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Moira, Urborg Haunt
( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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Mold Adder
( 1)
Creature — Fungus Snake
(1/1)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
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Molder Beast
( 5)
Creature — Beast
(5/3)
Trample Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
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Moldervine Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Millipede
( 5)
Creature — Insect Horror
(2/2)
When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
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Moldgraf Monstrosity
( 7)
Creature — Insect
(8/8)
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
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Moldgraf Scavenger
( 2)
Creature — Fungus
(0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Molimo, Maro-Sorcerer
( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Molten Blast
( 3)
Instant
Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact.
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Molten Collapse
( 2)
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
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Molten Disaster
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
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Molten Duplication
( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Molten Frame
( 2)
Instant
Destroy target artifact creature. Cycling (, Discard this card: Draw a card.)
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Molten Gatekeeper
( 3)
Artifact Creature — Golem
(2/3)
Whenever another creature you control enters, Molten Gatekeeper deals 1 damage to each opponent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Molten Impact
( 2)
Sorcery
Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker.
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Molten Primordial
( 7)
Creature — Avatar
(6/4)
Haste When Molten Primordial enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Molten Rain
( 3)
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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Molten Ravager
( 3)
Creature — Elemental
(0/4)
: Molten Ravager gets +1/+0 until end of turn.
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Molten Tributary
( 0)
Land — Island Mountain
(: Add or .) Molten Tributary enters tapped.
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Moltensteel Dragon
( 6)
Artifact Creature — Phyrexian Dragon
(4/4)
( can be paid with either or 2 life.) Flying : Moltensteel Dragon gets +1/+0 until end of turn.
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Molten-Tail Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. , Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target. : Regenerate Molten-Tail Masticore.
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Molting Harpy
( 1)
Creature — Harpy Mercenary
(2/1)
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
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Molting Snakeskin
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has ": Regenerate this creature."
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Moment of Craving
( 2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
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Moment of Defiance
( 3)
Instant
Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
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Moment of Valor
( 3)
Instant
Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
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Momentary Blink
( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momentous Fall
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momir Vig, Simic Visionary
( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Monastery Flock
( 3)
Creature — Bird
(0/5)
Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Monastery Loremaster
( 4)
Creature — Djinn Wizard
(3/2)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
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Monastery Mentor
( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Monastery Raid
( 3)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
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Monastery Siege
( 3)
Enchantment
As Monastery Siege enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
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Monastery Swiftspear
( 1)
Creature — Human Monk
(1/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Mondronen Shaman
( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
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Mongrel Pack
( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Moniker Mage
( 3)
Creature — Human Wizard
(2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn. , Say an opponent's middle name: Moniker Mage gains flying until end of turn.
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Monk Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs less to cast. : Level 2 //Level_2// When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. : Level 3 //Level_3// At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
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Monk Idealist
( 3)
Creature — Human Monk Cleric
(2/2)
When Monk Idealist enters, return target enchantment card from your graveyard to your hand.
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Monk of the Open Hand
( 1)
Creature — Elf Monk
(1/1)
Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.
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Monk Realist
( 2)
Creature — Human Monk Cleric
(1/1)
When Monk Realist enters, destroy target enchantment.
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Monkey Cage
( 5)
Artifact
When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Monologue Tax
( 3)
Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
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Monomania
( 5)
Sorcery
Target player chooses a card in their hand and discards the rest.
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Monoxa, Midway Manager
( 4)
Legendary Creature — Vampire Employee
(3/3)
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. : Roll a six-sided die.
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Monster Manual
( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Monstrosity of the Lake
( 5)
Legendary Creature — Kraken
(4/6)
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Monstrous Carabid
( 5)
Creature — Insect
(4/4)
Monstrous Carabid attacks each combat if able. Cycling (, Discard this card: Draw a card.)
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Monstrous Onslaught
( 5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
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Monstrous Rage
( 1)
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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Monstrous War-Leech
( 4)
Creature — Leech Horror
(*/*)
Kicker (You may pay an additional as you cast this spell.) As Monstrous War-Leech enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
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Monumental Corruption
( 5)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
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Moodmark Painter
( 4)
Creature — Human Shaman
(2/3)
Undergrowth — When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
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Moon-Circuit Hacker
( 2)
Enchantment Creature — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered this turn.
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Moon-Eating Dog
( 4)
Creature — Dog
(3/3)
As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)
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Moonfolk Puzzlemaker
( 3)
Artifact Creature — Moonfolk Wizard
(1/4)
Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
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Moonglove Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Moonglove Extract
( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Moonlace
( 1)
Instant
Target spell or permanent becomes colorless.
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Moonlight Bargain
( 5)
Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
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Moonlit Ambusher
( 0)
Creature — Werewolf
(6/3)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Moonlit Scavengers
( 6)
Creature — Merfolk Rogue
(4/5)
When Moonlit Scavengers enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
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Moonlit Wake
( 3)
Enchantment
Whenever a creature dies, you gain 1 life.
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Moonrage Brute
( 0)
Creature — Werewolf
(3/3)
First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Moonrager's Slash
( 3)
Instant
This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
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Moonring Island
( 0)
Land — Island
(: Add .) Moonring Island enters tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add . At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
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Moonshae Pixie
( 4)
Creature — Faerie
(2/2)
Flying When Moonshae Pixie enters, draw cards equal to the number of opponents who were dealt combat damage this turn.
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Moonshaker Cavalry
( 8)
Creature — Spirit Knight
(6/6)
Flying When Moonshaker Cavalry enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
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Moonsilver Spear
( 4)
Artifact — Equipment
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip
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Moonstone Harbinger
( 3)
Creature — Bat Warrior
(1/3)
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
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Moonveil Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Each creature you control gets +1/+0 until end of turn.
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Moorland Drifter
( 2)
Creature — Spirit
(2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
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Moorland Inquisitor
( 2)
Creature — Human Soldier
(2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Moorland Rescuer
( 6)
Creature — Human Knight
(4/4)
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
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Moradin's Disciples
( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Morale
( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
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Morality Shift
( 7)
Sorcery
Exchange your graveyard and library. Then shuffle your library.
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Moraug, Fury of Akoum
( 6)
Legendary Creature — Minotaur Warrior
(6/6)
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
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Mordant Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
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Mordenkainen
( 6)
Legendary Planeswalker — Mordenkainen
(5)
+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
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Mordenkainen's Polymorph
( 2)
Instant
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
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Mordor on the March
( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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