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Dromad Purebred
Dromad Purebred 4White (5)
Creature — Camel Beast (1/5)

Whenever Dromad Purebred is dealt damage, you gain 1 life.

Ravnica: City of Guilds (Common)
Dromar, the Banisher
Dromar, the Banisher 3WhiteBlueBlack (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2Blue. If you do, choose a color, then return all creatures of that color to their owners' hands.

Invasion (Rare)
Dromar's Attendant
Dromar's Attendant 5 (5)
Artifact Creature — Golem (3/3)

1, Sacrifice Dromar's Attendant: Add WhiteBlueBlack.

Invasion (Uncommon)
Dromar's Cavern
Dromar's Cavern (0)
Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add White, Blue, or Black.

Dominaria Remastered (Uncommon)
Other Versions
Planeshift (Uncommon)
Dromar's Charm
Dromar's Charm WhiteBlueBlack (3)
Instant

Choose one —

• You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.

Commander 2013 Edition (Uncommon)
Other Versions
Planeshift (Uncommon)
Dromoka Captain
Dromoka Captain 2White (3)
Creature — Human Soldier (1/1)

First strike

Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Dromoka Dunecaster
Dromoka Dunecaster White (1)
Creature — Human Wizard (0/2)

1White, Tap: Tap target creature without flying.

Dragons of Tarkir (Common)
Dromoka Monument
Dromoka Monument 3 (3)
Artifact

Tap: Add Green or White.

4GreenWhite: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.

Dragons of Tarkir (Uncommon)
Dromoka Warrior
Dromoka Warrior 1White (2)
Creature — Human Warrior (3/1)

Dragons of Tarkir (Common)
Dromoka, the Eternal
Dromoka, the Eternal 3GreenWhite (5)
Legendary Creature — Dragon (5/5)

Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Dromoka's Command
Dromoka's Command GreenWhite (2)
Instant

Choose two —

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.

March of the Machine Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Historic Anthology 5 (Rare)
Double Masters 2022 (Rare)
Dromoka's Gift
Dromoka's Gift 4Green (5)
Instant

Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)

Dragons of Tarkir (Uncommon)
Dromosaur
Dromosaur 2Red (3)
Creature — Dinosaur (2/3)

Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.

Urza's Saga (Common)
Dronepack Kindred
Dronepack Kindred (0)
Creature — Eldrazi Werewolf (5/7)

Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

Eldritch Moon (Common)
Droning Bureaucrats
Droning Bureaucrats 3White (4)
Creature — Human Advisor (1/4)

Variable Colorless, Tap: Each creature with mana value X can't attack or block this turn.

Guildpact (Uncommon)
Drooling Groodion
Drooling Groodion 3BlackBlackGreen (6)
Creature — Beast (4/3)

2BlackGreen, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Drooling Ogre
Drooling Ogre 1Red (2)
Creature — Ogre (3/3)

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

Darksteel (Common)
Drop of Honey
Drop of Honey Green (1)
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Drop Tower (Drop Tower (a))
Drop Tower (Drop Tower (a)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 3, 6

Unfinity (Common)
Drop Tower (Drop Tower (b))
Drop Tower (Drop Tower (b)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (c))
Drop Tower (Drop Tower (c)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (d))
Drop Tower (Drop Tower (d)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (e))
Drop Tower (Drop Tower (e)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (f))
Drop Tower (Drop Tower (f)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 4, 5, 6

Unfinity (Common)
Dross Crocodile
Dross Crocodile 3Black (4)
Creature — Zombie Crocodile (5/1)

Tenth Edition (Common)
Other Versions
Fifth Dawn (Common)
Dross Golem
Dross Golem 5 (5)
Artifact Creature — Golem (3/2)

Affinity for Swamps (This spell costs 1 less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Darksteel (Common)
Dross Harvester
Dross Harvester 1BlackBlack (3)
Creature — Horror (4/4)

Protection from white

At the beginning of your end step, you lose 4 life.

Whenever a creature dies, you gain 2 life.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Mirrodin (Rare)
Dross Hopper
Dross Hopper 1Black (2)
Creature — Phyrexian Insect Horror (2/1)

Sacrifice a creature: Dross Hopper gains flying until end of turn.

Scars of Mirrodin (Common)
Dross Prowler
Dross Prowler 2Black (3)
Creature — Zombie (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Mirrodin (Common)
Dross Ripper
Dross Ripper 4 (4)
Artifact Creature — Phyrexian Dog (3/3)

2Black: Dross Ripper gets +1/+1 until end of turn.

Mirrodin Besieged (Common)
Dross Scorpion
Dross Scorpion 4 (4)
Artifact Creature — Scorpion (3/1)

Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

Mirrodin (Common)
Dross Skullbomb
Dross Skullbomb 1 (1)
Artifact

1, Sacrifice Dross Skullbomb: Draw a card.

2Black, Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.

Phyrexia: All Will Be One (Common)
Drossclaw
Drossclaw 1Black (2)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature attacks, each opponent loses 1 life.

