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Celestial Regulator
Celestial Regulator 1WhiteBlue (3)
Creature — Angel Advisor (2/3)

Flying

When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.

Streets of New Capenna (Common)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Celestial Unicorn
Celestial Unicorn 2White (3)
Creature — Unicorn (3/2)

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Celestial Vault
Celestial Vault 1White (2)
Artifact

White, Tap: Draft a card from Celestial Vault's spellbook and exile it face down.

1, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.

Streets of New Capenna Alchemy (Uncommon)
Celestine Cave Witch (playtest)
Celestine Cave Witch (playtest) 3Black (4)
Creature — — Human Warlock (2/3)

When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Mystery Booster (Common)
Celestine, the Living Saint
Celestine, the Living Saint 4White (5)
Legendary Creature — Human Warrior (3/4)

Flying, lifelink

Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Warhammer 40,000 Commander (Rare)
Celestus Sanctifier
Celestus Sanctifier 2White (3)
Creature — Human Cleric (3/2)

If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.

Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.

Innistrad: Midnight Hunt (Common)
Cellar Door
Cellar Door 2 (2)
Artifact

3, Tap: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

Jumpstart 2022 (Uncommon)
Other Versions
Innistrad (Uncommon)
Cement Shoes
Cement Shoes 1 (1)
Artifact — Equipment

Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."

Equipped creature doesn't untap during its controller's untap step.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Uncommon)
Cemetery Desecrator
Cemetery Desecrator 4BlackBlack (6)
Creature — Zombie (4/4)

Menace

When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Gate
Cemetery Gate 2Black (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Protection from black

Homelands (Common)
Cemetery Gatekeeper
Cemetery Gatekeeper 1Red (2)
Creature — Vampire (2/1)

First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Illuminator
Cemetery Illuminator 1BlueBlue (3)
Creature — Spirit (2/3)

Flying

Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Protector
Cemetery Protector 2WhiteWhite (4)
Creature — Human Soldier (3/4)

Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Prowler
Cemetery Prowler 1GreenGreen (3)
Creature — Wolf (3/4)

Vigilance

Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.

Spells you cast cost 1 less to cast for each card type they share with cards exiled with Cemetery Prowler.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Puca
Cemetery Puca 1Blue or BlackBlue or Black (3)
Creature — Shapeshifter (1/2)

Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

Shadowmoor (Rare)
Cemetery Reaper
Cemetery Reaper 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Magic 2010 (Rare)
Archenemy (Rare)
Magic 2012 (Rare)
Cemetery Recruitment
Cemetery Recruitment 1Black (2)
Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Jumpstart 2022 (Common)
Other Versions
Eldritch Moon (Common)
Jumpstart (Common)
Cemetery Tampering
Cemetery Tampering 2Black (3)
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Cenn's Enlistment
Cenn's Enlistment 3White (4)
Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Modern Masters (Common)
Other Versions
Eventide (Common)
Cenn's Heir
Cenn's Heir 1White (2)
Creature — Kithkin Soldier (1/1)

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Lorwyn (Common)
Cenn's Tactician
Cenn's Tactician White (1)
Creature — Kithkin Soldier (1/1)

White, Tap: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Morningtide (Uncommon)
Cenote Scout
Cenote Scout Green (1)
Creature — Merfolk Scout (1/1)

When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Censor
Censor 1Blue (2)
Instant

Counter target spell unless its controller pays 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Centaur Archer
Centaur Archer 1RedGreen (3)
Creature — Centaur Archer (3/2)

Tap: Centaur Archer deals 1 damage to target creature with flying.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Centaur Battlemaster
Centaur Battlemaster 3GreenGreen (5)
Creature — Centaur Warrior (3/3)

Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Double Masters 2022 (Uncommon)
Other Versions
Theros (Uncommon)
Centaur Chieftain
Centaur Chieftain 3Green (4)
Creature — Centaur (3/3)

Haste

Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Eternal Masters (Uncommon)
Other Versions
Torment (Uncommon)
Centaur Courser
Centaur Courser 2Green (3)
Creature — Centaur Warrior (3/3)

Core Set 2020 (Common)
Other Versions
Magic 2010 (Common)
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Core Set 2019 (Common)
Centaur Garden
Centaur Garden (0)
Land

Tap: Add Green. Centaur Garden deals 1 damage to you.

