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Fire // Ice (Fire)
( 2)
Instant
Fire deals 2 damage divided as you choose among one or two targets.
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Flesh // Blood (Flesh)
( 5)
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
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Flotsam // Jetsam (Flotsam)
( 2)
Instant
Mill three cards. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Flower // Flourish (Flower)
( 1)
Sorcery
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
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Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
( 5)
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Room // Fractured Realm (Fractured Realm)
( 7)
Enchantment — Room
If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Funeral Room // Awakening Hall (Funeral Room)
( 3)
Enchantment — Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Gallifrey Falls // No More (Gallifrey Falls)
( 6)
Instant
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Fuse (You may cast one or both halves of this card from your hand.)
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Give // Take (Give)
( 3)
Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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Glassworks // Shattered Yard (Glassworks)
( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Grand Entryway // Elegant Rotunda (Grand Entryway)
( 2)
Enchantment — Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Greenhouse // Rickety Gazebo (Greenhouse)
( 3)
Enchantment — Room
Lands you control have ": Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Hide // Seek (Hide)
( 2)
Instant
Put target artifact or enchantment on the bottom of its owner's library.
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Hit // Run (Hit)
( 3)
Instant
Target player sacrifices an artifact or creature of their choice. Hit deals damage to that player equal to that permanent's mana value.
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Surgical Suite // Hospital Room (Hospital Room)
( 4)
Enchantment — Room
Whenever you attack, put a +1/+1 counter on target attacking creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Incubation // Incongruity (Incubation)
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Indulge // Excess (Indulge)
( 3)
Sorcery
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
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Insult // Injury (Injury)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Insult // Injury (Insult)
( 3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Invert // Invent (Invent)
( 6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Invert // Invent (Invert)
( 1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
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Flotsam // Jetsam (Jetsam)
( 6)
Sorcery
Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Coward // Killer (Killer)
( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Destined // Lead (Lead)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
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Restricted Office // Lecture Hall (Lecture Hall)
( 7)
Enchantment — Room
Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Life // Death (Life)
( 1)
Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
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Bottomless Pool // Locker Room (Locker Room)
( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Profit // Loss (Loss)
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Farm // Market (Market)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
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Meat Locker // Drowned Diner (Meat Locker)
( 3)
Enchantment — Room
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Commit // Memory (Memory)
( 6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
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Spring // Mind (Mind)
( 6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Smoky Lounge // Misty Salon (Misty Salon)
( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Moldering Gym // Weight Room (Moldering Gym)
( 3)
Enchantment — Room
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Odds // Ends (Odds)
( 2)
Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
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Painter's Studio // Defaced Gallery (Painter's Studio)
( 3)
Enchantment — Room
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Polluted Cistern // Dim Oubliette (Polluted Cistern)
( 2)
Enchantment — Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dollmaker's Shop // Porcelain Gallery (Porcelain Gallery)
( 6)
Enchantment — Room
Creatures you control have base power and toughness each equal to the number of creatures you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Profit // Loss (Profit)
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Central Elevator // Promising Stairs (Promising Stairs)
( 3)
Enchantment — Room
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dazzling Theater // Prop Room (Prop Room)
( 3)
Enchantment — Room
Untap each creature you control during each other player's untap step. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Protect // Serve (Protect)
( 3)
Instant
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Push // Pull (Pull)
( 6)
Sorcery
Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
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Ready // Willing (Ready)
( 3)
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
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Catch // Release (Release)
( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
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Restricted Office // Lecture Hall (Restricted Office)
( 4)
Enchantment — Room
When you unlock this door, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Response // Resurgence (Resurgence)
( 5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Never // Return (Return)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Cut // Ribbons (Ribbons)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
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Rags // Riches (Riches)
( 7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature they control. You gain control of those creatures.
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Greenhouse // Rickety Gazebo (Rickety Gazebo)
( 4)
Enchantment — Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Rise // Fall (Rise)
( 2)
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Unholy Annex // Ritual Chamber (Ritual Chamber)
( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Road // Ruin (Road)
( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Roaring Furnace // Steaming Sauna (Roaring Furnace)
( 2)
Enchantment — Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Reduce // Rubble (Rubble)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.
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Road // Ruin (Ruin)
( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
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Hit // Run (Run)
( 5)
Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
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Said // Done (Said)
( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Secret Arcade // Dusty Parlor (Secret Arcade)
( 5)
Enchantment — Room
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Hide // Seek (Seek)
( 2)
Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
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