Flying : Tower Drake gets +0/+1 until end of turn.
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Towering Thunderfist
( 5)
Creature — Giant Soldier
(4/4)
: Towering Thunderfist gains vigilance until end of turn.
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Toxic Nim
( 6)
Creature — Phyrexian Zombie
(4/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Regenerate Toxic Nim.
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Train of Thought
( 2)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
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Training Drone
( 3)
Artifact Creature — Drone
(4/4)
Training Drone can't attack or block unless it's equipped.
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Trait Doctoring
( 1)
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Transluminant
( 2)
Creature — Dryad Shaman
(2/2)
, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
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Trap Essence
( 3)
Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
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Tread Mill
( 0)
Artifact — Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
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Treasure Cruise
( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treasure Keeper
( 4)
Artifact Creature — Construct
(3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Mage
( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Treasured Find
( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treasury Thrull
( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Tree of Redemption
( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with Tree of Redemption's toughness.
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Trestle Troll
( 3)
Creature — Troll
(1/4)
Defender Reach (This creature can block creatures with flying.) : Regenerate Trestle Troll.
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Trial // Error (Trial)
( 2)
Instant
Return all creatures blocking or blocked by target creature to their owner's hand.
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Trinket Mage
( 3)
Creature — Human Wizard
(2/2)
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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Triskaidekaphobia
( 4)
Enchantment
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
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Triumph of the Hordes
( 4)
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Trollbred Guardian
( 5)
Creature — Troll Frog Warrior
(5/5)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
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Trostani Discordant
( 5)
Legendary Creature — Dryad
(1/4)
Other creatures you control get +1/+1. When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
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Trostani's Judgment
( 6)
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
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Trostani's Summoner
( 7)
Creature — Elf Shaman
(1/1)
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
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True Conviction
( 6)
Enchantment
Creatures you control have double strike and lifelink.
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Truefire Captain
( 4)
Creature — Human Knight
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
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Truefire Paladin
( 2)
Creature — Human Knight
(2/2)
Vigilance : Truefire Paladin gets +2/+0 until end of turn. : Truefire Paladin gains first strike until end of turn.
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Trumpet Blast
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Trygon Predator
( 3)
Creature — Beast
(2/3)
Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Tumble Magnet
( 3)
Artifact
Tumble Magnet enters with three charge counters on it. , Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
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Tunnel Ignus
( 2)
Creature — Elemental
(2/1)
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
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Turbo-Thwacking Auto-Hammer
( 0)
Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
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Turn Aside
( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn the Tide
( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Turn to Slag
( 5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Tuskguard Captain
( 3)
Creature — Human Warrior
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
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Twiddlestick Charger
( 0)
Artifact — Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
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