Equip 2

Modern Horizons 3 (Common)
Drossforge Bridge
Drossforge Bridge (0)
Artifact Land

Drossforge Bridge enters the battlefield tapped.

Indestructible

Tap: Add Black or Red.

The Brothers' War Commander (Common)
Other Versions
Modern Horizons 2 (Common)
Drought
Drought 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay WhiteWhite.

Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.

Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Ice Age (Uncommon)
Drove of Elves
Drove of Elves 3Green (4)
Creature — Elf (*/*)

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Commander Anthology (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Commander 2014 (Uncommon)
Drover Grizzly
Drover Grizzly 2Green (3)
Creature — Bear Mount (4/2)

Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.

Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Drover of the Mighty
Drover of the Mighty 1Green (2)
Creature — Human Druid (1/1)

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.

Tap: Add one mana of any color.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Jumpstart (Uncommon)
Drown in Dreams
Drown in Dreams Variable Colorless2Blue (3)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target player draws X cards.

• Target player mills twice X cards.

Modern Horizons 3 Commander (Rare)
Other Versions
Innistrad: Midnight Hunt Commander (Rare)
Drown in Filth
Drown in Filth BlackGreen (2)
Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Guild Kit: Golgari (Common)
Other Versions
Dragon's Maze (Common)
Drown in Ichor
Drown in Ichor 1Black (2)
Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Drown in Shapelessness
Drown in Shapelessness 1Blue (2)
Instant

Return target creature to its owner's hand.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Drown in Sorrow
Drown in Sorrow 1BlackBlack (3)
Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Commander Masters (Common)
Other Versions
Born of the Gods (Uncommon)
Double Masters (Uncommon)
Drown in the Loch
Drown in the Loch BlueBlack (2)
Instant

Choose one —

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Special Guests (Mythic Rare)
Other Versions
Throne of Eldraine (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Drowned
Drowned 1Blue (2)
Creature — Zombie (1/1)

Black: Regenerate Drowned.

Masters Edition IV (Common)
Other Versions
The Dark (Common)
Drowned Catacomb
Drowned Catacomb (0)
Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic 2010 (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Magic 2013 (Rare)
Archenemy: Nicol Bolas (Rare)
Ixalan (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Doctor Who Commander (Rare)
Magic The Gathering—Fallout (Rare)
Drowned Jungle
Drowned Jungle (0)
Land

Drowned Jungle enters the battlefield tapped.

Tap: Add Green or Blue.

Modern Horizons 3 (Uncommon)
Drowned Rusalka
Drowned Rusalka Blue (1)
Creature — Spirit (1/1)

Blue, Sacrifice a creature: Discard a card, then draw a card.

Guildpact (Uncommon)
Drowned Secrets
Drowned Secrets 1Blue (2)
Enchantment

Whenever you cast a blue spell, target player mills two cards.

Guilds of Ravnica (Rare)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player mills two cards.

Shadowmoor (Common)
Drowner of Hope
Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Colorless."

Sacrifice an Eldrazi Scion: Tap target creature.

Modern Horizons 3 Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Drowner of Secrets
Drowner of Secrets 2Blue (3)
Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player mills a card.

Lorwyn (Uncommon)
Drowner of Truth
Drowner of Truth 5Green or BlueGreen or Blue (7)
Creature — Eldrazi (7/6)

Devoid (This card has no color.)

When you cast this spell, if Colorless was spent to cast it, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add Colorless."

Modern Horizons 3 (Uncommon)
Drownyard Amalgam
Drownyard Amalgam 4Blue (5)
Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)

2Blue: Drownyard Amalgam can't be blocked this turn.

Innistrad: Midnight Hunt (Common)
Drownyard Behemoth
Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)

Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Drownyard Explorers
Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Drownyard Lurker
Drownyard Lurker 7 (7)
Creature — Eldrazi Trilobite (7/7)

Vigilance

When you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add Colorless."

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Drownyard Temple
Drownyard Temple (0)
Land

Tap: Add Colorless.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

Murders at Karlov Manor Commander (Rare)
Other Versions
Shadows over Innistrad (Rare)
Commander 2019 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Drowsing Tyrannodon
Drowsing Tyrannodon 1Green (2)
Creature — Dinosaur (3/3)

Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Drudge Beetle
Drudge Beetle 1Green (2)
Creature — Insect (2/2)

Scavenge 5Green (5Green, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Jumpstart 2022 (Common)
Drudge Reavers
Drudge Reavers 3Black (4)
Creature — Skeleton (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Black: Regenerate Drudge Reavers.

Time Spiral (Common)
Drudge Sentinel
Drudge Sentinel 2Black (3)
Creature — Skeleton Warrior (2/1)

3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Starter 2000 (Common)
Magic 2010 (Common)
Duel Decks: Garruk vs. Liliana (Common)
Drudge Spell
Drudge Spell BlackBlack (2)
Enchantment

Black, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "Black: Regenerate this creature."

When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Homelands (Uncommon)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Druid Lyrist
Druid Lyrist Green (1)
Creature — Human Druid (1/1)

Green, Tap, Sacrifice Druid Lyrist: Destroy target enchantment.

