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Mindscour Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
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Mindslaver
( 6)
Legendary Artifact
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
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Mindsparker
( 3)
Creature — Elemental
(3/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
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Mindsplice Apparatus
( 4)
Artifact
Flash At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. Instant and sorcery spells you cast cost less to cast for each oil counter on Mindsplice Apparatus.
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Mindstab
( 6)
Sorcery
Target player discards three cards. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Mindstab Thrull
( 3)
Creature — Thrull
(2/2)
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
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Mindstatic
( 4)
Instant
Counter target spell unless its controller pays .
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Mindwarper
( 4)
Creature — Spirit
(0/0)
Mindwarper enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.
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Mindwrack Demon
( 4)
Creature — Demon
(4/5)
Flying, trample When Mindwrack Demon enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mindwrack Harpy
( 4)
Enchantment Creature — Harpy
(3/2)
Flying At the beginning of combat on your turn, each player mills three cards.
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Mine Bearer
( 3)
Creature — Human Soldier
(1/1)
, Sacrifice Mine Bearer: Destroy target attacking creature.
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Mine Collapse
( 4)
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
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Mine Excavation
( 2)
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Mine Layer
( 4)
Creature — Dwarf
(1/1)
, : Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands.
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Mine Raider
( 3)
Creature — Human Rogue
(3/2)
Trample When Mine Raider enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Mineshaft Spider
( 4)
Creature — Spider
(3/4)
Reach When Mineshaft Spider enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Minimus Containment
( 3)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
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Minion of Leshrac
( 7)
Creature — Demon Minion
(5/5)
Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. : Destroy target creature or land.
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Minion of the Wastes
( 6)
Creature — Minion
(*/*)
Trample As Minion of the Wastes enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
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Minister of Pain
( 3)
Creature — Human Shaman
(2/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.
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Ministrant of Obligation
( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minotaur de Force
( 2)
Creature — Minotaur Performer
(2/1)
Haste When Minotaur de Force enters, you get , then you may put a sticker on a nonland permanent you own.
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Minotaur Explorer
( 2)
Creature — Minotaur Scout
(3/3)
When Minotaur Explorer enters, sacrifice it unless you discard a card at random.
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Minotaur Illusionist
( 5)
Creature — Minotaur Wizard
(3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) , Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
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Minotaur Skullcleaver
( 3)
Creature — Minotaur Berserker
(2/2)
Haste When Minotaur Skullcleaver enters, it gets +2/+0 until end of turn.
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Minotaur Sureshot
( 3)
Creature — Minotaur Archer
(2/3)
Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn.
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Minotaur Tactician
( 4)
Creature — Minotaur
(1/1)
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.
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Minsc, Beloved Ranger
( 3)
Legendary Creature — Human Ranger
(3/3)
When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
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Minthara of the Absolute
( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
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Minthara, Merciless Soul
( 4)
Legendary Creature — Elf Cleric
(2/2)
Ward , where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have.
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Miracle Worker
( 1)
Creature — Human Cleric
(1/1)
: Destroy target Aura attached to a creature you control.
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Miraculous Recovery
( 5)
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
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Mirage Mesa
( 0)
Land — Desert
Mirage Mesa enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Mirage Mirror
( 3)
Artifact
: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
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Mirage Mockery
( 3)
Sorcery
Choose one — • Create a token that's a copy of target artifact creature you control. • Create a token that's a copy of target nonartifact creature you control. Entwine (Choose both if you pay the entwine cost.)
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Mirage Phalanx
( 6)
Creature — Human Soldier
(4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
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Mirari
( 5)
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
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Mirari's Wake
( 5)
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
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Mire Boa
( 2)
Creature — Snake
(2/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) : Regenerate Mire Boa. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Mire Kavu
( 4)
Creature — Kavu
(3/2)
Mire Kavu gets +1/+1 as long as you control a Swamp.
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Mire Shade
( 2)
Creature — Shade
(1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.
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Mire's Grasp
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
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Miriam, Herd Whisperer
( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirkwood Bats
( 4)
Creature — Bat
(2/3)
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
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Mirkwood Channeler
( 4)
Creature — Elf Druid
(3/3)
At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.
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Mirkwood Trapper
( 3)
Creature — Elf Scout
(1/4)
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
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Mirran Banesplitter
( 1)
Artifact — Equipment
Flash When Mirran Banesplitter enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirran Bardiche
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirran Crusader
( 3)
Creature — Human Knight
(2/2)
Double strike, protection from black and from green
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Mirran Mettle
( 1)
Instant
Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
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Mirran Safehouse
( 3)
Artifact
As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.
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Mirran Spy
( 3)
Creature — Drone
(1/3)
Flying Whenever you cast an artifact spell, you may untap target creature.
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Mirri, Cat Warrior
( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mirri, Weatherlight Duelist
( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
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Mirrodin Avenged
( 1)
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
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Mirror Image
( 3)
Creature — Shapeshifter
(0/0)
You may have Mirror Image enter as a copy of a creature you control.
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Mirror March
( 6)
Enchantment
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Mirror Match
( 6)
Instant
Cast this spell only during the declare blockers step. For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
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Mirror of Fate
( 5)
Artifact
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Mirror of the Forebears
( 2)
Artifact
As Mirror of the Forebears enters, choose a creature type. : Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mirror Wall
( 4)
Creature — Wall
(3/4)
Defender (This creature can't attack.) : Mirror Wall can attack this turn as though it didn't have defender.
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Mirrored Lotus (playtest)
( 0)
Artifact
Reflect (As this enters the battlefield, each opponent may pay . When they do, they create a token copy of this except it lacks this ability.) , Exile CARDNAME: Add three mana of any one color.
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Mirrorhall Mimic
( 4)
Creature — Spirit
(0/0)
You may have Mirrorhall Mimic enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mirror-Mad Phantasm
( 5)
Creature — Spirit
(5/1)
Flying : Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
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Mirrormade
( 3)
Enchantment
You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield.
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Mirrormere Guardian
( 3)
Creature — Dwarf Soldier
(4/2)
When Mirrormere Guardian dies, the Ring tempts you.
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Mirror-Sigil Sergeant
( 6)
Creature — Rhino Soldier
(4/4)
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
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Mirror-Style Master
( 6)
Creature — Human Warrior
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
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Mirrorweave
( 4)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
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Mirrorwing Dragon
( 5)
Creature — Dragon
(4/5)
Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
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Miscalculation
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Miscast
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays .
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Mischievous Catgeist
( 2)
Creature — Cat Spirit
(1/1)
Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mischievous Chimera
( 2)
Enchantment Creature — Chimera
(2/2)
Flying Whenever you cast your first spell during each opponent's turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.
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Misers' Cage
( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
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Misery Charm
( 1)
Instant
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
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Misery's Shadow
( 2)
Creature — Shade
(2/2)
If a creature an opponent controls would die, exile it instead. : Misery's Shadow gets +1/+1 until end of turn.
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Mishra, Artificer Prodigy
( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Claimed by Gix
( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
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Mishra, Eminent One
( 5)
Legendary Creature — Human Artificer
(5/4)
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Mishra, Excavation Prodigy
( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
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