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Grenzo's Rebuttal
( 6)
Sorcery
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
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Grenzo's Ruffians
( 4)
Creature — Goblin
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
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Greven, Predator Captain
( 5)
Legendary Creature — Phyrexian Human Warrior
(5/5)
Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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Grey Knight Paragon
( 5)
Creature — Astartes Knight
(4/4)
Flash Rites of Banishment — When Grey Knight Paragon enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
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Grief Tyrant
( 6)
Creature — Horror
(8/8)
Grief Tyrant enters with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
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Griffin Aerie
( 2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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Griffin Canyon
( 0)
Land
: Add . : Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Griffin Dreamfinder
( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
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Griffnaut Tracker
( 4)
Creature — Human Detective
(3/2)
Flying When Griffnaut Tracker enters, exile up to two target cards from a single graveyard.
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Grifter's Blade
( 3)
Artifact — Equipment
Flash As Grifter's Blade enters, choose a creature you control it could be attached to. If you do, it enters attached to that creature. Equipped creature gets +1/+1. Equip
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Grim Affliction
( 3)
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grim Captain's Call
( 3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
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Grim Feast
( 3)
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
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Grim Flayer
( 2)
Creature — Human Warrior
(2/2)
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grim Guardian
( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment you control enters, each opponent loses 1 life.
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Grim Haruspex
( 3)
Creature — Human Wizard
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
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Grim Initiate
( 1)
Creature — Zombie Warrior
(1/1)
First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Grim Physician
( 1)
Creature — Zombie
(1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Grim Reaper's Sprint
( 5)
Enchantment — Aura
Morbid — This spell costs less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
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Grim Roustabout
( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) : Regenerate Grim Roustabout.
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Grim Servant
( 4)
Creature — Zombie Warlock
(3/2)
Menace When Grim Servant enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Grim Wanderer
( 2)
Creature — Goblin Warlock
(5/3)
Flash Tragic Backstory — Cast this spell only if a creature died this turn.
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Gríma Wormtongue
( 3)
Legendary Creature — Human Advisor
(1/4)
Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
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Gríma, Saruman's Footman
( 4)
Legendary Creature — Human Advisor
(1/4)
Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Grimclaw Bats
( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Grimdancer
( 3)
Creature — Nightmare
(3/3)
Grimdancer enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.
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Grimoire of the Dead
( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead. , Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Grinding Station
( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap Grinding Station.
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Grip of Amnesia
( 2)
Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
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Grip of Chaos
( 6)
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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Grip of Desolation
( 6)
Instant
Devoid (This card has no color.) Exile target creature and target land.
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Griselbrand
( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Grishnákh, Brash Instigator
( 3)
Legendary Creature — Goblin Soldier
(1/1)
When Grishnákh, Brash Instigator enters, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
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Grisly Anglerfish
( 0)
Creature — Eldrazi Fish
(4/5)
: Creatures your opponents control attack this turn if able.
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Grisly Ritual
( 6)
Sorcery
Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Grisly Salvage
( 2)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Grisly Spectacle
( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Grisly Transformation
( 3)
Enchantment — Aura
Enchant creature When Grisly Transformation enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grismold, the Dreadsower
( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
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Grist, the Plague Swarm
( 0)
Legendary Planeswalker — Grist
(3)
+1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way. −2: Destroy target artifact or enchantment. −6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.
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Grist, Voracious Larva
( 1)
Legendary Creature — Insect
(1/2)
Deathtouch Whenever Grist, Voracious Larva or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
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Gristleback
( 3)
Creature — Boar Beast
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
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Grixis Charm
( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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Grixis Grimblade
( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Grizzled Angler
( 3)
Creature — Human
(2/3)
: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
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Grizzled Huntmaster
( 3)
Creature — — Human Warrior
(4/3)
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
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Grizzled Outcasts
( 5)
Creature — Human Werewolf
(4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
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Grizzly Fate
( 5)
Sorcery
Create two 2/2 green Bear creature tokens. Threshold — Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Grond, the Gatebreaker
( 4)
Legendary Artifact — Vehicle
(5/5)
Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Grotag Bug-Catcher
( 2)
Creature — Goblin Warrior
(1/2)
Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Grotag Night-Runner
( 3)
Creature — Goblin Rogue
(2/3)
Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
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Grotag Siege-Runner
( 2)
Creature — Goblin Rogue
(2/1)
, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
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Grotag Thrasher
( 5)
Creature — Lizard
(3/3)
Whenever Grotag Thrasher attacks, target creature can't block this turn.
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Grotesque Mutation
( 2)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Grothama, All-Devouring
( 5)
Legendary Creature — Wurm
(10/8)
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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Ground Assault
( 2)
Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
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Ground Seal
( 2)
Enchantment
When Ground Seal enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.
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Groundbreaker
( 3)
Creature — Elemental
(6/1)
Trample, haste At the beginning of the end step, sacrifice Groundbreaker.
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Groundshaker Sliver
( 7)
Creature — Sliver
(5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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Grow from the Ashes
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
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Growing Dread
( 2)
Enchantment
Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.
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Growing Ranks
( 4)
Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
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Growth Spasm
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Growth Spiral
( 2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
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Growth-Chamber Guardian
( 2)
Creature — Elf Crab Warrior
(2/2)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Gruesome Fate
( 3)
Sorcery
Each opponent loses 1 life for each creature you control.
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Gruesome Menagerie
( 5)
Sorcery
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
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Gruesome Realization
( 3)
Sorcery
Choose one — • You draw two cards and you lose 2 life. • Creatures your opponents control get -1/-1 until end of turn.
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Gruesome Slaughter
( 6)
Sorcery
Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."
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Gruul Beastmaster
( 4)
Creature — Human Shaman
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
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Gruul Charm
( 2)
Instant
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
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Gruul Ragebeast
( 7)
Creature — Beast
(6/6)
Whenever Gruul Ragebeast or another creature you control enters, that creature fights target creature an opponent controls.
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Gruul Scrapper
( 4)
Creature — Human Berserker
(3/2)
When Gruul Scrapper enters, if was spent to cast it, it gains haste until end of turn.
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Gruul Spellbreaker
( 3)
Creature — Ogre Warrior
(3/3)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and Gruul Spellbreaker have hexproof.
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Gruul War Chant
( 4)
Enchantment
Attacking creatures you control get +1/+0 and have menace.
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Gruul War Plow
( 4)
Artifact
Creatures you control have trample. : Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
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Gryff Vanguard
( 5)
Creature — Human Knight
(3/2)
Flying When Gryff Vanguard enters, draw a card.
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Gryffwing Cavalry
( 4)
Creature — Human Knight
(2/2)
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
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Guan Yu, Sainted Warrior
( 5)
Legendary Creature — Human Soldier Warrior
(3/5)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Ferocious Werefox (Guard Change)
( 2)
Instant — Adventure
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
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