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Agent Frank Horrigan
( 7)
Legendary Creature — Mutant Warrior
(8/6)
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Agent of Acquisitions
( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Agent of Erebos
( 4)
Enchantment Creature — Zombie
(2/2)
Constellation — Whenever Agent of Erebos or another enchantment you control enters, exile target player's graveyard.
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Agent of Horizons
( 3)
Creature — Human Rogue
(3/2)
: Agent of Horizons can't be blocked this turn.
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Agent of Masks
( 5)
Creature — Human Advisor
(2/3)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Agent of Raffine
( 1)
Creature — — Human Rogue
(1/2)
, : Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." Then they exile the top card of their library face down.
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Agent of Shauku
( 2)
Creature — Human Mercenary
(1/1)
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
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Agent of the Fates
( 3)
Creature — Human Assassin
(3/2)
Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature of their choice.
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Agent of the Iron Throne
( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Agent of the Shadow Thieves
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Agent of Treachery
( 7)
Creature — Human Rogue
(2/3)
When Agent of Treachery enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
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Agent's Toolkit
( 3)
Artifact — Clue
Agent's Toolkit enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from Agent's Toolkit onto that creature. , Sacrifice Agent's Toolkit: Draw a card.
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Ajani, Sleeper Agent
( 4)
Legendary Planeswalker — Ajani
(4)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. −3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. −6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
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Backup Agent
( 2)
Creature — Human Citizen
(1/1)
When Backup Agent enters, put a +1/+1 counter on target creature.
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Blighted Agent
( 2)
Creature — Phyrexian Human Rogue
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked.
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Bounty Agent
( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
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Darkblade Agent
( 3)
Creature — Human Assassin
(2/3)
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
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Faceless Agent
( 3)
Creature — — Shapeshifter
(2/1)
Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. (To seek a card, put one at random from your library into your hand.)
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Goblin Secret Agent
( 3)
Creature — Goblin Rogue
(2/2)
First strike At the beginning of your upkeep, reveal a card from your hand at random.
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Nadier, Agent of the Duskenel
( 6)
Legendary Creature — Elf Warrior
(3/3)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
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Opposition Agent
( 3)
Creature — Human Rogue
(3/2)
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
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Queen's Agent
( 6)
Creature — Vampire Scout
(3/3)
Lifelink When Queen's Agent enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Retrieval Agent
( 4)
Creature — Human Soldier
(2/5)
: Retrieval Agent gets +1/-1 until end of turn.
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Shardless Agent
( 3)
Artifact Creature — Human Rogue
(2/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Shaun & Rebecca, Agents
( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
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Sleeper Agent
( 1)
Creature — Phyrexian Minion
(3/3)
When Sleeper Agent enters, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
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Tezzeret, Agent of Bolas
( 4)
Legendary Planeswalker — Tezzeret
(3)
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −1: Target artifact becomes an artifact creature with base power and toughness 5/5. −4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
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Unscrupulous Agent
( 2)
Creature — Elf Detective
(1/1)
When Unscrupulous Agent enters, target opponent exiles a card from their hand.
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Whisper Agent
( 3)
Creature — Human Rogue
(3/2)
Flash When Whisper Agent enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Wingshield Agent
( 3)
Creature — Human Soldier
(2/3)
Wingshield Agent enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.
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Xantcha, Sleeper Agent
( 3)
Legendary Creature — Phyrexian Minion
(5/5)
Xantcha, Sleeper Agent enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
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