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Warden of the Eye
( 5)
Creature — Djinn Wizard
(3/3)
When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.
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Wardscale Dragon
( 6)
Creature — Dragon
(4/4)
Flying As long as Wardscale Dragon is attacking, defending player can't cast spells.
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Warleader's Helix
( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
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Warmind Infantry
( 3)
Creature — Elemental Soldier
(2/3)
Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
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War-Name Aspirant
( 2)
Creature — Human Warrior
(2/1)
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.
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Warped Physique
( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
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Wasteland Viper
( 1)
Creature — Snake
(1/2)
Deathtouch Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Watcher in the Mist
( 5)
Creature — Spirit
(3/4)
Flying When Watcher in the Mist enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Watcher of the Roost
( 3)
Creature — Bird Soldier
(2/1)
Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.
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Watery Grave
( 0)
Land — Island Swamp
(: Add or .) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.
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Wayfaring Temple
( 3)
Creature — Elemental
(*/*)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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Weapon Surge
( 1)
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Wee Dragonauts
( 3)
Creature — Faerie Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
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Whipflare
( 2)
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
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Whirlwind Adept
( 5)
Creature — Djinn Monk
(4/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Whisper Agent
( 3)
Creature — Human Rogue
(3/2)
Flash When Whisper Agent enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Whispering Madness
( 4)
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Whispering Snitch
( 2)
Creature — Vampire Rogue
(1/3)
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
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Whispering Specter
( 3)
Creature — Phyrexian Specter
(1/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
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Whisperwood Elemental
( 5)
Creature — Elemental
(4/4)
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
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White Sun's Zenith
( 3)
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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Whitemane Lion
( 2)
Creature — Cat
(2/2)
Flash When Whitemane Lion enters, return a creature you control to its owner's hand.
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Widget Contraption
( 0)
Artifact — Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Wild Cantor
( 1)
Creature — Human Druid
(1/1)
( can be paid with either or .) Sacrifice Wild Cantor: Add one mana of any color.
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Wild Slash
( 1)
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
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Wildheart Invoker
( 4)
Creature — Elf Shaman
(4/3)
: Target creature gets +5/+5 and gains trample until end of turn.
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Will of the Naga
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Willbender
( 2)
Creature — Human Wizard
(1/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
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Willing Test Subject
( 3)
Creature — Spider Monkey Scientist
(2/2)
Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. : Roll a six-sided die.
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Will-o'-the-Wisp
( 1)
Creature — Spirit
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Windreaver
( 5)
Creature — Elemental
(1/3)
Flying : Windreaver gains vigilance until end of turn. : Windreaver gets +0/+1 until end of turn. : Switch Windreaver's power and toughness until end of turn. : Return Windreaver to its owner's hand.
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Winds of Qal Sisma
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
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Wing Puncture
( 1)
Instant
Target creature you control deals damage equal to its power to target creature with flying.
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Wing Splicer
( 4)
Creature — Phyrexian Human Artificer
(1/1)
When Wing Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying.
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Wingmate Roc
( 5)
Creature — Bird
(3/4)
Flying Raid — When Wingmate Roc enters, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
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Withstand Death
( 1)
Instant
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Wojek Apothecary
( 4)
Creature — Human Cleric
(1/1)
Radiance — : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
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Wojek Bodyguard
( 3)
Creature — Human Soldier
(3/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone.
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Wojek Embermage
( 4)
Creature — Human Wizard
(1/2)
Radiance — : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
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Wojek Halberdiers
( 2)
Creature — Human Soldier
(3/2)
Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
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Wojek Siren
( 1)
Instant
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
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Woodlot Crawler
( 2)
Creature — Insect
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green
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Woodwraith Strangler
( 4)
Creature — Plant Zombie
(2/2)
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
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Work a Double
( 4)
Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
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Worldsoul Colossus
( 2)
Creature — Elemental
(0/0)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Worldsoul Colossus enters with X +1/+1 counters on it.
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Wreak Havoc
( 4)
Sorcery
This spell can't be countered. Destroy target artifact or land.
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Wrecking Beast
( 7)
Creature — Beast
(6/6)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
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Wrecking Ogre
( 5)
Creature — Ogre Warrior
(3/3)
Double strike Bloodrush — , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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Wrench-Rigger
( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Writ of Passage
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast — , Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
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Wurmcoil Engine
( 6)
Artifact Creature — Phyrexian Wurm
(6/6)
Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
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X
( 2)
Legendary Creature — Human Spy
(2/2)
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Xenograft
( 5)
Enchantment
As Xenograft enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
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Yasova Dragonclaw
( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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Youthful Scholar
( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
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Zada, Hedron Grinder
( 4)
Legendary Creature — Goblin Ally
(3/3)
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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Zegana, Utopian Speaker
( 4)
Legendary Creature — Merfolk Wizard
(4/4)
When Zegana, Utopian Speaker enters, if you control another creature with a +1/+1 counter on it, draw a card. : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
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Zephyr Scribe
( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card. Whenever you cast a noncreature spell, untap Zephyr Scribe.
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Zhur-Taa Ancient
( 5)
Creature — Beast
(7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Zhur-Taa Druid
( 2)
Creature — Human Druid
(1/1)
: Add . Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
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Zhur-Taa Goblin
( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Zombify
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Zulaport Cutthroat
( 2)
Creature — Human Rogue Ally
(1/1)
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Zurgo Bellstriker
( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zurgo Helmsmasher
( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. During your turn, Zurgo Helmsmasher has indestructible. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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