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Timbermaw Larva
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Beast
(2/2)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
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Timberpack Wolf
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Timberwatch Elf
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time and Tide
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
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Time Lord Regeneration
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
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Time Machine
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact
: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
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Time Reaper
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Alien Horror
(4/4)
Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
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Time Reversal
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
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Time Sidewalk (playtest)
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 8)
Sorcery
Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
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Time Spiral
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
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Time Vault
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. : Take an extra turn after this one.
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Time Walk
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Sorcery
Take an extra turn after this one.
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Time Warp
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Sorcery
Target player takes an extra turn after this one.
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Timecrafting
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
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Timely Hordemate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Creature — Human Warrior
(3/2)
Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Timely Ward
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment — Aura
You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
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Timid Drake
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Drake
(3/3)
Flying When another creature enters the battlefield, return Timid Drake to its owner's hand.
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Timmerian Fiends
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timmy, Power Gamer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Human Gamer
(1/1)
: You may put a creature card from your hand onto the battlefield.
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Timothar, Baron of Bats
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Legendary Creature — Vampire Noble
(4/4)
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
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Tin Street Cadet
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Creature — Goblin
(1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
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Tin Street Hooligan
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Goblin Rogue
(2/1)
When Tin Street Hooligan enters the battlefield, if was spent to cast it, destroy target artifact.
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Tin Street Market
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Draw a card."
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Tinder Wall
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice Tinder Wall: Add ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) . , Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
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Tin-Wing Chimera
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact Creature — Chimera
(2/2)
Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. <I>(This effect lasts indefinitely.)</I>
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Tireless Angler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — — Human Rogue
(1/4)
Whenever an Island enters the battlefield under your control, draft a card from Tireless Angler's spellbook.
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Tireless Hauler
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Human Werewolf
(4/5)
Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tireless Missionaries
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Human Cleric
(2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
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Tireless Tracker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Human Scout
(3/2)
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tishana, Voice of Thunder
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
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Tishana's Tidebinder
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Merfolk Wizard
(3/2)
Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
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Tishana's Wayfinder
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Merfolk Scout
(2/2)
When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan Forge
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
, : Put a charge counter on Titan Forge.
, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token.
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Titan Hunter
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Human Warrior
(4/5)
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Sacrifice a creature: You gain 4 life.
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Titan of Eternal Fire
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Giant
(5/6)
Each Human creature you control has " , : This creature deals 1 damage to any target."
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Titan of Industry
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Creature — Elemental
(7/7)
Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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Titan of Littjara
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Illusion
(6/6)
As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped. ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Titania, Nature's Force
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest enters the battlefield under your control, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Titania, Protector of Argoth
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — Elemental
(5/3)
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
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Titania, Voice of Gaea
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Creature — Elemental
(3/4)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
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Titania's Boon
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Sorcery
Put a +1/+1 counter on each creature you control.
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Titania's Chosen
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Elf Archer
(1/1)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Titania's Command
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Sorcery
Choose two — • Exile target player's graveyard. You gain 1 life for each card exiled this way. • Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. • Create two 2/2 green Bear creature tokens. • Put two +1/+1 counters on each creature you control.
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Titania's Song
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
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Titanic Brawl
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Titanic Growth
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Target creature gets +4/+4 until end of turn.
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Titanium Golem
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ( 5)
Artifact Creature — Golem
(3/3)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Titanium Golem gains first strike until end of turn.
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Titanoth Rex
![7](/Handlers/Image.ashx?size=small&name=7&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 9)
Creature — Dinosaur Beast
(11/11)
Trample Cycling ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.
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Titans' Nest
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add . Spend this mana only to cast a spell that's one or more colors without in its mana cost.
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Titan's Presence
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Instant
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power.
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Titan's Revenge
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Sorcery
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Titan's Strength
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Titans' Vanguard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Eldrazi
(5/5)
Devoid (This card has no color.) When you cast this spell and whenever Titans' Vanguard attacks, put a +1/+1 counter on each colorless creature you control. Trample
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Tithe Taker
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Tithebearer Giant
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Giant Warrior
(4/5)
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
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Tivadar of Thorn
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Human Knight
(2/2)
First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.
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Tivash, Gloom Summoner
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Legendary Creature — Human Warlock
(4/4)
Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
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Tizerus Charger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Pegasus
(3/2)
Escape—![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.
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Tlincalli Hunter
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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To Arms!
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Untap all creatures you control. Draw a card.
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To the Slaughter
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Instant
Target player sacrifices a creature or planeswalker. Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
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Tobias, Doomed Conqueror
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Soldier
(3/2)
Flash When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
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Tocasia's Welcome
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
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Tocatli Honor Guard
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Soldier
(1/3)
Creatures entering the battlefield don't cause abilities to trigger.
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Toggo, Goblin Weaponsmith
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Legendary Creature — Goblin Artificer
(2/2)
Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘ , , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)
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Toils of Night and Day
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Akki Lavarunner (Tok-Tok, Volcano Born)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tolaria
( 0)
Legendary Land
: Add .
: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
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Tolarian Contempt
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Enchantment
When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control. At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.
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Tolarian Drake
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Drake
(2/4)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Tolarian Emissary
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Wizard
(1/2)
Kicker ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) <I>(You may pay an additional </I>![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) <I> as you cast this spell.)</I> Flying When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
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Tolarian Entrancer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Wizard
(1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
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Tolarian Geyser
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
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Tolarian Kraken
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Kraken
(4/6)
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
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Tolarian Sentinel
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Human Spellshaper
(1/3)
Flying , , Discard a card: Return target permanent you control to its owner's hand.
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Tolarian Serpent
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Serpent
(7/7)
At the beginning of your upkeep, mill seven cards.
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Tolarian Terror
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Serpent
(5/5)
This spell costs less to cast for each instant and sorcery card in your graveyard. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Tolarian Winds
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Discard all the cards in your hand, then draw that many cards.
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Toll of the Invasion
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Tom Bombadil
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — God Bard
(4/4)
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
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Tomakul Honor Guard
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Human Soldier
(3/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Tomakul Scrapsmith
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Human Artificer
(2/1)
When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.)
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