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Ghost Tactician
( 5)
Creature — Spirit Spellshaper
(2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
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Glaive of the Guildpact
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gorilla Tactics (playtest)
( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Grave Pact
( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
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Guerrilla Tactics
( 2)
Instant
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
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Guildpact Informant
( 3)
Creature — Faerie Rogue
(1/1)
Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Guildpact Paragon
( 0)
Artifact Creature — Construct
(5/5)
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Gutmorn, Pactbound Servant
( 3)
Legendary Creature — — Demon
(1/3)
Flying, deathtouch Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Heartless Act
( 2)
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
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Ib Halfheart, Goblin Tactician
( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Impact Resonance
( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Impact Tremors
( 2)
Enchantment
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
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Inaction Injunction
( 2)
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
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Intervention Pact
( 0)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Jace, the Living Guildpact
( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Kaima, the Fractured Calm
( 4)
Legendary Creature — Spirit
(3/3)
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
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Kros, Defense Contractor
( 4)
Legendary Creature — Cat Advisor
(2/4)
At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Kytheon's Tactics
( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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Leyline of the Guildpact
( 4)
Enchantment
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
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Liliana's Contract
( 5)
Enchantment
When Liliana's Contract enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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Liliana's Other Contract (double-faced)(playtest)
( 5)
Enchantment
When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. -- Liliana's Undead Minion Legendary Planeswalker — You 5 loyalty You can't lose the game. +1: Each opponent loses 1 life. −4: Destroy target creature.
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Living Artifact
( 1)
Enchantment — Aura
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
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Manascape Refractor
( 3)
Artifact
Manascape Refractor enters tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
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Master's Manufactory
( 0)
Artifact
: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
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Mimeofacture
( 4)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Mind Extraction
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Minotaur Tactician
( 4)
Creature — Minotaur
(1/1)
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature.
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Mirror Room // Fractured Realm (Mirror Room)
( 3)
Enchantment — Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Mishra's Factory
( 0)
Land
: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
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Molten Impact
( 2)
Sorcery
Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker.
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Moonglove Extract
( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Muerra, Trash Tactician
( 3)
Legendary Creature — Raccoon Warrior
(2/4)
At the beginning of your first main phase, add or for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Mystic Redaction
( 3)
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Niv-Mizzet, Guildpact
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
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Noble Benefactor
( 3)
Creature — Human Cleric
(2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
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Odric, Master Tactician
( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Pact of Negation
( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact of the Serpent
( 3)
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
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Pact of the Titan
( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact Weapon
( 4)
Artifact — Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
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Paired Tactician
( 3)
Creature — Human Warrior
(3/2)
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
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Phalanx Tactics
( 2)
Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
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Phylactery Lich
( 3)
Creature — Zombie
(5/5)
Indestructible As Phylactery Lich enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
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Poppet Factory
( 0)
Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory.
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Power Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Powerstone Fracture
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.
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Practical Research
( 5)
Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
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Practiced Tactics
( 1)
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Puffer Extract
( 5)
Artifact
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
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Putrefaction
( 5)
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
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Rage Extractor
( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, Rage Extractor deals damage equal to that spell's mana value to any target.
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Reenact the Crime
( 4)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
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Refraction Elemental
( 0)
Creature — Elemental
(4/4)
Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
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Refraction Trap
( 4)
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
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Retract
( 1)
Instant
Return all artifacts you control to their owner's hand.
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Retraction Helix
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
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Return to Action
( 2)
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
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Risk Factor
( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Rune of Protection: Artifacts
( 2)
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Runed Stalactite
( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type. Equip
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Scare Tactics
( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Seal of the Guildpact
( 5)
Artifact
As Seal of the Guildpact enters, choose two colors. Each spell you cast costs less to cast for each of the chosen colors it is.
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Seasoned Tactician
( 3)
Creature — Human Advisor
(1/3)
, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Setessan Tactics
( 2)
Instant
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."
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Skull Fracture
( 1)
Sorcery
Target player discards a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Slaughter Pact
( 0)
Instant
Destroy target nonblack creature. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Snare Tactician
( 3)
Creature — Human Soldier
(2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Song of Stupefaction
( 2)
Enchantment — Aura
Enchant creature or Vehicle When Song of Stupefaction enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
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Sphinx of the Guildpact
( 7)
Artifact Creature — Sphinx
(5/5)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
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Stalactite Stalker
( 1)
Creature — Goblin Rogue
(1/1)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Strongarm Tactics
( 2)
Sorcery
Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
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Subcontract
( 1)
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Summoner's Pact
( 0)
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Surgical Extraction
( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Tactical Advantage
( 1)
Instant
Target blocking or blocked creature you control gets +2/+2 until end of turn.
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Tainted Pact
( 2)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Tandem Tactics
( 2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
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Tempting Contract
( 4)
Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
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Teyo, Geometric Tactician
( 3)
Legendary Planeswalker — Teyo
(3)
When Teyo, Geometric Tactician enters, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Tome of the Guildpact
( 5)
Artifact
Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.
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Transmute Artifact
( 2)
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
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Triton Tactics
( 1)
Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
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Unconventional Tactics
( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay . If you do, return Unconventional Tactics from your graveyard to your hand.
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Unhallowed Pact
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Urza's Contact Lenses
( 0)
Artifact
Urza's Contact Lenses enters tapped. Urza's Contact Lenses doesn't untap during your untap step. As long as Urza's Contact Lenses is untapped, all players play with their hands revealed. Clap your hands twice: You may tap or untap Urza's Contact Lenses.
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Violent Impact
( 4)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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