+Flamekin (8)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
: Flamekin Brawler gets +1/+0 until end of turn.
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
: Flamekin Spitfire deals 1 damage to any target.
As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped.
: Add .
, : Target creature gains haste until end of turn.
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
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