Threshold — Green, Tap, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.

Odyssey (Uncommon)
Centaur Glade
Centaur Glade 3GreenGreen (5)
Enchantment

2GreenGreen: Create a 3/3 green Centaur creature token.

Onslaught (Uncommon)
Centaur Healer
Centaur Healer 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Healer enters the battlefield, you gain 3 life.

Guild Kit: Selesnya (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Battlebond (Common)
Centaur Nurturer
Centaur Nurturer 3Green (4)
Creature — Centaur Druid (2/4)

When Centaur Nurturer enters the battlefield, you gain 3 life.

Tap: Add one mana of any color.

War of the Spark (Common)
Centaur of Attention
Centaur of Attention 3GreenGreen (5)
Creature — Centaur Performer (3/3)

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.

Unfinity (Rare)
Centaur Omenreader
Centaur Omenreader 3Green (4)
Snow Creature — Centaur Shaman (3/3)

As long as Centaur Omenreader is tapped, creature spells you cast cost 2 less to cast.

Future Sight (Uncommon)
Centaur Peacemaker
Centaur Peacemaker 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Peacemaker enters the battlefield, each player gains 4 life.

Guilds of Ravnica (Common)
Centaur Rootcaster
Centaur Rootcaster 3Green (4)
Creature — Centaur Druid (2/2)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Judgment (Common)
Centaur Safeguard
Centaur Safeguard 2Green or White (3)
Creature — Centaur Warrior (3/1)

(Green or White can be paid with either Green or White.)

When Centaur Safeguard dies, you may gain 3 life.

Ravnica: City of Guilds (Common)
Centaur Veteran
Centaur Veteran 5Green (6)
Creature — Centaur (3/3)

Trample

Green, Discard a card: Regenerate Centaur Veteran.

Torment (Common)
Centaur Vinecrasher
Centaur Vinecrasher 3Green (4)
Creature — Plant Centaur (1/1)

Trample

Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay GreenGreen. If you do, return Centaur Vinecrasher from your graveyard to your hand.

Commander 2018 (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Centaur's Herald
Centaur's Herald Green (1)
Creature — Elf Scout (0/1)

2Green, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Return to Ravnica (Common)
Center Soul
Center Soul 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Centrifuge (Centrifuge (a))
Centrifuge (Centrifuge (a)) (0)
Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Lights — 3, 6

Unfinity (Acorn) (Rare)
Centrifuge (Centrifuge (b))
Centrifuge (Centrifuge (b)) (0)
Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Lights — 4, 6

Unfinity (Acorn) (Rare)
Cephalid Aristocrat
Cephalid Aristocrat 4Blue (5)
Creature — Octopus Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

Torment (Common)
Cephalid Broker
Cephalid Broker 3Blue (4)
Creature — Octopus (2/2)

Tap: Target player draws two cards, then discards two cards.

Iconic Masters (Uncommon)
Other Versions
Odyssey (Uncommon)
Cephalid Coliseum
Cephalid Coliseum (0)
Land

Tap: Add Blue. Cephalid Coliseum deals 1 damage to you.

Threshold — Blue, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

Modern Horizons 3 (Uncommon)
Other Versions
Odyssey (Uncommon)
From the Vault: Realms (Mythic Rare)
Cephalid Constable
Cephalid Constable 1BlueBlue (3)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Cephalid Facetaker
Cephalid Facetaker 2Blue (3)
Creature — Octopus Rogue (1/4)

Cephalid Facetaker can't be blocked.

At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

Streets of New Capenna Commander (Rare)
Cephalid Illusionist
Cephalid Illusionist 1Blue (2)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

2Blue, Tap: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Torment (Uncommon)
Cephalid Inkshrouder
Cephalid Inkshrouder 2Blue (3)
Creature — Octopus (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Judgment (Uncommon)
Cephalid Looter
Cephalid Looter 2Blue (3)
Creature — Octopus Rogue (2/1)

Tap: Target player draws a card, then discards a card.

