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Deeproot Champion
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
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Deeproot Historian
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Merfolk Druid
(3/3)
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
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Deeproot Pilgrimage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
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Deeproot Warrior
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Merfolk Warrior
(2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
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Deeproot Waters
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Deeproot Wayfinder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Merfolk Scout
(2/3)
Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)
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Deep-Sea Serpent
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Serpent
(5/5)
Deep-Sea Serpent can't attack unless defending player controls an Island.
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Deep-Sea Terror
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Serpent
(6/6)
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
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Deep-Slumber Titan
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Creature — Giant Warrior
(7/7)
Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it.
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Deeptread Merrow
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Merfolk Rogue
(2/1)
: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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Deepwater Hypnotist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Merfolk Wizard
(2/1)
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
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Deepwood Legate
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Shade
(1/1)
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost. : Deepwood Legate gets +1/+1 until end of turn.
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Deepwood Tantiv
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Creature — Beast
(2/4)
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
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Defabricate
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.
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Deface
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Sorcery
Choose one — • Destroy target artifact. • Destroy target creature with defender.
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Defang
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
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Defeat
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Sorcery
Destroy target creature with power 2 or less.
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Defend the Campus
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
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Defend the Hearth
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Defenders of Humanity
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance. ![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
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Defenestrate
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Instant
Destroy target creature without flying.
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Defense of the Heart
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
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Defensive Formation
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
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Defensive Maneuvers
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
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Defensive Stance
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/+1.
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Defiant Bloodlord
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Vampire
(4/5)
Flying Whenever you gain life, target opponent loses that much life.
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Defiant Falcon
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Rebel Bird
(1/1)
Flying , : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Defiant Greatmaw
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Creature — Hippo
(4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
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Defiant Ogre
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 6)
Creature — Ogre Warrior
(3/5)
When Defiant Ogre enters the battlefield, choose one — • Put a +1/+1 counter on Defiant Ogre. • Destroy target artifact.
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Defiant Salvager
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Aetherborn Artificer
(2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
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Defiant Stand
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature.
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Defiant Strike
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
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Defiant Thundermaw
( 0)
Creature — Dragon
(4/4)
Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target.
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Defiant Vanguard
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Rebel
(2/2)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Defiler of Dreams
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Phyrexian Sphinx
(4/3)
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
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Defiler of Faith
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Creature — Phyrexian Human
(5/5)
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
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Defiling Tears
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Instant
Until end of turn, target creature becomes black, gets +1/-1, and gains " : Regenerate this creature."
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Deflecting Palm
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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Deflecting Swat
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
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Deft Dismissal
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Deftblade Elite
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Creature — Human Soldier
(1/1)
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
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Defy Death
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
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Defy Gravity
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Target creature gains flying until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dega Sanctuary
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Deglamer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
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Dehydration
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.
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Deification
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment
As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
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Deity of Scars
![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ![Black or Green](/Handlers/Image.ashx?size=small&name=BG&type=symbol) ( 5)
Creature — Spirit Avatar
(7/7)
Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. , Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
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Delay
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
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Delaying Shield
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 4)
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) .
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Delighted Halfling
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Halfling Citizen
(1/2)
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
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Delina, Wild Mage
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 4)
Legendary Creature — Elf Shaman
(3/2)
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again.
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Delraich
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Horror
(6/6)
You may sacrifice three black creatures rather than pay this spell's mana cost. Trample
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Deluge of the Dead
( 0)
Enchantment
When Deluge of the Dead enters the battlefield, create two 2/2 black Zombie creature tokens. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
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Deluxe Dragster
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Artifact — Vehicle
(4/3)
Deluxe Dragster can't be blocked except by Vehicles. Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2
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Supply // Demand (Demand)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
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Demand Answers
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
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Demanding Dragon
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Creature — Dragon
(5/5)
Flying When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
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Dematerialize
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Sorcery
Return target permanent to its owner's hand. Flashback ![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dementia Bat
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Phyrexian Bat
(2/2)
Flying ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) , Sacrifice Dementia Bat: Target player discards two cards.
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Dementia Sliver
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Sliver
(3/3)
All Slivers have " : Choose a card name. Target opponent reveals a card at random from their hand. If that card has the chosen name, that player discards it. Activate only during your turn."
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Demon of Catastrophes
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Demon
(6/6)
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
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Demon of Death's Gate
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 9)
Creature — Demon
(9/9)
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost. Flying, trample
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Demon of Fate's Design
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Enchantment Creature — Demon
(6/6)
Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
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Demon of Loathing
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Demon
(7/7)
Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.
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Demon of Wailing Agonies
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Demon
(4/4)
Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
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Demonic Appetite
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.
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Demonic Attorney
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of their library.
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Demonic Bargain
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
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Demonic Consultation
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
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Demonic Dread
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.
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Demonic Embrace
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
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Demonic Pact
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
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Demonic Taskmaster
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Demon
(4/3)
Flying At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
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Demonic Tourist Laser
( 0)
Stickers
2 — Outlast ( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 3 — When this permanent dies, you get seven . 2 — 1/4 5 — 9/6
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Demonlord of Ashmouth
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Demon
(5/4)
Flying When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Demonmail Hauberk
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Demon's Grasp
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Demoralize
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add .
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Denethor, Ruling Steward
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Legendary Creature — Human Noble
(2/4)
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. , Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
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Dennick, Pious Apparition
( 0)
Legendary Creature — Spirit Soldier
(3/2)
Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
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Dennick, Pious Apprentice
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Legendary Creature — Human Soldier
(2/3)
Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) (You may cast this card from your graveyard transformed for its disturb cost.)
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Dense Canopy
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Enchantment
Creatures with flying can block only creatures with flying.
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Dense Foliage
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Enchantment
Creatures can't be the targets of spells.
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Deny Reality
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
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Depala, Pilot Exemplar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Dwarf Pilot
(3/3)
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
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