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From Under the Floorboards
( 5)
Sorcery
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frondland Felidar
( 4)
Creature — Cat Beast
(3/5)
Vigilance Creatures you control with vigilance have ", : Tap target creature."
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Frontier Explorer (playtest)
( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
( 3)
Creature — Elephant
(3/2)
Ferocious — Frontier Mastodon enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Warmonger
( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Devastator
( 4)
Creature — Zombie Minotaur Warrior
(3/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) : Frontline Devastator gets +1/+0 until end of turn.
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Frontline Sage
( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frontline Strategist
( 1)
Creature — Human Soldier
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
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Frost Breath
( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
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Frost Fair Lure Fish
( 7)
Creature — Fish
(7/7)
When Frost Fair Lure Fish enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell
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Frost Giant
( 6)
Creature — Giant
(4/4)
Rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>
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Frost Marsh
( 0)
Snow Land
Frost Marsh enters tapped. : Add or .
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Frost Raptor
( 3)
Snow Creature — Bird
(2/2)
Flying : Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
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Frost Titan
( 6)
Creature — Giant
(6/6)
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
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Frost Walker
( 2)
Creature — Elemental
(4/1)
When Frost Walker becomes the target of a spell or ability, sacrifice it.
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Frostboil Snarl
( 0)
Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. : Add or .
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Frostpyre Arcanist
( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
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Frostveil Ambush
( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)
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Frostwalla
( 3)
Snow Creature — Lizard
(2/2)
: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Frozen Shade
( 3)
Creature — Shade
(0/1)
: Frozen Shade gets +1/+1 until end of turn.
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Fuel for the Cause
( 4)
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fulgent Distraction
( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Full Steam Ahead
( 5)
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fumarole
( 5)
Sorcery
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
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Fumigate
( 5)
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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Funeral Charm
( 1)
Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Funeral Longboat
( 2)
Artifact — Vehicle
(3/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Funeral March
( 3)
Enchantment — Aura
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.
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Funeral Pyre
( 1)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
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Funeral Rites
( 3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
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Funeral Room // Awakening Hall (Funeral Room)
( 3)
Enchantment — Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Fungal Bloom
( 2)
Enchantment
: Put a spore counter on target Fungus.
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Fungal Fortitude
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+0. When enchanted creature dies, return it to the battlefield tapped under its owner's control.
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Fungal Infection
( 1)
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
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Fungal Plots
( 2)
Enchantment
, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.
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Fungal Rebirth
( 3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
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Fungal Shambler
( 7)
Creature — Fungus Beast
(6/4)
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
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Fungal Sprouting
( 4)
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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Fungus Elemental
( 4)
Creature — Fungus Elemental
(3/3)
, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate only if Fungus Elemental entered this turn.
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Brightcap Badger (Fungus Frolic)
( 3)
Instant — Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
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Fungusaur
( 4)
Creature — Fungus Dinosaur
(2/2)
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
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Furious Assault
( 3)
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
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Furious Reprisal
( 4)
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
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Furious Resistance
( 1)
Instant
Target blocking creature gets +3/+0 and gains first strike until end of turn.
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Furnace Brood
( 4)
Creature — Elemental
(3/3)
: Target creature can't be regenerated this turn.
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Furnace Celebration
( 3)
Enchantment
Whenever you sacrifice another permanent, you may pay . If you do, Furnace Celebration deals 2 damage to any target.
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Furnace Dragon
( 9)
Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Furnace Dragon enters, if you cast it from your hand, exile all artifacts.
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Furnace Gremlin
( 2)
Creature — Phyrexian Gremlin
(1/2)
: Furnace Gremlin gets +1/+0 until end of turn. When Furnace Gremlin dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Furnace Hellkite
( 7)
Artifact Creature — Dragon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying : Furnace Hellkite gets +1/+0 until end of turn.
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Furnace Host Charger
( 6)
Creature — Phyrexian Giant
(5/5)
Haste Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Furnace of Rath
( 4)
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Furnace Punisher
( 3)
Creature — Phyrexian Warrior
(3/3)
Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands.
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Furnace Reins
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Furnace Scamp
( 1)
Creature — Phyrexian Beast
(1/1)
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
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Furnace Skullbomb
( 1)
Artifact
, Sacrifice Furnace Skullbomb: Draw a card. , Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
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Furnace Spirit
( 3)
Creature — Spirit
(1/1)
Haste : Furnace Spirit gets +1/+0 until end of turn.
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Furnace Strider
( 5)
Creature — Phyrexian Beast
(4/5)
Furnace Strider enters with two oil counters on it. Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.
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Furnace Whelp
( 4)
Creature — Dragon
(2/2)
Flying : Furnace Whelp gets +1/+0 until end of turn.
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
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Furtive Analyst
( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Fury Charm
( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
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Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
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Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. : Add or .
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Furystoke Giant
( 5)
Creature — Giant Warrior
(3/3)
When Furystoke Giant enters, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Futurist Operative
( 4)
Creature — Human Ninja
(3/4)
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. : Untap Futurist Operative.
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Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Fylgja
( 1)
Enchantment — Aura
Enchant creature Fylgja enters with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. : Put a healing counter on Fylgja.
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Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gaddock Teeg
( 2)
Legendary Creature — Kithkin Advisor
(2/2)
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with in their mana costs can't be cast.
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Gadrak, the Crown-Scourge
( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Gadwick, the Wizened
( 3)
Legendary Creature — Human Wizard
(3/3)
When Gadwick, the Wizened enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
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Gadwick's First Duel
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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Gaea's Avenger
( 3)
Creature — Treefolk
(1+*/1+*)
Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
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Gaea's Balance
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
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Gaea's Blessing
( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gaea's Bounty
( 3)
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
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Gaea's Courser
( 5)
Creature — Centaur Soldier
(4/5)
Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
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Gaea's Cradle
( 0)
Legendary Land
: Add for each creature you control.
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Gaea's Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has trample. : Regenerate enchanted creature.
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Gaea's Gift
( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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Gaea's Herald
( 2)
Creature — Elf
(1/1)
Creature spells can't be countered.
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Gaea's Liege
( 6)
Creature — Avatar
(*/*)
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield.
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Gaea's Might
( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Gaea's Protector
( 4)
Creature — Elemental Warrior
(4/2)
Gaea's Protector must be blocked if able.
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