Odyssey (Common)
Cephalid Pathmage
Cephalid Pathmage 2Blue (3)
Creature — Octopus Wizard (1/2)

Cephalid Pathmage can't be blocked.

Tap, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

Legions (Common)
Cephalid Retainer
Cephalid Retainer 2BlueBlue (4)
Creature — Octopus (2/3)

BlueBlue: Tap target creature without flying.

Odyssey (Rare)
Cephalid Sage
Cephalid Sage 3Blue (4)
Creature — Octopus (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Cephalid Scout
Cephalid Scout 1Blue (2)
Creature — Octopus Wizard Scout (1/1)

Flying

2Blue, Sacrifice a land: Draw a card.

Odyssey (Common)
Cephalid Shrine
Cephalid Shrine 1BlueBlue (3)
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays Variable Colorless, where X is the number of cards in all graveyards with the same name as the spell.

Odyssey (Rare)
Cephalid Snitch
Cephalid Snitch 1Blue (2)
Creature — Octopus Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Torment (Common)
Cephalid Vandal
Cephalid Vandal 1Blue (2)
Creature — Octopus Rogue (1/1)

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.

Torment (Rare)
Cephalopod Sentry
Cephalopod Sentry 2WhiteBlue (4)
Artifact Creature — Phyrexian Squid (*/5)

Flying

Cephalopod Sentry's power is equal to the number of artifacts you control.

Phyrexia: All Will Be One (Uncommon)
Cerebral Confiscation
Cerebral Confiscation 2Black (3)
Sorcery

Choose one —

• Target opponent discards two cards.

• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Murders at Karlov Manor (Common)
Cerebral Eruption
Cerebral Eruption 2RedRed (4)
Sorcery

Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Scars of Mirrodin (Rare)
Cerebral Vortex
Cerebral Vortex 1BlueRed (3)
Instant

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Ceremonial Groundbreaker
Ceremonial Groundbreaker 1GreenWhite (3)
Artifact — Equipment

Equipped creature gets +2/+1 and has trample.

Equip Citizen 1

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Uncommon)
Ceremonial Guard
Ceremonial Guard 2Red (3)
Creature — Human Soldier (3/4)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Mercadian Masques (Common)
Ceremonial Knife
Ceremonial Knife 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Common)
Ceremonious Rejection
Ceremonious Rejection Blue (1)
Instant

Counter target colorless spell.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Cerodon Yearling
Cerodon Yearling RedWhite (2)
Creature — Beast (2/2)

Vigilance, haste

Planechase (Common)
Other Versions
Alara Reborn (Common)
Certain Death
Certain Death 5Black (6)
Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Welcome Deck 2017 (Common)
Jumpstart 2022 (Common)
Cerulean Drake
Cerulean Drake 1Blue (2)
Creature — Drake (1/1)

Flying

Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)

Sacrifice Cerulean Drake: Counter target spell that targets you.

Core Set 2020 (Uncommon)
Cerulean Sphinx
Cerulean Sphinx 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

Blue: Cerulean Sphinx's owner shuffles it into their library.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica: City of Guilds (Rare)
Cerulean Wisps
Cerulean Wisps Blue (1)
Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

Shadowmoor (Common)
Cerulean Wyvern
Cerulean Wyvern 4Blue (5)
Creature — Drake (3/3)

Flying, protection from green

Mirage (Uncommon)
Cessation
Cessation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

Urza's Legacy (Common)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color.

Apocalypse (Common)
Ceta Sanctuary
Ceta Sanctuary 2Blue (3)
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Apocalypse (Uncommon)
Cetavolver
Cetavolver 1Blue (2)
Creature — Volver (1/1)

Kicker 1Red and/or Green <I>(You may pay an additional </I>1Red<I> and/or </I>Green<I> as you cast this spell.)</I>

If Cetavolver was kicked with its 1Red kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its Green kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Apocalypse (Rare)
Chain Devil
Chain Devil 3Black (4)
Creature — Devil (4/2)

Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Chain Lightning
Chain Lightning Red (1)
Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay RedRed. If the player does, they may copy this spell and may choose a new target for that copy.

