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Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Target creature gets +1/+1 and gains double strike until end of turn.
Assault deals 2 damage to any target.
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Target player sacrifices a creature.
Create a 3/3 green Elephant creature token.
Whenever a creature enters the battlefield this turn, you may draw a card.
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Target creature gets +3/-3 until end of turn.
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Counter target activated ability. (Mana abilities can't be targeted.)<i/>
Draw a card.
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Liberate
Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Target creature you control deals damage equal to its power to any target.
Destroy target land you control and target land you don't control.
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Target player mills eight cards.
Burn deals 2 damage to any target.
Destroy all lands.
Create four 1/1 white Bird creature tokens with flying.
Carnage deals 3 damage to target opponent. That player discards two cards.
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Discard any number of cards, then draw that many cards.
Creatures can't block this turn.
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Collision deals 6 damage to target creature with flying.
Target creature gets +4/+2 and gains trample until end of turn.
Put target spell or nonland permanent into its owner's library second from the top.
Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
Surveil 3, then return a creature card from your graveyard to the battlefield.
Gain control of target creature with power 2 or less.
Exile target card from a graveyard.
Return target nonland permanent to its owner's hand.
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Cut deals 4 damage to target creature.
All creatures able to block target creature this turn do so.
Return all creature cards with power 2 or less from your graveyard to your hand.
Creatures target player controls get +1/+1 until end of turn.
Dead deals 2 damage to target creature.
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Return target permanent to its owner's hand.
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Tap target creature.
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Target creature gets +1/+0 and gains indestructible until end of turn.
Other spells you control can't be countered this turn.
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Return target card from your graveyard to your hand.
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Target player discards two cards.
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Destroy all creatures with power 3 or greater.
Exile any number of target creatures that have -1/-1 counters on them.
Earth deals X damage to each creature without flying.
Target player sacrifices two attacking creatures.
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Counter target multicolored spell.
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Explosion deals X damage to any target. Target player draws X cards.
Return target spell to its owner's hand.
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
Target creature gets +2/+0 and gains haste until end of turn.
Return target creature to its owner's hand.
Destroy target attacking or blocking creature.
Discard a card, then draw two cards.
Draw a card for each creature you control with power 3 or greater.
Target creature you control fights target creature an opponent controls.
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Return up to two target creature cards from your graveyard to your hand.
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Fire deals 2 damage divided as you choose among one or two targets.
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Creatures you control get +2/+2 until end of turn.
Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Furious deals 3 damage to each creature without flying.
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Put three +1/+1 counters on target creature.
Return target creature you don't control to its owner's hand.
Put a -1/-1 counter on each of up to two target creatures.
Heaven deals X damage to each creature with flying.
Put target artifact or enchantment on the bottom of its owner's library.
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
Tap target permanent.
Target spell or permanent becomes the color of your choice until end of turn.
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Target creature gets +2/+2 until end of turn.
Intervention deals 3 damage to any target and you gain 3 life.
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