Odyssey (Common)
Druid of Horns
Druid of Horns 3Green (4)
Creature — Human Druid (2/3)

Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.

Core Set 2019 (Uncommon)
Druid of Purification
Druid of Purification 3Green (4)
Creature — Human Druid (2/3)

When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Adventures in the Forgotten Realms Commander (Rare)
Druid of the Anima
Druid of the Anima 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Red, Green, or White.

Shards of Alara (Common)
Druid of the Cowl
Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)

Tap: Add Green.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Core Set 2019 (Common)
Druid of the Emerald Grove
Druid of the Emerald Grove 3Green (4)
Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.

9 or less | Put those cards into your hand, then shuffle.

10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.

20+ | Put those cards onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Druid of the Sacred Beaker
Druid of the Sacred Beaker 2Green (3)
Creature — Deer Bird Ape Druid (2/2)

Tap: Add Green for each Crossbreed Labs watermark among permanents you control.

Unstable (Uncommon)
Druidic Ritual
Druidic Ritual 2Green (3)
Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Druidic Satchel
Druidic Satchel 3 (3)
Artifact

2, Tap: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Commander 2021 (Rare)
Other Versions
Magic 2012 (Rare)
Commander 2013 Edition (Rare)
Druid's Call
Druid's Call 1Green (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Odyssey (Uncommon)
Druid's Deliverance
Druid's Deliverance 1Green (2)
Instant

Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Common)
Other Versions
Return to Ravnica (Common)
Modern Masters 2017 Edition (Common)
Druid's Familiar
Druid's Familiar 3Green (4)
Creature — Bear (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Avacyn Restored (Uncommon)
Druids' Repository
Druids' Repository 1GreenGreen (3)
Enchantment

Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.

Avacyn Restored (Rare)
Drumbellower
Drumbellower 2White (3)
Creature — Spirit (2/1)

Flying

Untap all creatures you control during each other player's untap step.

Kamigawa: Neon Dynasty Commander (Rare)
Drumhunter
Drumhunter 3Green (4)
Creature — Human Druid Warrior (2/2)

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

Tap: Add Colorless.

Commander 2013 Edition (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Drunau Corpse Trawler
Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Dry Spell
Dry Spell 1Black (2)
Sorcery

Dry Spell deals 1 damage to each creature and each player.

Masters Edition II (Common)
Other Versions
Classic Sixth Edition (Common)
Homelands (Common)
Portal (Uncommon)
Dryad Arbor
Dryad Arbor (0)
Land Creature — Forest Dryad (1/1)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "Tap: Add Green.")

Time Spiral Remastered (Rare)
Other Versions
Future Sight (Uncommon)
From the Vault: Realms (Mythic Rare)
Dryad Greenseeker
Dryad Greenseeker 1Green (2)
Creature — Dryad (1/3)

Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

Core Set 2019 (Uncommon)
Dryad Militant
Dryad Militant Green or White (1)
Creature — Dryad Soldier (2/1)

If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Guild Kit: Selesnya (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove 2Green (3)
Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

Modern Horizons 3 Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Commander Masters (Rare)
Dryad Sophisticate
Dryad Sophisticate 1Green (2)
Creature — Dryad (2/1)

Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Guildpact (Uncommon)
Dryad's Caress
Dryad's Caress 4GreenGreen (6)
Instant

You gain 1 life for each creature on the battlefield. If White was spent to cast this spell, untap all creatures you control.

Ravnica: City of Guilds (Common)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Dryad's Revival
Dryad's Revival 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Dual Casting
Dual Casting 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Avacyn Restored (Rare)
Dual Doomsuits
Dual Doomsuits (0)
Artifact — Contraption

Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.

Unstable (Rare)
Dual Nature
Dual Nature 4GreenGreen (6)
Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Prophecy (Rare)
Dual Shot
Dual Shot Red (1)
Instant

Dual Shot deals 1 damage to each of up to two target creatures.

Ixalan (Common)
Other Versions
Shadows over Innistrad (Common)
Dual Strike
Dual Strike RedRed (2)
Instant

When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Dualcaster Mage
Dualcaster Mage 1RedRed (3)
Creature — Human Wizard (2/2)

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Commander 2021 (Rare)
Other Versions
Commander 2014 (Rare)
Eternal Masters (Rare)
Archenemy: Nicol Bolas (Rare)
Commander Anthology 2018 (Rare)
Ikoria Commander (Rare)
Jumpstart (Rare)
Double Masters (Rare)
Commander Legends (Rare)
Dub
Dub 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Core Set 2021 (Common)
Other Versions
Dominaria (Common)
Dubious Challenge
Dubious Challenge 3Green (4)
Sorcery

Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.

Kaladesh (Rare)
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep 3Red (4)
Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.

1, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Magic The Gathering—Fallout (Rare)
Duct Crawler
Duct Crawler Red (1)
Creature — Insect (1/1)

1Red: Target creature can't block Duct Crawler this turn.

Tenth Edition (Common)
Other Versions
Stronghold (Common)
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