Dominaria Remastered (Common)
Other Versions
Legends (Common)
Masters Edition III (Common)
Premium Deck Series: Fire and Lightning (Common)
Vintage Masters (Common)
Eternal Masters (Uncommon)
Masterpiece Series: Amonkhet Invocations (Special)
Battlebond (Uncommon)
Jumpstart (Uncommon)
Chain of Acid
Chain of Acid 3Green (4)
Sorcery

Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Chain of Plasma
Chain of Plasma 1Red (2)
Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Chain of Silence
Chain of Silence 1White (2)
Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Chain of Smog
Chain of Smog 1Black (2)
Sorcery

Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Chain of Vapor
Chain of Vapor Blue (1)
Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.

Commander 2016 (Uncommon)
Other Versions
Onslaught (Uncommon)
Chain Reaction
Chain Reaction 2RedRed (4)
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Worldwake (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Chain Stasis
Chain Stasis Blue (1)
Instant

You may tap or untap target creature. Then that creature's controller may pay 2Blue. If the player does, they may copy this spell and may choose a new target for that copy.

Homelands (Rare)
Chain to Memory
Chain to Memory Blue (1)
Instant

Target creature gets -4/-0 until end of turn. Scry 2.

Theros Beyond Death (Common)
Chainbreaker
Chainbreaker 2 (2)
Artifact Creature — Scarecrow (3/3)

Chainbreaker enters the battlefield with two -1/-1 counters on it.

3, Tap: Remove a -1/-1 counter from target creature.

Shadowmoor (Common)
Chained Brute
Chained Brute 1Red (2)
Creature — Devil (4/3)

Chained Brute doesn't untap during your untap step.

1, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.

Jumpstart (Uncommon)
Chained Throatseeker
Chained Throatseeker 5Blue (6)
Creature — Phyrexian Horror (5/5)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Chained Throatseeker can't attack unless defending player is poisoned.

New Phyrexia (Common)
Chained to the Rocks
Chained to the Rocks White (1)
Enchantment — Aura

Enchant Mountain you control

When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Theros (Rare)
Chainer, Dementia Master
Chainer, Dementia Master 3BlackBlack (5)
Legendary Creature — Human Minion (3/3)

All Nightmares get +1/+1.

BlackBlackBlack, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Commander Masters (Rare)
Other Versions
Torment (Rare)
Dominaria Remastered (Rare)
Chainer, Nightmare Adept
Chainer, Nightmare Adept 2BlackRed (4)
Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.

Modern Horizons 2 (Rare)
Other Versions
Commander 2019 (Mythic Rare)
Chainer's Edict
Chainer's Edict 1Black (2)
Sorcery

Target player sacrifices a creature.

Flashback 5BlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dominaria Remastered (Uncommon)
Other Versions
Torment (Uncommon)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Common)
Ultimate Masters (Uncommon)
Historic Anthology 3 (Uncommon)
Chainer's Torment
Chainer's Torment 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.

III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Dominaria (Uncommon)
Chainflail Centipede
Chainflail Centipede 2Black (3)
Artifact Creature — Equipment Insect (2/2)

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.

Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Chainflinger
Chainflinger 3Red (4)
Creature — Beast (2/2)

1Red, Tap: Chainflinger deals 1 damage to any target.

Threshold — 2Red, Tap: Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Odyssey (Common)
Chains of Custody
Chains of Custody 2White (3)
Enchantment — Aura

Enchant creature you control

When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.

Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Jumpstart 2022 (Common)
Chains of Mephistopheles
Chains of Mephistopheles 1Black (2)
Enchantment

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Chainweb Aracnir
Chainweb Aracnir Green (1)
Creature — Spider (1/2)

Reach

When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.

Escape—3GreenGreen, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Chainweb Aracnir escapes with three +1/+1 counters on it.

Theros Beyond Death (Uncommon)
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