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Radiate
( 5)
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
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Radstorm
( 4)
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Ragamuffyn
( 3)
Creature — Zombie Cleric
(2/2)
Hellbent — , Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand.
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Ragefire
( 2)
Sorcery
Ragefire deals 3 damage to target creature.
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Rageform
( 4)
Enchantment
When Rageform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Ragnar
( 3)
Legendary Creature — Human Cleric
(2/2)
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Rakalite
( 6)
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
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Rally
( 2)
Instant
Blocking creatures get +1/+1 until end of turn.
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Ramroller
( 3)
Artifact Creature — Juggernaut
(2/3)
Ramroller attacks each combat if able. Ramroller gets +2/+0 as long as you control another artifact.
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Rancor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Ransack
( 4)
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Rare-B-Gone
( 4)
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
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Ratcatcher
( 6)
Creature — Ogre Rogue
(4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
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Ratonhnhaké:ton
( 3)
Legendary Creature — Human Assassin
(3/3)
As long as Ratonhnhaké:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
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Rattlechains
( 2)
Creature — Spirit
(2/1)
Flash Flying When Rattlechains enters, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash.
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Ravener
( 2)
Creature — Tyranid
(0/0)
Flash Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) When Ravener enters, target creature attacks target opponent this turn if able.
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Ravenform
( 3)
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Raze
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Destroy target land.
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Razzle-Dazzler
( 2)
Creature — Human Wizard
(1/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
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Realmwalker
( 3)
Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) As Realmwalker enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
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Realmwright
( 1)
Creature — Vedalken Wizard
(1/1)
As Realmwright enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Reanimate
( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Reap
( 2)
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
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Rebirth
( 6)
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20.
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Rebound
( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuild
( 3)
Instant
Return all artifacts to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Rebuke
( 3)
Instant
Destroy target attacking creature.
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Recalibrate
( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Recantation
( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation. , Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
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Reciprocate
( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Reclamation
( 4)
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
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Recoil
( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Recollect
( 3)
Sorcery
Return target card from your graveyard to your hand.
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Recommission
( 2)
Sorcery
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
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Reconnaissance
( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
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Reconstruction
( 1)
Sorcery
Return target artifact card from your graveyard to your hand.
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Recoup
( 2)
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Recover
( 3)
Sorcery
Return target creature card from your graveyard to your hand. Draw a card.
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Recuperate
( 4)
Instant
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
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Recycle
( 6)
Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
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Redeem
( 2)
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
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Redirect
( 2)
Instant
You may choose new targets for target spell.
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Refibrillator
( 0)
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Refocus
( 2)
Instant
Untap target creature. Draw a card.
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Refresh
( 3)
Instant
Regenerate target creature. Draw a card.
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Refurbish
( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Refute
( 3)
Instant
Counter target spell. Draw a card, then discard a card.
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Regenerate
( 2)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Regenesis
( 5)
Instant
Return up to two target permanent cards from your graveyard to your hand.
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Regicide
( 1)
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
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Regress
( 3)
Instant
Return target permanent to its owner's hand.
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Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
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Reincarnation
( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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Reinforcements
( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reinterpret
( 4)
Instant
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
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Reiterate
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reject
( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Rejuvenate
( 4)
Sorcery
You gain 6 life. Cycling (, Discard this card: Draw a card.)
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Reknit
( 2)
Instant
Regenerate target permanent.
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Relearn
( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Remand
( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Remedy
( 2)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
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Remembrance
( 4)
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
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Reminisce
( 3)
Sorcery
Target player shuffles their graveyard into their library.
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Remodel
( 3)
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.
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Remove
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Renewal
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Renounce
( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Reparations
( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repeal
( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Repel
( 4)
Instant
Put target creature on top of its owner's library.
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Repentance
( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Repercussion
( 3)
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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Replenish
( 4)
Sorcery
Return all enchantment cards from your graveyard to the battlefield. <I>(Auras with nothing to enchant remain in your graveyard.)</I>
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Repopulate
( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling (, Discard this card: Draw a card.)
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Reprieve
( 2)
Instant
Return target spell to its owner's hand. Draw a card.
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Reprisal
( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reprobation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
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Reprocess
( 4)
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
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Repulse
( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Reroute
( 2)
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
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Rescind
( 3)
Instant
Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)
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Rescue
( 1)
Instant
Return target permanent you control to its owner's hand.
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Resculpt
( 2)
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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Reset
( 2)
Instant
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
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Reshape
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Restock
( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restore
( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restrain
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Resupply
( 6)
Instant
You gain 6 life. Draw a card.
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Resurrection
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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