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Dermotaxi
( 2)
Artifact — Vehicle
(0/0)
Imprint — As Dermotaxi enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
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Desert
( 0)
Land — Desert
: Add . : Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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Desertion
( 5)
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
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Desolation
( 3)
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. Desolation deals 2 damage to each player who sacrificed a Plains this way.
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Despark
( 2)
Instant
Exile target permanent with mana value 4 or greater.
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Despise
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
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Despoil
( 4)
Sorcery
Destroy target land. Its controller loses 2 life.
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Despondency
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
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Desynchronization
( 4)
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Desynchronize
( 5)
Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
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Detonate
( 1)
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
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Devastate
( 5)
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
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Devastation
( 7)
Sorcery
Destroy all creatures and lands.
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Didgeridoo
( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
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Diminish
( 1)
Instant
Target creature has base power and toughness 1/1 until end of turn.
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Dinotomaton
( 4)
Artifact Creature — Dinosaur Gnome
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Dinotomaton enters, target creature you control gains menace until end of turn.
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Diresight
( 3)
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Disallow
( 3)
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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Disappear
( 4)
Enchantment — Aura
Enchant creature : Return enchanted creature and Disappear to their owners' hands.
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Disarm
( 1)
Instant
Unattach all Equipment from target creature.
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Discombobulate
( 4)
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.
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Disembowel
( 1)
Instant
Destroy target creature with mana value X.
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Disempower
( 2)
Instant
Put target artifact or enchantment on top of its owner's library.
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Disemvowel
( 5)
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
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Disenchant
( 2)
Instant
Destroy target artifact or enchantment.
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Disentomb
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Disfigure
( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Disharmony
( 3)
Instant
Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Disintegrate
( 1)
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Dismantle
( 3)
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
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Dismember
( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Dismiss
( 4)
Instant
Counter target spell. Draw a card.
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Disorder
( 2)
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
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Disorient
( 4)
Instant
Target creature gets -7/-0 until end of turn.
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dispel
( 1)
Instant
Counter target instant spell.
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Disperse
( 2)
Instant
Return target nonland permanent to its owner's hand.
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Displace
( 3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Dispossess
( 3)
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
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Disrupt
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Dissipate
( 3)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Dissolve
( 3)
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Distress
( 2)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
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Divert
( 1)
Instant
Change the target of target spell with a single target unless that spell's controller pays .
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Divest
( 1)
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
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Dodecapod
( 4)
Artifact Creature — Golem
(3/3)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
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Dogpile
( 4)
Instant
Dogpile deals damage to any target equal to the number of attacking creatures you control.
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Domestication
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
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Dominate
( 3)
Instant
Gain control of target creature with mana value X or less.
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Domineer
( 3)
Enchantment — Aura
Enchant artifact creature You control enchanted artifact creature.
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Donate
( 3)
Sorcery
Target player gains control of target permanent you control.
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Doomfall
( 3)
Sorcery
Choose one — • Target opponent exiles a creature they control. • Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
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Doomgape
( 7)
Creature — Elemental
(10/10)
Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
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Doomsday
( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
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Doorkeeper
( 2)
Creature — Homunculus
(0/4)
Defender , : Target player mills X cards, where X is the number of creatures you control with defender.
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Doublecast
( 2)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Douse
( 3)
Enchantment
: Counter target red spell.
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Downdraft
( 3)
Enchantment
: Target creature loses flying until end of turn. Sacrifice Downdraft: It deals 2 damage to each creature with flying.
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Downpour
( 2)
Instant
Tap up to three target creatures.
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Downsize
( 1)
Instant
Target creature you don't control gets -4/-0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Drach'Nyen
( 6)
Legendary Artifact — Equipment
Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Draco
( 16)
Artifact Creature — Dragon
(9/9)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Domain — At the beginning of your upkeep, sacrifice Draco unless you pay . This cost is reduced by for each basic land type among lands you control.
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Dracoplasm
( 2)
Creature — Shapeshifter
(0/0)
Flying As Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn.
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Dragonrage
( 3)
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
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Dragonstalker
( 5)
Creature — Bird Soldier
(3/3)
Flying, protection from Dragons
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Dragonstorm
( 9)
Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Dread
( 6)
Creature — Elemental Incarnation
(6/6)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
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Dreadbore
( 2)
Sorcery
Destroy target creature or planeswalker.
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Dreadhound
( 6)
Creature — Demon Dog
(6/6)
When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
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Dreadmalkin
( 1)
Creature — Zombie Cat
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
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Dreadmobile
( 3)
Artifact — Vehicle
(3/3)
Menace , Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dreadwaters
( 4)
Sorcery
Target player mills X cards, where X is the number of lands you control.
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Dreadwurm
( 5)
Creature — Wurm Horror
(5/4)
Landfall — Whenever a land you control enters, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Dreamcatcher
( 1)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
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Dreamwinder
( 4)
Creature — Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Dredge
( 1)
Instant
Sacrifice a creature or land. Draw a card.
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Drekavac
( 2)
Creature — Beast
(3/3)
When Drekavac enters, sacrifice it unless you discard a noncreature card.
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Drelnoch
( 5)
Creature — Yeti Mutant
(3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
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Drider
( 5)
Creature — Elf Spider
(4/3)
Reach Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
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Drill-Skimmer
( 4)
Artifact Creature — Thopter
(2/1)
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
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Dromosaur
( 3)
Creature — Dinosaur
(2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
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Drossclaw
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip
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Drought
( 4)
Enchantment
At the beginning of your upkeep, sacrifice Drought unless you pay . Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
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Drowned
( 2)
Creature — Zombie
(1/1)
: Regenerate Drowned.
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Drumbellower
( 3)
Creature — Spirit
(2/1)
Flying Untap all creatures you control during each other player's untap step.
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Drumhunter
( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Dub
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
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Duh
( 1)
Instant
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
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Duneblast
( 7)
Sorcery
Choose up to one creature. Destroy the rest.
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Duplicant
( 6)
Artifact Creature — Shapeshifter
(2/4)
Imprint — When Duplicant enters, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
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